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Medal of Honor Warfighter: PC Performance Benchmarks for Graphics Cards and Processors

BASIC INFORMATION ON THE GAME

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Year of release : 2012
Genre : Action / FPS
Developer : Danger Close
Publisher : Electronic Arts

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Medal of Honor: Warfighter is a first-person shooter video game developed by Danger Close Games, owned by American publisher and game developer Electronic Arts. The release of the game took place on October 23, 2012. Medal of Honor: Warfighter is part of the game series of the same name and the continuation of the game Medal of Honor, released in 2010 and which was a restart of the entire series of games. 

The plot of the game, like the plot of the previous game in the series, tells about the operations carried out by the Tier 1 special forces unit. In this game, the creators place the heroes in the events that took place in the real life of the soldiers of the Tier 1 unit: the fight against the spread of PETN explosives, a large emotional component, such as the relationship of fighters with their wives, children. The studio sets a separate task for itself to preserve the authenticity of events in the game.

THE GRAFICAL PART

In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects.

Supported OS and graphics API

Medal of Honor Warfighter is supported on major Windows operating systems, including Vista and Windows 7, and in the future Windows 8. Other operating systems are currently not supported by the developers. It is also worth noting the lack of support for Windows XP, which is due to the use of the Frostbite 2.0 engine.

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The primary and primary graphics API for Medal of Honor Warfighter multiplayer is DirectX 11, but cards with DirectX 10 on board are also supported by the game.

Game engine 

This time, both the single player campaign and the multiplayer game were developed by Danger Close studio, EA DICE studio was not involved in the development. However, Medal of Honor: Warfighter uses EA DICE's Frostbite 2 game engine, which the studio considers to be the best engine for creating first-person shooters. Game producer Greg Goodrich noted that using Frostbite 2 does not mean that the final game will look like Battlefield 3. “We have a great art director who has a very clear vision of how to visually present our story. The engine is a canvas that this time around is much larger than anything we've used before."

 

Frostbite 2.0 was developed by DICE almost from scratch. Recall that Frostbite 2.0 was originally designed to work with DirectX 11, but DirectX 10 is also supported. DirectX 9 is not supported, so the Windows XP operating system is not suitable for the game. Particular attention from the developers was paid to the effects of DirectX 11, improved character animation and advanced physical effects.

 

The game uses hardware-based terrain tessellation, which allows more rendered triangles to be rendered at a high level of detail entirely on the GPU. Thus, the memory is used little, and the GPU itself turns low-resolution data into detailed realistic images. In a normal scene, 923 thousand triangles of the environment are drawn in tessellation. Without tessellation, there are only 101 thousand of them. The LOD algorithm (Level of Detail in Tessellation) is adaptive in screen space. Therefore, consistently high detail geometry is constantly used in the scene.

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The extra detail eliminates the obvious straight edges of the polygons, creating a more defined and natural scene, especially in the outlines against the sky. The detailing of landscape deformations, such as craters, is also improved. The LOD tessellation algorithm is continuous. Details change smoothly between levels as you move the viewpoint. Thus, there are no large jumps when switching between the levels of detail of the environment.

Advanced game settings

Medal of Honor Warfighter has a very wide range of graphics settings. As in Battlefield 3, we can flexibly manipulate both basic and advanced all graphic settings, exposing them to low, medium, high and maximum quality levels. 

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Below we have included screenshots of the game at various graphics settings, where our readers can see the difference between the minimum, medium, and maximum graphics quality settings. 

Low quality settings 
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Medium quality settings

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High quality settings  

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 Maximum quality settings

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As we can see, the difference between images and graphics is rather controversial. Only upon closer inspection can you notice a significant difference.

General visual design and game physics

What can I say, Medal of Honor Warfighter did not have such an invigorating effect as the release of Battlefield 3. Especially considering that both games have both the same visual component, which has not changed much over the whole year, and completely similar aspects of graphic settings.

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Frostbite 2.0 is already somewhat boring, and more and more often minor visual flaws are striking, to which we practically turned a blind eye last year. Water surfaces look especially poor, which, frankly, are none, and are in no way suitable for the level of graphics in 2012.

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Medal of Honor Warfighter, of course, has quite a solid graphical filling, but everything once again rests on the power of modern game consoles. And although the game looks very poor due to the weak filling on consoles, multiplatform indirectly influenced the development process itself. We are sure that if a new generation of consoles were in use now, the game would look and play much better.

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Next, we will go directly to the gaming tests and determine what impact this game has on modern computer hardware.

TEST PART

Test configuration

test stands

Benchmark #1 based on the Intel Socket 2 011

Test stand #2 based on the Intel Socket 1155 platform

Test stand #3 based on the Intel Socket 1366 platform

Testbed #4 based on the Intel Socket 115 6

Test Bench #5 Based on AMD Soket AM 3

Test Bench #6 Based on AMD Socket AM3 Platform

Test Bench #7 Based on AMD Soket AM 2

Testbed #8 based on the Intel Socket 1155 platform

Benchmark #9 based on the AMD Soket AM3 platform

Benchmark #10 Based on AMD Socket AM3 +

multimedia equipment

3D monitor LG W2363D

Monitor LG E2750

Dell U3010 monitor product provided by  AMD

3D Vision Kit  product provided by  Nvidia

Software configuration

operating system

Microsoft Windows 7 Ultimate Edition x64 SP1

Graphics driver

Nvidia GeForce/ION Driver Release 306.97

AMD Catalyst 12.11

Monitoring program

MSI Afterburner 2.2.4

GPU test

All video cards were tested at maximum graphics quality by MSI Afterburner . The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. The average FPS was taken as the performance indicator. Below is a video of the test segment:  

Our video cards were tested at resolutions of 1680x1050, 1920x1080 and 2560x1600 at the maximum graphics quality settings allowed by Medal of Honor Warfighter. The test was carried out in modes with MSAA enabled and disabled. Multi-chip configurations from NVIDIA and AMD  work without problems, showing excellent scalability.

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Testing at maximum quality settings 1680x1050  MSAA off

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 At a resolution of 1680x1050 at maximum settings, video cards of the Radeon HD 5770 or GeForce GTX 550 Ti level showed an acceptable FPS. The optimal video cards will be solutions Radeon HD 7750 or GEFORCE GTX 650  and higher.

Testing at maximum quality settings 1920x1080 MSAA off 

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At a resolution of 1920x1080 at maximum settings, video cards of the Radeon HD 7750 or GEFORCE GTX 650 level showed an acceptable FPS The optimal video cards will be solutions Radeon HD 5830 or GeForce GTX 460 and higher.

Testing at maximum quality settings 2560x1600 MSAA off 

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At a resolution of 2560x1600 at maximum settings, video cards of the level Radeon HD 6950 or GeForce GTX 560 Ti showed an acceptable minimum FPS . The optimal video cards will be solutions Radeon HD 7850 or GeForce GTX 570 and higher.

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Testing at maximum quality settings 1680x1050  MSAA 4X

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 At a resolution of 1680x1050 at maximum settings, video cards of the Radeon HD 7770 or GeForce GTX 460 level showed an acceptable FPS. Radeon HD 6870 or GeForce GTX 560  and higher solutions will be optimal video cards.

Testing at maximum quality settings 1920x1080 MSAA 4X 

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At a resolution of 1920x1080 at maximum settings, video cards of the Radeon HD 7770 or GeForce GTX 560 level showed an acceptable FPS . The optimal video cards will be solutions Radeon HD 6950 or GeForce GTX 560 Ti and higher.

Testing at maximum quality settings 2560x1600 MSAA 4X 

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At a resolution of 2560x1600 at maximum settings, video cards of the Radeon HD 7870 or GEFORCE GTX 660 level showed an acceptable minimum FPS. Radeon HD 7950 or GEFORCE GTX 680  and higher solutions will be optimal video cards .

It is worth noting that AMD has significantly increased the performance of their video cards in the game, relative to our summer alpha testing . The review was also influenced by the fact that we tested on the latest Catalyst 12.11 drivers, which significantly increase the performance of the latest generation of 7XXX series video cards.

VRAM test

memory GPU

Testing of the video memory consumed by the game was carried out by the  MSI Afterburner program. The results on top video cards from AMD and NVIDIA at resolutions of  1680x1050, 1920x1080 and 2560x1600 were taken as the indicator.

Testing at maximum quality settings memory GPU  off

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Testing at maximum quality settings memory GPU  MSAA 4X

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The recommended amount of video memory for this game is 1.5 GB for basic graphics quality settings. For ultra resolutions and maximum settings, you will need about two gigabytes of video memory.

CPU test

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We tested processor dependence on 12 models of basic configurations that are relevant today. The test was carried out in those places where the value of the video card for the game is minimal and its load was less than 99%, this time at a resolution of 1920x1080 with maximum graphics quality settings.  

Testing at minimum quality settings 1920x1080

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Medal of Honor Warfighter is more CPU-optimized than Battlefield 3 at launch, which will ultimately allow more players to enjoy the game.

RAM test

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Testing of the RAM consumed by the game was carried out by monitoring directly through the Windows Task Manager. The test was conducted on the base configuration Core i 7 3930K@4.8 GHz with 8GB DDR3 2400 MGz pre-installed memory.

Testing at various quality settings

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As we can see, with various basic quality settings, the amount of RAM consumed in the Medal of Honor Warfighter is at the level of 1100 megabytes. Thus, for a comfortable game, you must have at least 2  GB of RAM installed in your PC. The most optimal would be the presence of 3 GB  .