Call of Duty: Warzone 2.0: PC Performance Benchmarks for Graphics Cards and Processors
BASIC INFORMATION ON THE GAME |
Release Date : November 16, 2022
Developer : Infinity Ward
Genre : Action, Visual Novel
Call of Duty: Warzone 2.0 is a battle royale video game released on November 16, 2022 for PlayStation 4, PlayStation 5, Xbox One, Windows and Xbox Series X/S.
This is the sequel to 2020 Call of Duty: Warzone. The game is part of Call Of Duty: Modern Warfare II 2022 but does not require the purchase of the aforementioned game. The game features cross-platform play and a new extraction mode called DMZ.
NEW IN TESTS - GEFORCE RTX 4090 / Core i9 13900KF |
Our test now includes the Palit Gamerock GEFORCE RTX 4090 24 GB , courtesy of Telemart . This video card is based on the Ada Lovelace architecture, operates at a frequency of 2500 MHz, has 16384 stream processors and 24 gigabytes of video memory.
Our test now includes the GBGIGABYTE GEFORCE RTX 4090 24 GB , courtesy of GIGABYTE .
ASUS TUF Gaming GeForce RTX 4090 OC Edition now participates in our test , kindly provided to us by ARTLINE . This video card is based on the Ada Lovelace architecture, operates at a frequency of 2600 MHz, has 16384 stream processors and 24 gigabytes of video memory.
Also in our test participates INTEL Core i9-13900KF , kindly provided to us by ARTLINE . At the moment, the top gaming processor in the Intel line.
THE GRAFICAL PART |
In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects.
SUPPORTED OC AND GRAPHICS API |
Call of Duty: Warzone 2.0 is supported on Windows 10/11. The priority and primary graphics API for Call of Duty: Warzone 2.0 is DX12 .
GAME ENGINE |
Call of Duty Modern Warfare 2 was developed based on the IW engine 8. In 2002, the 3D shooter Medal of Honor: Allied Assault was released - one of the games in the Medal of Honor series, which takes place during World War II. This game used the id Tech 3 game engine (then known as the Quake 3 Engine, after the name of the first game where it was used) by id Software as a technological base. Allied Assault was developed by the studio 2015, Inc., some of whose employees left the company after the release of the game to found Infinity Ward.
Infinity Ward's first game was 2003's Call of Duty, which, like Medal of Honor: Allied Assault, is set in World War II. This game is also built on the id Tech 3 engine. The choice of this technology is obviously due to the fact that Infinity Ward employees already had experience with it. Compared to the original id Tech 3, the graphics component of the engine has undergone a number of changes. So, the game began to actively use post-effects (for example, “image blur”), water is processed using shaders, which made it possible to make realistic reflections, the lighting system was complicated and dynamic soft shadows appeared. Subsequently, an official addon was also released for Call of Duty - Call of Duty: United Offensive.
This diagram illustrates the history of the development of game engines of the IW Engine series On October 25, 2005, Call of Duty 2, developed by Infinity Ward, was released, which is a full-fledged continuation of the first part. Call of Duty 2 is considered the first game on the IW engine. Technically, this engine is a heavily revised id Tech 3, an evolution of the engine that was used in the very first part.
Compared to the original engine, this version has many improvements and changes: instead of the OpenGL API, the image is processed by Direct3D, several bump mapping techniques are applied, shadow processing is more complicated, the particle system and post-effects are significantly improved. The next game based on the IW engine was Call of Duty 4: Modern Warfare in 2007. This game uses the third version of the engine (IW engine 3.0); the technology was once again refined and improved: facial animation, water surface processing, lighting effects were complicated, new post-effects appeared, such as depth of field, color correction of the image is widely used to give it a special stylization.
In 2008, the fifth part of the series of games was released - Call of Duty: World at War (developer: Treyarch). The game is built on the third version of the engine (IW engine 3.0), which was upgraded by Treyarch developers. Another Treyarch game, Quantum of Solace: The Game, was made on the same version of the engine. In 2009, Call of Duty: Modern Warfare 2 was released (development again passed to Infinity Ward). This game uses the next version of the engine, IW engine 4.0, with a number of improvements, including Streaming Textures technology (streaming texture loading).
November 9, 2010 was the release of the seventh part of Call of Duty - Black Ops. This game uses a significantly improved version of the IW engine 3.0 that was used in Call of Duty: World at War, which is likely due to the fact that the development of the game was started in parallel with the creation of Modern Warfare 2. Compared to previous parts of the game, the graphics code was several major improvements have been made, including, among other things, a completely redesigned lighting system and improved particle system performance.
In the same year, GoldenEye 007, the “spiritual successor” to the original 1997 GoldenEye 007 for the Nintendo 64, was released on the Wii console. Eurocom was responsible for the development, and Activision was engaged in publishing. This game, according to some sources, also uses an internal modification of the IW engine (the exact version is unknown).
On November 8, 2011, Call of Duty: Modern Warfare 3 was released, based on an updated version of the IW 4.0 engine (working title is MW3 Engine); Infinity Ward, Sledgehammer Games and Raven Software were responsible for development. In October, Glen Schofield, founder of Sledgehammer Games, stated in an interview that the IW engine resembles a Porsche, and that criticisms of the engine made in reviews of Modern Warfare 3 are unfounded, as the developers are constantly modifying and reworking the technology.
On May 1, 2012, the ninth game in the series and the 2010 sequel to Call of Duty: Black Ops, Call of Duty: Black Ops II, was announced. The game uses an updated version of the IW 3.0 engine used to create the first part of Black Ops. HDR lighting, self-shadowing, bounce lighting and reveal mapping were added to the engine, and the PC version of the game had DirectX 11 support. According to Treyarch, 60 frames per second (FPS) on any platform is a top priority for them. The game was released on November 13, 2012.
Call of Duty: Ghosts was released in 2013. This game was developed by Infinity Ward with the participation of Raven Software and Neversoft Entertainment. At the announcement, the game engine was described by representatives of the publishing house as "completely new", but later the developers clarified that the engine is a development of their own engine - IW 6.0; for example, the studio's animator, Zach Walker, said: “It's impossible to develop a new game engine from scratch in the two-year cycle that our games go through. We act differently - we conduct research and draw conclusions about which systems and main parts of the engine are obsolete and update them, bringing them to the modern level. How much do we update them? I think enough to afford to call this engine new.
SETTINGS |
Call of Duty Modern Warfare 2 has a fairly wide range of graphics settings.
Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings.
QUALITY MODES |
TECHNOLOGIES |
The graphics in the game are similar to the single-player Call of Duty Modern Warfare 2:
Well, then we will go directly to the gaming tests and determine what impact this game has on modern computer hardware.
TEST PART |
Test configuration | |
test stands |
MSI MPG Z490 GAMING CARBON WIFI |
multimedia equipment |
ROG RYUJIN II 360 Water Cooling System Power Supply Seasonic PRIME TX-1000 32 GB DDR4 3600 CL16 Kingston FURY Renegade 32 GB DDR4 4000 CL18 Kingston FURY Renegade 32 GB DDR5 5600 CL40 KingstonFURY Beast |
Software configuration |
|
operating system | Windows 10 21H2/ Windows 11(Alder Lake) |
Graphics driver |
Nvidia GeForce/ION Driver Release 526.98 WHQL AMD Radeon Adrenalin Edition 22.11.1 |
Monitoring programs |
MSI Afterburner |
Our video cards were tested at resolutions of 1920x1080, 2560x1600, 3840x2160 with extreme graphics quality settings.
For testing the AM5 platform, we used the ROG CROSSHAIR X670E GENE motherboard and the ROG RYUJIN II 360 water cooling system .
The ROG CROSSHAIR X670E GENE Motherboard , made in mATX form factor, brings the power of the ROG series to compact gaming systems. With a powerful power system and heatsinks, it can unlock the full potential of AMD Ryzen 7000 series processors. DIY PC enthusiasts will also appreciate support for modern components and standards, including PCIe 5.0, DDR5 memory, Wi-Fi 6E and USB4 interfaces.
ROG RYUJIN II 360 Liquid Cooling System with 3.5" LCD, In-Pump Fan, Three 120mm Noctua iPPC 2000 Radiator Fans and Asetek 7th Generation Pump .
GPU TEST |
In the test of video cards, the default resolution is 1920x1080, other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is carried out on the most productive CPU in this game and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.
If you are interested in buying a video card from our testing, you can follow the link in its name in the modular graphics and select the model you need.
At a resolution of 1920x1080, an average FPS of 25 frames was shown by video cards of the Radeon RX Vega 56 or GeForce GTX 1070 level . A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX Vega 56 or GeForce GTX 1070 . A comfortable average FPS of 60 frames can be provided by Radeon RX Vega 64 or GeForce RTX 2070 solutions .
At a resolution of 2560x1440, an average FPS of 25 frames was shown by video cards of the Radeon RX Vega 56 or GeForce GTX 1070 level . A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX Vega 56 or GeForce GTX 1080 . A comfortable average FPS of 60 frames can be provided by Radeon RX 6600 XT or GeForce RTX 2080 Ti solutions .
At a resolution of 3840x2160, an average FPS of 25 frames was shown by video cards of the Radeon RX Vega 56 oror GeForce RTX 2060s . A minimum FPS of at least 25 frames can be provided by video cards of the Radeon RX 5700 or GeForce RTX 2070 level . A comfortable average FPS of 60 frames can be provided by Radeon RX 6800 XT or GeForce RTX 3080 Ti solutions .
VIDEO MEMORY CONSUMPTION |
Testing of the video memory consumed by the game was carried out by the MSI Afterburner program. The results on video cards from AMD and NVIDIA at resolutions of 1920x1080, 2560x1440 and 3840x2160 with various anti-aliasing settings were taken as the indicator. By default, the graph displays the most up-to-date solutions. Other graphics cards are added and removed from the chart at the reader's request.
GameGPU
At a resolution of 1920x1080 , video memory consumption for video cards with 8 gigabytes is 7 gigabytes , with 12 gigabytes 10 gigabytes , with 16 gigabytes 13 gigabytes with 24 gigabytes 14 gigabytes .
At a resolution of 2560x1440 , video memory consumption for video cards with 8 gigabytes is 7 gigabytes, with 12 gigabytes 11 gigabytes , with 16 gigabytes 13 gigabytes with 24 gigabytes 15 gigabytes .
At a resolution of 3840x2160 , the consumption of video memory for video cards with 8 gigabytes is 7 gigabytes, with 12 gigabytes 12 gigabytes , with 16 gigabytes 14 gigabytes with 24 gigabytes 16 gigabytes .
CPU TEST |
Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove and add any positions of the processors. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the results of processor tests (by default, the most productive solution from NVIDIA is selected). Testing takes place on the most productive NVIDIA and AMD video cards and scales up to lower models.
If you are interested in buying a processor from our testing, you can follow the link in its name in the modular graphics and select the model you need.
When using NVIDIA video cards , Ryzen 5 1400 or Core i 7 4770 processors showed an acceptable rate of at least 25 frames per second , and Ryzen 5 1600X or Core i 7 5960 x solutions can provide an FPS rate of at least 60 frames per second .
When using AMD video cards, Ryzen 5 1400 or Core i 7 4770 processors showed an acceptable rate of at least 25 frames per second , and Ryzen 5 1600 or Core i 3 10100 solutions can provide an FPS rate of at least 60 frames per second .
GameGPU
The game can download up to 24 threads. The game uses 16 threads as efficiently as possible.
RAM TEST |
The test was conducted on the base configuration Core i 9 13900K with 32 GB DDR5 6400 MHz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without running extraneous applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.
GameGPU
At a resolution of 1920x1080 , the consumption of RAM for video cards with 8 gigabytes is 12 gigabytes , with 12 gigabytes 12 gigabytes , with 16 gigabytes 12 gigabytes, with 24 gigabytes 12 gigabytes .
At a resolution of 2560x1440 , the consumption of RAM for video cards with 8 gigabytes is 12 gigabytes , with 12 gigabytes 12 gigabytes , with 16 gigabytes 12 gigabytes with 24 gigabytes 12 gigabytes .
At a resolution of 3840x2160 , the consumption of RAM for video cards with 8 gigabytes is 12 gigabytes , with 12 gigabytes 12 gigabytes , with 16 gigabytes 112 gigabytes with 24 gigabytes 12 gigabytes .
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