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  Best GPU benchmarks

Call of Duty: Warzone 2.0: PC Performance Benchmarks for Graphics Cards and Processors

BASIC INFORMATION ON THE GAME

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Release Date : November 16, 2022
Developer : Infinity Ward
Genre : Action, Visual Novel

Call of Duty: Warzone 2.0 is a battle royale video game released on November 16, 2022 for PlayStation 4, PlayStation 5, Xbox One, Windows and Xbox Series X/S.

This is the sequel to 2020 Call of Duty: Warzone. The game is part of Call Of Duty: Modern Warfare II 2022 but does not require the purchase of the aforementioned game. The game features cross-platform play and a new extraction mode called DMZ.

NEW IN TESTS - GEFORCE RTX 4090 / Core i9 13900KF

 

Our test now includes the Palit Gamerock GEFORCE RTX 4090 24 GB , courtesy of Telemart . This video card is based on the Ada Lovelace architecture, operates at a frequency of 2500 MHz, has 16384 stream processors and 24 gigabytes of video memory.

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Our test now includes the GBGIGABYTE GEFORCE RTX 4090 24 GB , courtesy of GIGABYTE .

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ASUS TUF Gaming GeForce RTX 4090 OC Edition now participates in our test  , kindly provided to us by ARTLINE . This video card is based on the Ada Lovelace architecture, operates at a frequency of 2600 MHz, has 16384 stream processors and 24 gigabytes of video memory.

Also in our test participates INTEL Core i9-13900KF , kindly provided to us by ARTLINE . At the moment, the top gaming processor in the Intel line.

THE GRAFICAL PART

In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects. 

SUPPORTED OC AND GRAPHICS API

Call of Duty: Warzone 2.0 is supported on  Windows 10/11. The priority and primary graphics API for Call of Duty: Warzone 2.0 is DX12 .

GAME ENGINE

Call of Duty Modern Warfare 2 was developed based on the IW engine 8. In 2002, the 3D shooter Medal of Honor: Allied Assault was released - one of the games in the Medal of Honor series, which takes place during World War II. This game used the id Tech 3 game engine (then known as the Quake 3 Engine, after the name of the first game where it was used) by id Software as a technological base. Allied Assault was developed by the studio 2015, Inc., some of whose employees left the company after the release of the game to found Infinity Ward.

Infinity Ward's first game was 2003's Call of Duty, which, like Medal of Honor: Allied Assault, is set in World War II. This game is also built on the id Tech 3 engine. The choice of this technology is obviously due to the fact that Infinity Ward employees already had experience with it. Compared to the original id Tech 3, the graphics component of the engine has undergone a number of changes. So, the game began to actively use post-effects (for example, “image blur”), water is processed using shaders, which made it possible to make realistic reflections, the lighting system was complicated and dynamic soft shadows appeared. Subsequently, an official addon was also released for Call of Duty - Call of Duty: United Offensive.

Call of Duty 2 3


This diagram illustrates the history of the development of game engines of the IW Engine series On October 25, 2005, Call of Duty 2, developed by Infinity Ward, was released, which is a full-fledged continuation of the first part. Call of Duty 2 is considered the first game on the IW engine. Technically, this engine is a heavily revised id Tech 3, an evolution of the engine that was used in the very first part.

Call of Duty 4 Modern Warfare

Compared to the original engine, this version has many improvements and changes: instead of the OpenGL API, the image is processed by Direct3D, several bump mapping techniques are applied, shadow processing is more complicated, the particle system and post-effects are significantly improved. The next game based on the IW engine was Call of Duty 4: Modern Warfare in 2007. This game uses the third version of the engine (IW engine 3.0); the technology was once again refined and improved: facial animation, water surface processing, lighting effects were complicated, new post-effects appeared, such as depth of field, color correction of the image is widely used to give it a special stylization.

Call of Duty World at War

In 2008, the fifth part of the series of games was released - Call of Duty: World at War (developer: Treyarch). The game is built on the third version of the engine (IW engine 3.0), which was upgraded by Treyarch developers. Another Treyarch game, Quantum of Solace: The Game, was made on the same version of the engine. In 2009, Call of Duty: Modern Warfare 2 was released (development again passed to Infinity Ward). This game uses the next version of the engine, IW engine 4.0, with a number of improvements, including Streaming Textures technology (streaming texture loading).

November 9, 2010 was the release of the seventh part of Call of Duty - Black Ops. This game uses a significantly improved version of the IW engine 3.0 that was used in Call of Duty: World at War, which is likely due to the fact that the development of the game was started in parallel with the creation of Modern Warfare 2. Compared to previous parts of the game, the graphics code was several major improvements have been made, including, among other things, a completely redesigned lighting system and improved particle system performance.

Call of Duty Black Ops

In the same year, GoldenEye 007, the “spiritual successor” to the original 1997 GoldenEye 007 for the Nintendo 64, was released on the Wii console. Eurocom was responsible for the development, and Activision was engaged in publishing. This game, according to some sources, also uses an internal modification of the IW engine (the exact version is unknown).

Call of Duty Modern Warfare 3

On November 8, 2011, Call of Duty: Modern Warfare 3 was released, based on an updated version of the IW 4.0 engine (working title is MW3 Engine); Infinity Ward, Sledgehammer Games and Raven Software were responsible for development. In October, Glen Schofield, founder of Sledgehammer Games, stated in an interview that the IW engine resembles a Porsche, and that criticisms of the engine made in reviews of Modern Warfare 3 are unfounded, as the developers are constantly modifying and reworking the technology.

Call of Duty Black Ops 2

On May 1, 2012, the ninth game in the series and the 2010 sequel to Call of Duty: Black Ops, Call of Duty: Black Ops II, was announced. The game uses an updated version of the IW 3.0 engine used to create the first part of Black Ops. HDR lighting, self-shadowing, bounce lighting and reveal mapping were added to the engine, and the PC version of the game had DirectX 11 support. According to Treyarch, 60 frames per second (FPS) on any platform is a top priority for them. The game was released on November 13, 2012.

blackops3 1

Call of Duty: Ghosts was released in 2013. This game was developed by Infinity Ward with the participation of Raven Software and Neversoft Entertainment. At the announcement, the game engine was described by representatives of the publishing house as "completely new", but later the developers clarified that the engine is a development of their own engine - IW 6.0; for example, the studio's animator, Zach Walker, said: “It's impossible to develop a new game engine from scratch in the two-year cycle that our games go through. We act differently - we conduct research and draw conclusions about which systems and main parts of the engine are obsolete and update them, bringing them to the modern level. How much do we update them? I think enough to afford to call this engine new.

SETTINGS

Call of Duty Modern Warfare 2 has a fairly wide range of graphics settings.

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Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings.

QUALITY MODES

TECHNOLOGIES

The graphics in the game are similar to the single-player Call of Duty Modern Warfare 2:

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Well, then we will go directly to the gaming tests and determine what impact this game has on modern computer hardware.

TEST PART
Test configuration
test stands

GIGABYTE G1 Sniper Z97

GIGABYTE GA-X99-Gaming 7 WIFI

ROG STRIX X370-F GAMING

ROG Strix X570-E Gaming

MSI MPG Z490 GAMING CARBON WIFI

MSI MPG Z590 GAMING CARBON WIFI

GIGABYTE Z690 AERO G  aero

Z690 AORUS MASTER      aorus

ROG CROSSHAIR X670E rog

multimedia equipment

ROG RYUJIN II 360 Water Cooling System  rog

Monitor Philips 326M6VJRMB/00

Power Supply Seasonic PRIME TX-1000

32 GB DDR4 3200 CL15 ZEN1

32 GB DDR4 3600 CL16 Kingston FURY Renegade             Kingston FURY logo

32 GB DDR4 4000 CL18 Kingston FURY Renegade             Kingston FURY logo

32 GB DDR5 5600 CL40 KingstonFURY Beast                     Kingston FURY logo

32 GB DDR5 6000@6400 CL30 KingstonFURY Renegade Kingston FURY logo

Kingston FURY Renegade PCIe 4.0 NVMe M.2 SSD            Kingston FURY logo

Software configuration
operating system Windows 10 21H2/ Windows 11(Alder Lake)
Graphics driver

Nvidia GeForce/ION Driver Release 526.98 WHQL

AMD Radeon Adrenalin Edition 22.11.1

Monitoring programs

MSI Afterburner

 
All video cards were tested at maximum graphics quality by MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment :

Our video cards were tested at resolutions of 1920x1080, 2560x1600, 3840x2160 with extreme graphics quality settings.

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For testing the AM5 platform, we used the ROG CROSSHAIR X670E GENE motherboard  and the  ROG RYUJIN II 360 water cooling system .

The ROG CROSSHAIR X670E GENE Motherboard  , made in mATX form factor, brings the power of the ROG series to compact gaming systems. With a powerful power system and heatsinks, it can unlock the full potential of AMD Ryzen 7000 series processors. DIY PC enthusiasts will also appreciate support for modern components and standards, including PCIe 5.0, DDR5 memory, Wi-Fi 6E and USB4 interfaces.

ROG RYUJIN II 360 Liquid Cooling System with 3.5" LCD, In-Pump Fan, Three 120mm Noctua iPPC 2000 Radiator Fans and Asetek 7th Generation Pump .

GPU TEST

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In the test of video cards, the default resolution is 1920x1080, other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is carried out on the most productive CPU in this game and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.

If you are interested in buying a video card from our testing, you can follow the link in its name in the modular graphics and select the model you need.

Call of Duty: Warzone 2.0 : Test GPU
  • DX 12 Extreme
  • Screen resolutions 1 out of 3

  • Hide DLSS/FSR video cards

  • Loading...


At a resolution of 1920x1080, an average FPS of 25 frames was shown by video cards of the Radeon RX Vega 56 or GeForce GTX 1070 level . A minimum FPS of at least 25 frames can be provided by video cards of the level  Radeon RX Vega 56 or GeForce GTX 1070A comfortable average FPS of 60 frames can be provided by Radeon RX Vega 64 or GeForce RTX 2070 solutions . 

At a resolution  of 2560x1440, an average FPS of 25 frames was shown by video cards of the Radeon RX Vega 56 or GeForce GTX 1070 level . A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX Vega 56 or GeForce GTX 1080A comfortable average FPS of 60 frames can be provided by Radeon RX 6600 XT or GeForce RTX 2080 Ti solutions .

At a resolution  of 3840x2160, an average FPS of 25 frames was shown by video cards of the Radeon RX Vega 56 oror GeForce RTX 2060sA minimum FPS of at least 25 frames can be provided by video cards of the Radeon RX 5700 or GeForce RTX 2070  level . A comfortable average FPS of 60 frames can be provided by Radeon RX 6800 XT or GeForce RTX 3080 Ti solutions .

VIDEO MEMORY CONSUMPTION

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Testing of the video memory consumed by the game was carried out by the  MSI Afterburner program. The results on video cards from AMD and NVIDIA at resolutions of  1920x1080, 2560x1440 and 3840x2160 with various anti-aliasing settings were taken as the indicator. By default, the graph displays the most up-to-date solutions. Other graphics cards are added and removed from the chart at the reader's request.

Call of Duty: Warzone 2.0 : Test VRAM
  • DX 12 Extreme
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE RTX 4090 24 GB
15427
14663
14025
GEFORCE RTX 3080 Ti 12 GB
10544
10467
10696
GEFORCE RTX 3060 12 GB
10439
10362
10589
GEFORCE RTX 2080 Ti 11 GB
9383
9554
9765
GEFORCE GTX 1080 Ti 11 GB
9195
9363
9570
GEFORCE GTX 1080 8 GB
7399
7313
7500
GEFORCE RTX 2070 8 GB
7566
7288
7187
GEFORCE GTX 1070 8 GB
7325
7239
7425
GEFORCE RTX 2080 8 GB
7551
7273
7173
GEFORCE RTX 2060 SUPER 8 GB
7415
7142
7043
GEFORCE RTX 2070 Super 8 GB
7468
7193
7094
GEFORCE RTX 2080 Super 8 GB
7528
7252
7151
GEFORCE RTX 3060 Ti 8 GB
7558
7281
7180
GEFORCE RTX 3070 8 GB
7543
7266
7165
Radeon VII 16 GB
13703
13043
12736
Radeon RX 6900 XT 16 GB
13983
13309
12996
Radeon RX 6800 16 GB
13703
13043
12736
Radeon RX 6700 XT 12 GB
10687
10550
10613
Radeon RX 6600 XT 8 GB
7648
7370
7132
Radeon RX 5700 XT 8 GB
7663
7385
7146
Radeon RX Vega 64 8 GB
7468
7524
7596
Radeon RX 5700 8 GB
7586
7311
7075

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

At a resolution of  1920x1080 ,  video memory consumption for video cards with 8 gigabytes is 7 gigabytes , with 12 gigabytes 10 gigabytes , with 16 gigabytes 13 gigabytes with 24 gigabytes 14 gigabytes .

At a resolution of 2560x1440 , video memory consumption for video cards with 8 gigabytes is 7 gigabytes, with 12 gigabytes 11 gigabytes , with 16 gigabytes 13 gigabytes with 24 gigabytes 15 gigabytes . 

At a resolution of 3840x2160 , the consumption of video memory for video cards with 8 gigabytes is 7 gigabytes, with 12 gigabytes 12 gigabytes , with 16 gigabytes 14 gigabytes with 24 gigabytes 16 gigabytes . 

CPU TEST

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Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove and add any positions of the processors. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the results of processor tests  (by default, the most productive solution from NVIDIA is selected). Testing takes place on the most productive NVIDIA and AMD video cards and scales up to lower models.

If you are interested in buying a processor from our testing, you can follow the link in its name in the modular graphics and select the model you need.

Call of Duty: Warzone 2.0 : Test CPU
  • DX 12 Extreme
  • All screen resolutions

  • All processors

  • Loading...

When using  NVIDIA video cards , Ryzen 5 1400 or Core i 7 4770 processors showed an acceptable rate of at least 25 frames per second  , and Ryzen 5 1600X or Core i 7 5960 x solutions can provide an FPS rate of at least 60 frames per second

When using AMD video cards, Ryzen 5 1400 or Core i 7 4770 processors showed an acceptable rate of at least 25 frames per second  , and Ryzen 5 1600 or Core i 3 10100 solutions can provide   an FPS rate of at least 60 frames per second  . 

Call of Duty: Warzone 2.0 : Test Cores
  • DX 12 Extreme
  • All screen resolutions

  • All processors

Intel Core i9 10900K 3.7 GHz
1 core
10 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 HT
10 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
9 HT
54
63
57
65
57
56
84
89
65
55
77
36
38
41
52
38
45
52
52
78
Intel Core i7 10700K 3.8 GHz
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
82
72
72
35
72
72
85
85
64
66
67
75
45
41
47
64
Intel Core i5 10600K 4.1 GHz
1 core
2 core
3 core
4 core
5 core
6 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
75
81
77
89
66
84
82
42
91
95
93
31
Intel Core i3 10100 3.6 GHz
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
88
80
84
92
91
89
84
89
AMD Ryzen 9 3900X 3.8 GHz
1 core
10 core
11 core
12 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 SMT
10 SMT
11 SMT
12 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
9 SMT
58
64
42
31
63
67
70
48
61
80
52
84
44
8
17
6
41
2
2
71
3
66
16
72
AMD Ryzen 7 3800X 3.9 GHz
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
73
55
64
59
67
65
67
67
59
55
53
59
65
63
70
67
AMD Ryzen 5 3600X 3.8 GHz
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
81
72
72
75
66
78
77
67
75
67
75
78
AMD Ryzen 5 3400G 3.7 GHz
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
84
88
92
80
69
75
79
71

GameGPU

 - 1920x1080, %

The game can download up to 24 threads. The game uses 16 threads as efficiently as possible.

RAM TEST

sys

The test was conducted on the base configuration Core i 9 13900K with 32 GB DDR5 6400 MHz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without running extraneous applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

Call of Duty: Warzone 2.0 : Test RAM
  • DX 12 Extreme
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE RTX 4090 24 GB
12023
12001
11902
GEFORCE RTX 3080 Ti 12 GB
12352
12480
12482
GEFORCE RTX 3060 12 GB
12228
12355
12357
GEFORCE RTX 2080 Ti 11 GB
12611
12465
12489
GEFORCE GTX 1080 Ti 11 GB
12359
12216
12239
GEFORCE GTX 1080 8 GB
12011
11018
11335
GEFORCE RTX 2070 8 GB
12014
12288
12560
GEFORCE GTX 1070 8 GB
11890
10907
11221
GEFORCE RTX 2080 8 GB
11990
12263
12535
GEFORCE RTX 2060 SUPER 8 GB
11774
12042
12309
GEFORCE RTX 2070 Super 8 GB
11858
12128
12397
GEFORCE RTX 2080 Super 8 GB
11954
12227
12497
GEFORCE RTX 3060 Ti 8 GB
12002
12276
12547
GEFORCE RTX 3070 8 GB
11978
12251
12522
Radeon VII 16 GB
12146
12132
12057
Radeon RX 6900 XT 16 GB
12394
12380
12303
Radeon RX 6800 16 GB
12146
12132
12057
Radeon RX 6700 XT 12 GB
12106
11998
11949
Radeon RX 6600 XT 8 GB
12069
11675
11549
Radeon RX 5700 XT 8 GB
12093
11698
11572
Radeon RX Vega 64 8 GB
1214
12207
12644
Radeon RX 5700 8 GB
11972
11581
11456

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

At a resolution of  1920x1080 ,  the consumption of RAM for video cards with 8 gigabytes is 12 gigabytes , with 12 gigabytes 12 gigabytes , with 16 gigabytes 12 gigabytes, with 24 gigabytes 12 gigabytes .

At a resolution of  2560x1440  , the consumption of RAM for video cards with 8 gigabytes is 12 gigabytes , with 12 gigabytes 12 gigabytes , with 16 gigabytes 12 gigabytes with 24 gigabytes 12 gigabytes .

At a resolution of  3840x2160  , the consumption of RAM for video cards with 8 gigabytes is 12 gigabytes , with 12 gigabytes 12 gigabytes , with 16 gigabytes 112 gigabytes with 24 gigabytes 12 gigabytes .  

 
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