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Deadpool: PC Performance Benchmarks for Graphics Cards and Processors


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Released : June 24, 2013
Genre : Action (Shooter / Slasher) / 3D / 3rd Person
Developer : High Moon Studios
Publisher : Activision Publishing

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This hero of the Marvel universe is not like other characters. He doesn't look like anyone at all! He hears voices, he talks to players, he loves Mexican food and groovy girls in bikinis. He knows how to save the world like no other, turning this pretentious occupation into a complete joke. Someone says that he is crazy, but the army of his fans argues otherwise. He is Deadpool. He can do everything!

For the first time in history, Deadpool has become the main character of an action game, and he really wants to outshine his colleagues. Instead of a harsh Gotham massacre in the style of the Dark Knight - katanas, hefty guns, explosives and bright, mind-blowing witticisms. Instead of the quarrelsome rage of Wolverine - indescribable terry humor. Instead of dull assistants, there are invited guests from popular comics, chosen by their clothes ... or rather, by their absence. Deadpool knows what you miss in superhero games. And he delivers.


In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects.

Supported OS and graphics API

Deadpool is supported by major Windows operating systems, which include Windows Vista, Windows 7, and Windows 8. Other operating systems are currently not supported by developers. 


The priority and primary graphics API for Deadpool's multiplayer game is DirectX 9. The game runs through the Steam digital service.

Game engine 

The video game Deadpool is based on the Unreal Engine 3. UE3 was developed with personal computers using modern rendering systems (DirectX 9/10 and OpenGL 2/3) and current generation consoles (PlayStation 3 and Xbox 360) in mind. Due to the widespread use of multiprocessor systems, the engine uses two parallel main threads - the main thread (responsible mainly for the game process) and the rendering thread.


In addition to the two main threads, secondary threads can be called, which perform one-time tasks. Support for multi-threaded dynamic data loading (streaming) has appeared, for example, loading a “location” directly when moving around it in order to save resources.

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The updated graphics engine supports most modern technologies, including HDR, per-pixel lighting, dynamic shadows, shader model 4, geometry shaders. The graphics pipeline itself was transferred under the control of shaders. The physical subsystem Karma was abandoned in favor of another called PhysX from NVIDIA. Later, NVIDIA released a set of additional libraries for the game, allowing you to use all the features of the physical system (such as the effect of "fluid" or tissue). The FaceFX mechanism is responsible for the animation of the faces of the characters.

Updated EAX version to 5th. Added support for SpeedTree for generating trees. The emphasis was on additive geometry, but support for subtractive geometry was not abandoned. The disadvantage of subtractive geometry in the first place is a much longer lighting calculation. A new UnrealEd editor has been introduced, rewritten using wxWidgets.

Advanced game settings

Deadpool has a very modest amount of graphic settings, that is, it has almost none. All settings come down to changing the overall level of graphics quality and various resolutions.

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Below we have included screenshots of the game at various graphics settings, where our readers can see the difference between the minimum, medium, and maximum graphics quality settings. 

Low quality settings 
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Medium quality settings
sr 1 sr 2
Maximum quality settings  
max 1 max 2

As we can see, the difference between the various quality settings in Deadpool is almost minimal and even with the minimum graphics settings we have a good picture.

General visual design and game physics

Deadpool is based on Unreal Engine 3, uses only DirectX 9 and has a very meager arsenal of graphic settings. In addition, the game has rather mediocre graphics, judging from the bulk of games today, and almost no destruction physics.

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It is worth noting the control, which is more adapted to the gamepad, so it will not be very comfortable to play with PC manipulators, but still, do not forget that Deadpool is a game for fans of the series, where graphics and plot fade far into the background.. .

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Далее мы перейдём непосредственно к игровым тестам и определим, какое влияние оказывает данная игра на современное компьютерное железо.


Тестовая конфигурация

Тестовые стенды

Тестовый стенд № 1 на базе платформы Intel  Soket 2011

Тестовый стенд № 2 на базе платформы Intel  Soket 2011

Тестовый стенд № 3 на базе платформы Intel  Soket 1155

Тестовый стенд № 4 на базе платформы Intel  Soket 1366

Тестовый стенд № 5 на базе платформы Intel  Soket 1156

Тестовый стенд № 6 на базе платформы AMD Soket AM3

Тестовый стенд № 7 на базе платформы AMD Soket AM3+

Мультимедийное оборудование

3D-монитор LG W2363D

Монитор LG E2750

Монитор Dell U3010 продукт предоставлен компанией AMD

Набор 3D Vision Kit продукт предоставлен компанией Nvidia

Программная конфигурация

Операционная система

Microsoft Windows 7 Ultimate Edition x64 SP1

Графический драйвер

Nvidia GeForce/ION Driver Release 320.49

AMD Catalyst 13.6

Программа мониторинга

MSI Afterburner v 2.3.9

Тест GPU

Все видеокарты тестировались на максимальном качестве графики программой MSI Afterburner. Целью теста является определить, как ведут себя видеокарты от различных производителей при одинаковых условиях. За показатель производительности брался средний и минимальный FPS. Ниже приведено видео тестового отрезка: 

Наши видеокарты тестировались при разрешениях 1920х1080 и 2560х1600 при максимальных настройках качества графики, допустимых Deadpool. Игра имеет внутреннее ограничение кадров, равное 58 FPS.

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Тестирование при максимальных настройках качества 1920х1080 

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При разрешении 1920х1080 на максимальных настройках приемлемый и достаточный уровень производительности показали видеокарты уровня Radeon HD 7750 или GeForce GTX 650

Тестирование при максимальных настройках качества 2560х1600 

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 При разрешении 2560х1600 на максимальных настройках приемлемый уровень производительности показали видеокарты уровня Radeon HD 7750 или GeForce GTX 650Оптимальными видеокартами станут решения HD 7750 или GeForce GTX 460.


Тестирование потребляемой игрой видеопамяти проводилось программой MSI Afterburner. За показатель брались результаты на топовых видеокартах от AMD и NVIDIA при разрешениях 1920х1080 и 2560х1600 с различными настройками сглаживания.

Тестирование при максимальных настройках качества memory GPU

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Рекомендуемым объёмом использования видеопамяти для данной игры является её количество в размере около 512-768 мб для различных настроек качества графики. 

Тест Micro-Stuttering


Представляем наше тестирование задержку вывода FPS на монитор Micro-Stuttering. За показатель брались результаты на видеокартах от AMD ARES II и NVIDIA GTX 780 при разрешении 1920х1080  с максимальными настройками качества изображения.

Тестирование при максимальных настройках качества Micro-Stuttering GPU 

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The Micro-Stuttering latency is at a more or less acceptable level and is perfectly optimized in the drivers.

CPU test

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We tested processor dependence on 17 models of basic configurations that are relevant today. The test was carried out in those modes where the value of the video card for the game is minimal and its load was less than 99%, this time at a resolution of 1920x1080 with maximum graphics quality settings. 

Testing at maximum quality settings 1920x1080 

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Beauty is among the runners, there are no first and lagging behind. The FPS limit is generally reconciling...

Loading of processor cores  at maximum quality settings 1920x1080 Intel %

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Loading of processor cores at maximum quality settings 1920x1080 AMD % 

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Multi-core efficiency is also not revealed by the FPS limit.

RAM test


Testing of the RAM consumed by the game was carried out by monitoring directly through the Windows Task Manager. The test was conducted on the base configuration Core i 7 3970X@4.9 GHz with 16GB DDR3 2400 MGz pre-installed memory.

Testing at various quality settings

 dedpool ram

As we can see, with various basic quality settings, the amount of RAM consumed in Deadpool is at the level of 400 megabytes. Thus, for a comfortable game, you must have at least 2  GB of RAM installed in your PC.