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Crysis 3 (2013): PC Performance Benchmarks for Graphics Cards and Processors

BASIC INFORMATION ON THE GAME

crysis3 2017 06 20 23 22 38 750 

Release Date : February 19, 2013
Genre : Action, Shooter, First-person, 3D
Developer : Crytek, Crytek UK
Publisher : Electronic Arts

The action takes place in 2047, 24 years after the events of Crysis 2. After the suppression of the threat of cephalopods, a power vacuum was created, which was eventually filled by CELL, which developed from a private military company into a diversified mega-corporation. Having established a monopoly in a number of key areas of the economy, including energy, CELL used financial and debt schemes to establish control over the population.

New York has not been rebuilt from the fighting and has finally fallen into ruins, in which conflicts erupt from time to time between CELL troops, the remnants of cephalopod survivors of a biological attack, and rebels resisting the dictatorship of the corporation.

THE GRAFICAL PART

In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects. 

SUPPORTED OC AND GRAPHICS API

Crysis 3 is supported by Windows Vista/7/8 and Windows  10.

crysis3

The priority and primary graphics API for Crysis 3 is  DirectX 11 . 

GAME ENGINE

Crysis 3 uses the CryEngine 3 game engine. The animation engine used is ANT by EA Tiburon. CryEngine 3 was officially announced on March 11, 2009, on October 14, 2009 the engine was officially released. Crytek's first-person shooter Crysis 2 was the first game that was announced to use CryEngine 3. In the center of the engine logo is a nazar, a traditional Turkish amulet against the evil eye (Crytek was founded by three Turkish brothers).

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CryEngine 3 is a cross-platform engine that supports IBM PC-compatible computers and Microsoft Xbox 360 and Sony PlayStation 3 game consoles. Shaders in CryEngine 3 are written once in a high-level programming language and then automatically compiled for each platform. Shader output is optimized through artist settings and for the 3D environment in which the shader will be used.

crysis3 2017 06 20 23 46 14 767

Thanks to this, it becomes possible to create such effects as: “invisibility effect”, wet, dirty and frozen surfaces, which can be “layered” one on top of the other and combined with other shaders that simulate effects such as metal, glass and others. CryEngine 3 supports per-pixel real-time lighting, reflections, refractions, volumetric heat effects and animated textures to simulate windows, bullet holes, sun glare surfaces and many other effects. CryEngine 3 shaders use the unified shader architecture that has been available since Direct3D 10.

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"Übershader" is a single shader program with many features: one to four lights, light types, specular cubemaps, fog, detailed textures, normal maps, specular textures, and more. Millions of Übershader combinations can be generated. Übershader uses dynamic branching, splitting into multiple passes, reducing combinations, and accepting options with less functionality and lower performance requirements. Uses asynchronous shader compilation and a Distributed Job System to compile the shader cache.

Crytek focused special attention of the public on the ability of CryEngine 3 to support Real 3D and Ati Eyefinity stereo images, which, by the way, are now in little demand...

ADVANCED GAME SETTINGS

Crysis 3 has a very wide range of graphics settings. We have both basic and advanced settings at our disposal.

crysis3 2017 06 20 23 22 48 030 crysis3 2017 06 20 23 23 31 451

GENERAL VISUAL DESIGN AND GAME PHYSICS

In Crysis 3, the developers went on the path of "redemption" and implemented on the PC a completely suitable and technological graphic component, which is still capable of bringing the most productive equipment to its knees...

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Next, we will go directly to the gaming tests and determine what impact this game has on modern computer hardware.

TEST PART

 

Test configuration
test stands

Benchmark #1 based on the Intel Socket 2011 v3

Testbed #2 based on the Intel Socket 2011 platform

Test stand #3 based on the Intel Socket 1155 platform

Test Bench #4 Based on AMD Socket AM3+ Platform

Testbed #5 based on the Intel Socket 1150 platform

Testbed #6 based on the Intel Socket 1151 platform

Test Bench #7 Based on AMD Socket AM4 Platform

multimedia equipment Monitor ASUS PQ321QE  
Software configuration
operating system Windows 10 Pro
Graphics driver

Nvidia GeForce/ION Driver Release 382.53

AMD Radeon Crimson Edition 17.6.2

Monitoring program

MSI Afterburner 4.3

FRAPS

 

All video cards were tested at the maximum graphics quality by the Action! program. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment :

Our video cards were tested at resolutions of 1920x1080, 2560x1600 and 3840x2160 at maximum graphics quality settings. AMD CrossFireX and SLI are properly supported by the game.

GPU TEST

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In the test of video cards, the default resolution is 1920x1080, other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also choose any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected).

Crysis 3: Test GPU
  • Ultra +
  • Screen resolutions 1 out of 3

  • Hide DLSS/FSR video cards

  • Loading...

At a resolution of 1920x1080, an average FPS of 25  frames was shown by video cards of the Radeon R9 380X or GeForce GTX 960 level.  A minimum FPS of at least 25 frames can be provided by video cards of the Radeon RX 480 or GeForce GTX 970 level . Comfortable average FPS frames will be able to provide solutions like Radeon R9 Fury X or GeForce GTX 980 Ti.

At a resolution of 2560x1440, an average FPS of 25  frames was shown by video cards of the Radeon RX 480 or GeForce GTX 970 level.  A minimum  FPS  of at least 25 frames can be provided by video cards of the Radeon RX 480 CF or GeForce GTX 980 Ti level . Comfortable average FPS frames can be provided by solutions of  the Radeon R9 Fury X CF GeForce GTX 980 SLI level.

At a resolution of 3840x2160 m, the minimum FPS  of at least 25  frames was shown by video cards of  the GeForce GTX 980 SLI level. A minimum  FPS  of at least 25 frames can be provided by video cards of  the GeForce GTX 1080 SLI level.

VIDEO MEMORY CONSUMPTION

vram

Testing of the video memory consumed by the game was carried out by the  MSI Afterburner program. The results on video cards from AMD and NVIDIA at resolutions of  1920x1080 and 2560x1440 with various anti-aliasing settings were taken as the indicator. By default, the graph displays the most up-to-date solutions. Other graphics cards are added and removed from the chart at the reader's request.

Crysis 3: Test VRAM
  • Ultra +
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE GTX 1080 Ti 11 GB
4494
2883
2125
GEFORCE GTX 1070 8 GB
4291
2678
2075
GEFORCE GTX 1080 8 GB
4335
2706
2096
GEFORCE GTX 980 Ti 6 GB
4321
2728
2121
GEFORCE GTX 1060 6 GB
4061
2564
1993
GEFORCE GTX 1050 Ti 4 GB
3988
2627
2027
GEFORCE GTX 980 4 GB
4070
2681
2069
GEFORCE GTX 750 Ti 4 GB
3947
2600
2006
GEFORCE GTX 960 4GB
3805
3072
2292
GEFORCE GTX 970 4 GB
3845
3104
2316
GEFORCE GTX 1060 3 GB
2969
2488
2014
GEFORCE GTX 780 3 GB
3030
2539
2056
GEFORCE GTX 780 Ti 3 GB
3061
2565
2077
Radeon RX 480 8 GB
5356
3303
2368
Radeon RX 470 4 GB
3721
2935
2041
Radeon R9 290 4 GB
3921
3092
2151
Radeon R9 380X 4 GB
3841
3029
2107
Radeon R9 290X 4 GB
4001
3155
2194
Radeon RX 460 4 GB
3961
3124
2173
Radeon R7 370 4 GB
3801
2998
2085
Radeon R9 Fury X 4 GB
4006
3234
2413
Radeon R9 Nano 4 GB
3846
3105
2317

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

At a resolution  of 1920x1080, video memory consumption for video cards with 3 gigabytes of onboard memory is 2000 megabytes, with 4 gigabytes 2100 megabytes, with 6 gigabytes 2100 megabytes, with 8 gigabytes 2100 megabytes and with 11 gigabytes 2100 megabytes.

At a resolution  of 2560x1440,  video memory consumption for video cards with 3 gigabytes of on-board memory is 2600 megabytes, with 4 gigabytes 2700 megabytes, with 6 gigabytes 2700 megabytes, with 8 gigabytes 2700 megabytes and with 11 gigabytes 2900 megabytes .

At a resolution  of 3840x2160,  video memory consumption for video cards with 3 gigabytes of onboard memory is 3000 megabytes, with 4 gigabytes 4000 megabytes, with 6 gigabytes 4300 megabytes, with 8 gigabytes 4400 megabytes and with 11 gigabytes 4500-5300 megabyte. 

CPU TEST

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Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove and add any positions of the processors. You can also select any tested video card from the list in the drop-down menu, comparing its performance to the given processor tests (by default, the most productive solution from NVIDIA is selected).

Crysis 3: Test CPU
  • Ultra +
  • All screen resolutions

  • All processors

  • Loading...

When using NVIDIA video cards , an acceptable indicator of at least 25 frames was shown by  FX-6100 or Core i 3 4330 processors A comfortable average FPS of 60 frames can be provided by solutions like  the FX-8150 or Core i 5 6600 .

When using AMD  video cards , FX-8150 or Core i 3 6100 processors showed an acceptable rate of at least 25 frames A comfortable average FPS of 60 frames can be provided by solutions like  the FX-9590 or Core i 7 4770 .

The load of processor cores is also given. By default, results are shown for Core i 7 5960X and Ryzen 7 1800X processors. In the drop-down menu, you can add and remove absolutely any processors at the discretion of the reader.

Crysis 3: Test Cores
  • Ultra +
  • All screen resolutions

  • All processors

Intel Core i7-5960X 3.0 ГГц
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
52
73
69
68
77
64
67
72
62
28
31
20
43
30
17
77
Intel Core i7 3970X 3.5 ГГц
1 core
2 core
3 core
4 core
5 core
6 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
47
86
66
59
68
57
53
47
54
58
45
76
Intel Core i7 2600K 3.4 ГГц
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
90
95
94
90
83
89
86
85
Intel Core i7 4770K 3.5 ГГц
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
86
91
87
82
79
83
82
78
Intel Core i7 6700 3.4 ГГц
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
82
86
84
80
75
78
77
75
Intel Core i5 2500K 3.3 ГГц
1 core
2 core
3 core
4 core
98
99
98
99
Intel Core i5 4670K 3.4 ГГц
1 core
2 core
3 core
4 core
99
98
98
97
Intel Core i5 6600 3.3 ГГц
1 core
2 core
3 core
4 core
95
92
94
95
Intel Core i3 2100 3.1 ГГц
1 core
2 core
1 HT
2 HT
98
99
99
99
Intel Core i3 4330 3.5 ГГц
1 core
2 core
1 HT
2 HT
93
99
98
96
Intel Core i3 6100 3.5 ГГц
1 core
2 core
1 HT
2 HT
89
94
93
91
AMD Ryzen 7 1800X 3.6 ГГц
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
64
66
78
69
83
81
75
67
55
25
30
19
23
17
36
70
AMD FX-9590 4.7 ГГц
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
77
74
75
77
77
79
82
78
AMD FX-8150 3.6 ГГц
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
92
88
89
94
94
94
100
94
AMD FX-8350 4.0 ГГц
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
85
81
81
86
86
87
90
87
AMD Ryzen 5 1600X 3.6 ГГц
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
75
69
77
73
77
70
73
64
69
83
70
80
AMD FX-6100 3.3 ГГц
1 core
2 core
3 core
4 core
5 core
6 core
99
98
97
98
99
99
AMD FX-6300 3.5 ГГц
1 core
2 core
3 core
4 core
5 core
6 core
97
90
88
88
92
95
AMD FX-4300 3.8 GHz
1 core
2 core
3 core
4 core
99
99
99
98
AMD FX-4300 3.8 ГГц
1 core
2 core
3 core
4 core
99
98
97
99

GameGPU

 - 1920x1080, %

The game uses a maximum of 16 computing threads. But it fully uses only the resources of 10 cores. 

RAM TEST

sys

The test was conducted on the base configuration Core i 7 5960X @ 4.6 GHz with the amount of pre-installed memory 32 GB DDR4 2400 MGz. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without running extraneous applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

Crysis 3: Test RAM
  • Ultra +
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE GTX 1080 Ti 11 GB
4502
4436
4359
GEFORCE GTX 1070 8 GB
3868
3706
3602
GEFORCE GTX 1080 8 GB
3908
3744
3639
GEFORCE GTX 980 Ti 6 GB
4331
4121
3928
GEFORCE GTX 1060 6 GB
4071
3873
3692
GEFORCE GTX 1050 Ti 4 GB
4141
3914
3803
GEFORCE GTX 980 4 GB
4226
3994
3881
GEFORCE GTX 750 Ti 4 GB
4099
3874
3764
GEFORCE GTX 960 4GB
4496
3731
3635
GEFORCE GTX 970 4 GB
4543
3770
3673
GEFORCE GTX 1060 3 GB
5750
4283
4225
GEFORCE GTX 780 3 GB
5868
4371
4312
GEFORCE GTX 780 Ti 3 GB
5928
4416
4356
Radeon RX 480 8 GB
4292
4052
4001
Radeon RX 470 4 GB
4484
3850
3771
Radeon R9 290 4 GB
4725
4057
3973
Radeon R9 380X 4 GB
4629
3974
3892
Radeon R9 290X 4 GB
4821
4139
4054
Radeon RX 460 4 GB
4773
4098
4014
Radeon R7 370 4 GB
4580
3933
3852
Radeon R9 Fury X 4 GB
4733
3928
3827
Radeon R9 Nano 4 GB
4544
3771
3674

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

At a resolution of  1920x1080,  the RAM consumption of the system by a video card with 3 gigabytes of on-board memory is 4400 megabytes, with 4 gigabytes 4000 megabytes, with 6 gigabytes 4000 megabytes, with 8 gigabytes 3700 megabytes and with 11 gigabytes 4300 megabytes .

At a resolution of  2560x1440,  the RAM consumption of the system by a video card with 3 gigabytes of on-board memory is 4400 megabytes, with 4 gigabytes 4000 megabytes, with 6 gigabytes 4100 megabytes, with 8 gigabytes 3800 megabytes and with 11 gigabytes 4400 megabytes .

At a resolution of  3840x2160,  the RAM consumption of the system by a video card with 3 gigabytes of on-board memory is 6000 megabytes, with 4 gigabytes 4300 megabytes, with 6 gigabytes 4100 megabytes, with 8 gigabytes 4000 megabytes and with 11 gigabytes 4500 megabytes .

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