Bright Memory Infinite: PC Performance Benchmarks for Graphics Cards and Processors
BASIC INFORMATION ON THE GAME |
Release date : Nov 12 2021
Genre : Action
Developer : FYQD-Studio
Publisher : FYQD-Studio, PLAYISM
The iconic fusion of action and FPS from the gaming company FYQD-Studio. The storyline takes you to the city of the near future. The year is 2036, and a unique phenomenon is shaking the sky above the planet, for which the best minds of mankind cannot find a scientific explanation.
The supernatural scientific organization sent its representatives to various parts of the planet to collect information. As a result, it became known that strange phenomena are associated with an ancient mystery.
THE GRAFICAL PART |
In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects.
SUPPORTED OC AND GRAPHICS API |
Bright Memory Infinite is supported by Windows 7/8 10/11.
The priority and primary graphics API for Bright Memory Infinite is DX11/12 .
GAME ENGINE |
The basis for Bright Memory Infinite was the Unreal Engine 4 game engine, developed and supported by Epic Games.
Thanks to his work, each playthrough of the game is unique and inimitable, which increases the replayability of the game. The first game created on the engine - Unreal - appeared in 1998. Since then, various versions of this game engine have been used in over a hundred games, including Deus Ex, Dishonored, Lineage II, Thief: Deadly Shadows, Postal 2, the Brothers in Arms series, Tom Clancy's Splinter Cell, Tom Clancy's Rainbow Six, as well as in the well-known game series Unreal and Unreal Tournament from Epic Games themselves. Being adapted primarily for first-person shooters, the engine was also used to create games of other genres.
Written in the high-level C++ language, Unreal Engine 4 allows you to create games for most operating systems and platforms: Microsoft Windows, Linux, Mac OS and Mac OS X, Xbox, Xbox 360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, Dreamcast and Nintendo GameCube. In December, Mark Rein demonstrated Unreal Engine 3 on the iPod Touch and iPhone 3GS. In March 2010, the engine was demonstrated on the Palm Pre communicator based on the webOS mobile platform.
To simplify porting, the engine uses a modular system of dependent components: supports various rendering systems (Direct3D, OpenGL, Pixomatic; previously supported Glide API, S3 Metal, PowerVR SGL), sound playback (EAX, OpenAL, DirectSound3D; previously supported A3D), voice playback tools text, speech recognition (only for Xbox360, PlayStation 3, Nintendo Wii and Microsoft Windows, also planned for Linux and Mac), modules for networking and support for various input devices.
For online play, Windows Live, Xbox Live, and GameSpy technologies are supported, including up to 64 players (clients) at the same time. Despite the fact that the development tools do not officially include support for a large number of clients on a single server, the engine has been used to create MMORPG games. One of the most famous representatives of the genre, Lineage II, uses the Unreal Engine.
SETTINGS |
Bright Memory Infinite has a sufficient range of graphic settings.
Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings.
QUALITY MODES |
DLSS |
RT ON OFF |
TECHNOLOGIES |
The graphics in Bright Memory Infinite are sometimes unsightly and sometimes simply amazing:
Well, then we will go directly to the gaming tests and determine what impact this game has on modern computer hardware.
TEST PART |
Test configuration | |
test stands |
GIGABYTE X470 AORUS GAMING 7 WIFI MSI MPG Z490 GAMING CARBON WIFI |
multimedia equipment |
Power Supply Seasonic PRIME TX-1000 |
Software configuration |
|
operating system | Windows 21H1 |
Graphics driver |
Nvidia GeForce/ION Driver Release 496.49 AMD Radeon Adrenalin Edition 21.11.2 |
Monitoring programs |
MSI Afterburner Action! FRAPS |
Our video cards were tested at 1920x1080, 2560x1600 and 3840x2160 resolutions with ultra graphics quality settings.
NVIDIA GeForce RTX and GTX graphics cards provided by LLC Business Development Center.
GPU TEST |
In the test of video cards, the default resolution is 1920x1080, other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is carried out on the most productive CPU in this game and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.
At a resolution of 1920x1080, an average FPS of 25 frames was shown by video cards of the Radeon RX 590 or GeForce GTX 1060 level. A minimum FPS of at least 25 frames can be provided by video cards of the adeon RX 590 or GeForce GTX 1060 level . A comfortable average FPS of 60 frames can be provided by Radeon RX 590 or GeForce GTX 1070 solutions .
At a resolution of 2560x1440, an average FPS of 25 frames was shown by video cards of the Radeon RX 590 or GeForce GTX 1070 level. A minimum FPS of at least 25 frames can be provided by video cards of the adeon RX 590 or GeForce GTX 1070 level . A comfortable average FPS of 60 frames can be provided by Radeon RX 6600 or GeForce GTX 1080 solutions . .
At a resolution of 3840x2160 an average FPS of 25 frames was shown by video cards of the Radeon RX 6600 or GeForce GTX 1070 level. A minimum FPS of at least 25 frames can be provided by video cards of the R adeon Vega 56 or GeForce GTX 1080 level . A comfortable average FPS of 60 frames can be provided by Radeon RX 6800 XT or GeForce RTX 3070 solutions .
RT
At a resolution of 1920x1080, an average FPS of 25 frames was shown by video cards of the Radeon RX 6600 or GeForce RTX 2060s level. A minimum FPS of at least 25 frames can be provided by video cards of the adeon Radeon RX 6600 XT or GeForce RTX 2060s level . A comfortable average FPS of 60 frames can be provided by Radeon RX 6800 XT or GeForce RTX 3060 Ti solutions .
At a resolution of 2560x1440, an average FPS of 25 frames was shown by video cards like the Radeon RX 6700 XT or GeForce RTX 2060s. A minimum FPS of at least 25 frames can be provided by video cards of the adeon Radeon RX 6800 or GeForce RTX 2070s level . A comfortable average FPS of 60 frames can be provided by GeForce RTX 3080 solutions . .
At a resolution of 3840x2160 an average FPS of 25 frames was shown by video cards of the GeForce GTX 2060s DLSS level. A minimum FPS of at least 25 frames can be provided by video cards of the GeForce GTX 2080 DLSS level. A comfortable average FPS of 60 frames can be provided by GeForce RTX 3080 Ti DLSS solutions .
VIDEO MEMORY CONSUMPTION |
Testing of the video memory consumed by the game was carried out by the MSI Afterburner program. The results on video cards from AMD and NVIDIA at resolutions of 1920x1080, 2560x1440 and 3840x2160 with various anti-aliasing settings were taken as the indicator. By default, the graph displays the most up-to-date solutions. Other graphics cards are added and removed from the chart at the reader's request.
GameGPU
At a resolution of 1920x1080 , video memory consumption for video cards with 8 gigabytes is 5100 megabytes, with 10 gigabytes 5100 megabytes, with 12 gigabytes 5500 megabytes, with 16 gigabytes 5900 megabytes .
At a resolution of 2560x1440 , video memory consumption for video cards with 8 gigabytes is 5500 megabytes, with 10 gigabytes 6000 megabytes, with 12 gigabytes 6100 megabytes, with 16 gigabytes 6500 megabytes .
At a resolution of 3840x2160 , video memory consumption for video cards with 8 gigabytes is 6400 megabytes, with 10 gigabytes 7100 megabytes, with 12 gigabytes 7400 megabytes , with 16 gigabytes 7400 megabytes.
RT
At a resolution of 1920x1080, video memory consumption for video cards with 8 gigabytes is 5300 megabytes, with 10 gigabytes 6100 megabytes, with 12 gigabytes 6100 megabytes, with 16 gigabytes 7100 megabytes .
At a resolution of 2560x1440 , video memory consumption for video cards with 8 gigabytes is 6100 megabytes, with 10 gigabytes 6500 megabytes, with 12 gigabytes 6700 megabytes, with 16 gigabytes 7700 megabytes .
At a resolution of 3840x2160, video memory consumption for video cards with 8 gigabytes is 7200 megabytes, with 10 gigabytes 8100 megabytes, with 12 gigabytes 8200 megabytes , with 16 gigabytes 9200 megabytes.
CPU TEST |
Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove and add any positions of the processors. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the results of processor tests (by default, the most productive solution from NVIDIA is selected). Testing takes place on the most productive NVIDIA and AMD video cards and scales up to lower models.
When using NVIDIA video cards, Ryzen 5 1400 or Core i 7 4770 processors showed an acceptable rate of at least 25 frames per second , and Ryzen 5 1400 or Core i 3 10100 solutions can provide an FPS rate of at least 60 frames per second .
When using AMD video cards, Ryzen 5 1400 or Core i 7 477 0 processors showed an acceptable rate of at least 25 frames per second , and Ryzen 5 1400 or Core i 7 4770 solutions can provide an FPS rate of at least 60 frames per second .
GameGPU
The game can download up to 16 threads. The game uses 8 cores as efficiently as possible.
RAM TEST |
The test was conducted on the base configuration of the Core i 9 11900K with the amount of pre-installed memory 16 GB DDR4 3733 MGz. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without running extraneous applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.
GameGPU
At a resolution of 1920x1080 , the system's RAM consumption is a video card with 8 gigabytes 6700 megabytes, 10 gigabytes 6100 megabytes , with 12 gigabytes 6700 megabytes, with 16 gigabytes 6100 megabytes .
At a resolution of 2560x1440 , the system's RAM consumption is a video card with 8 gigabytes 6700 megabytes, 10 gigabytes 6400 megabytes , with 12 gigabytes 6900 megabytes , with 16 gigabytes 6400 megabytes .
At a resolution of 3840x2160 , the RAM consumption of a system with a video card with 8 gigabytes is 7300 megabytes, 10 gigabytes is 6400 megabytes , 12 gigabytes is 6900 megabytes , with 16 gigabytes is 6400 megabytes .
RT
At a resolution of 1920x1080 , the system's RAM consumption is a video card with 8 gigabytes 6700 megabytes, 10 gigabytes 6700 megabytes , with 12 gigabytes 7100 megabytes, with 16 gigabytes 6900 megabytes .
At a resolution of 2560x1440 , the system's RAM consumption is a video card with 8 gigabytes 6800 megabytes, 10 gigabytes 6700 megabytes , with 12 gigabytes 7100 megabytes , with 16 gigabytes 6900 megabytes .
At a resolution of 3840x2160 , the RAM consumption of a system with a video card with 8 gigabytes is 8700 megabytes, 10 gigabytes is 6800 megabytes , 12 gigabytes is 7100 megabytes , with 16 gigabytes is 6900 megabytes .
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