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Hitman Beta: PC Performance Benchmarks for Graphics Cards and Processors

BASIC INFORMATION ON THE GAME

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Released : March 11, 2016
Genre : Action (Shooter) / 3D / 3rd Person / Stealth
Developer : IO Interactive
Publisher : Square Enix

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There is a world beyond ours. Beyond nations, justice, ethics. He never sleeps. It exists everywhere. And once you enter it.... there is no going back. Welcome to the world of Murder. You are Agent 47 - a high-class assassin in this world. The new part will be a reboot of the entire HITMAN™ game series.

The game will be released on March 11 as a digital release and will be constantly updated with new content - locations and missions created based on player feedback. It is important that the approach to completing tasks will be much more free than in Absolution. Some side objectives may disappear forever if you do not eliminate them in time. Players will also be able to set their own goals for other users, which will create a new global experience.

THE GRAFICAL PART

In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects.

Supported OS and graphics API

Hitman Beta is supported by major Windows operating systems, which include Windows 7 and Windows 8/10. 

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The priority and primary graphics API for Hitman Beta is  DirectX 11

Game engine 

The game was developed on a modified Glacier Engine 2 game engine. Glacier Engine is a game engine developed by the Danish company IO Interactive for use in their own projects. There are two generations of this technology.

IO Interactive

Work on the first generation of the engine began back in 1994, and since then, over the years, the technology has been subjected to constant improvements and improvements. The first game based on this technology was Hitman: Codename 47 in 2000; while the latest, Kane & Lynch 2: Dog Days, was released in 2010.

Hitman 47

For Hitman: Absolution (2012), a new generation version of the Glacier Engine 2 was developed. The first generation Glacier engine contains several tools necessary for development: Visual Scene Editor and Visual Scene Player for working with cut scenes, a level editor, several tools for working with textures, objects and sound, as well as native plug-ins for 3ds Max, Adobe Photoshop and Pro Tools.

Basic physics allows you to simulate the behavior of vehicles, collisions, falling objects. In later projects on the Glacier engine, the company has already abandoned the use of its own physics engine, integrating the commercial Havok physics engine.

Hitman Absolution

To work with light, lightmaps (shadow maps), per-pixel and per-vertex lighting, volumetric rays, and pre-rendered (or displayed in real time) light and shadows are supported. MIP and bump mapping, object LOD, inverse kinematics, and frame-by-frame and skeletal animation are also supported.

There is support for a number of graphic post-effects, including highlights, motion blur and depth of field. Traditionally for the engines of their time, there is the ability to create various weather effects (for example, fog or rain) using the particle system, which also controls some other effects. Shader support allows you to implement effects such as water with waves, light refractions and reflections.

Glacier's built-in sound engine supports streaming or dynamic level music playback and acoustic effects for sound created using the A3D or EAX subsystem.

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The file storage system is based on the ZIP format, making it easy to access game data archives. Since the second generation, Glacier 2, the engine has been substantially redesigned.

Advanced game settings

There are few settings in the game and they are available both in the game launcher and directly in the game itself.

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Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum, medium and maximum graphics quality settings. 

Various quality modes
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As we can see, the quality of the picture between different settings is hardly noticeable.

Comparison of FullHD and 4K
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Comparison of anti-aliasing modes
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Anti-aliasing, of course, greatly improves the picture in Hitman Beta, but does not completely eliminate all visible surface irregularities.

General visual design and game physics

Hitman Beta has nice graphics, but nothing more. In fact, we have a slightly improved and polished version of Hitman: Absolution from 2012.  

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Next, we will go directly to the gaming tests and determine what impact this game has on modern computer hardware. 

TEST PART

Test configuration

test stands

Benchmark #1 based on the Intel Socket 2011  v3

Testbed #2 based on the Intel Socket 2011 platform

Test stand #3 based on the Intel Socket 1155 platform

Test Bench #4 Based on AMD Socket AM3+ Platform

Testbed #5 based on the Intel Socket 1150 platform

multimedia equipment

Monitor AOC Q2770Pqu

Monitor  ASUS PQ321QE 

Software configuration

operating system

Windows 10 Pro

Graphics driver

Nvidia GeForce/ION Driver Release 361.91

AMD Radeon Crimson Edition 16.11.1

Monitoring program

MSI Afterburner 4.1

FRAPS

GPU test

All video cards were tested at maximum graphics quality by MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment:   

Our video cards were tested at resolutions of 1920x1080, 2560x1600 and 3840x2160 at the maximum graphics quality settings allowed by Hitman Beta. AMD CrossFireX and SLI are not supported by the game.

Testing at 1920x1080 resolution

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Testing at maximum  quality settings 1920x1080 

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With these settings, video cards of the Radeon HD 7950 or GeForce GTX 960 level showed an acceptable FPS.  Radeon R9 380X or GeForce GTX 780 would be the best solutions.

Testing at 2560x1440 resolution

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Testing at maximum  quality settings 2560x1440

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With these settings, video cards of the Radeon R9 280X or GeForce GTX 780 level showed an acceptable FPS.  Radeon R9 290 or GeForce GTX 970 would be the best solutions.

Testing at 3840x2160 resolution

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Testing at maximum quality settings 3840x2160

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With these settings, video cards of the Radeon R9 Nano or GeForce GTX 980 Ti level showed an acceptable FPS. 

 

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Testing of the video memory consumed by the game was carried out by the  MSI Afterburner program. The results on top video cards from AMD and NVIDIA were taken as the indicator at resolutions of  1920x1080 and 2560x1440 with various anti-aliasing settings.

Testing at maximum memory GPU quality settings

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The recommended amount of video memory usage for a resolution of 1920x1080 will be 3076 MB of video memory, for a resolution of 2560x1440 - 4096 MB of video memory and for a resolution of 3840x2160 about 4096 MB of video memory. 

CPU test

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We tested processor dependence on 16 models of basic configurations that are relevant today. The test was carried out in those places where the value of the video card for the game is minimal and its load was less than 99%, this time at a resolution of 1920x1080. 

Testing at maximum quality settings 1920x1080 

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The performance of the processors in the game is sufficient for all our tested models.

Loading of processor cores at maximum quality settings 1920x1080 Intel % 

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Loading of processor cores  at maximum quality settings 1920x1080 AMD % 

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Hitman Beta uses up to 16 computing threads.

RAM test

The test was conducted on the base configuration Core i 7 5960X @ 4.6 GHz with the amount of pre-installed memory 32 GB DDR4 2400 MGz. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various test benches without running extraneous applications (browsers, etc.).

Testing the game's RAM consumption at various quality settings 

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As we can see, at various quality settings, the amount of RAM consumed in Hitman Beta is within 2000 megabytes.

Testing system RAM consumption  

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On a 6 GB system, Hitman Beta consumes about 4 GB of RAM. In the presence of a system with 8 gigabytes, the RAM consumption of all RAM was 4.1 gigabytes. With a 16 GB system, total memory consumption was almost 4.5 GB. And with 32 gigabytes of RAM, the system consumes 5.2  gigabytes of RAM.