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Red Faction: Guerrilla: PC Performance Benchmarks for Graphics Cards and Processors



System requirements for maximum rendering quality recommended by the gameGPU website :


Operating system : Windows XP SP 3, Vista®, Windows 7 Processor : Core 2 Duo 2.33 GHz RAM : 2 GB  Video card: DirectX®9 compatible video adapter with 256 MB RAM Radeon HD 4650 or GeForce 9600 GSO DirectX: DirectX®9 Winchester: 8.4 GB free space


Operating system : Windows XP SP 3, Vista®, Windows 7 Processor : Core 2 Duo 3.2 GHz RAM : 2 GB Video card: DirectX®9 compatible video adapter with 512 MB RAM Radeon HD 4850 or GeForce 8800 GTX DirectX: DirectX®9 Winchester: 8.4 GB free space


Operating system : Windows XP SP 3, Vista®, Windows 7 Processor : Core 2 Quad 3.0 GHz RAM : 2 GB  Video card: DirectX®9 compatible video card with 1024 MB RAM Radeon HD 4890 or GeForce GTX 260 DirectX: DirectX®9 Winchester: 8.4 GB free space

The official description of the game By 2125, Mars is finally mastered and adapted to life, while on Earth, the reserves of fossil resources are coming to an end. Earth corporations put the Martian colonists in inhuman conditions of existence and work, the Earth Defense Forces (EDF) instead of allies become punishers and the police. Mass arrests and a brutal crackdown on protests lead to a resurgence of the Red Brigade. The old motto is not forgotten - “Better red than dead!”







Game features: • Strategic destruction. Any man-made object on the Martian surface can be blown up or damaged partially or completely. Improvise on the fly - you can blow up a wall when the chase has cornered you, arrange a chain series of explosions to weaken enemy defenses, destroy a flight of stairs to send your pursuers into an ambush. • Interactive game environment - free the territories controlled by the POPs, and you will have assistants and allies from the local population. If you cause damage to the colonists, the reaction will be just the opposite. • Various multiplayer modes - network play in a completely destructible world guarantees a completely unique experience.

• Stunning special effects: the destruction of reinforced concrete structures of titanic proportions has never looked so spectacular! Where else can you arrange your own apocalypse every quarter of an hour, or even more often?

Overview: Playability

At the very beginning of the game, we are shown a story where, as an engineer, we find ourselves as a colonist on Mars (on which, by the way, an atmosphere suitable for breathing came from somewhere) and begin our hard everyday life as a colonist ..... In the very first mission, we have to work a little with a hammer, destroying a couple of buildings, thereby evaluating the physical model of the game.



At first it seems a little banal and rustic, but in the future it brings a certain amount of pleasure - to destroy everything around to pieces. The developers approached the topic of destruction so prejudicedly that it became not so much a sign of the reality of the surrounding world, but rather the opposite - unreality, the world became like a house of cards that can be destroyed with a single swing of a hammer..........

rfg_2009-11-29_12-04-38-97The game has a large open world where you can travel, but this will not bring much pleasure, since the Martian surface does not shine with a wide variety of the surrounding world, which is somewhat waved by the settlements of the colonists. The essence of the game is to free the red planet from the dictatorship of monopolists - the game map is divided into areas in which one by one it is necessary to establish the "power of the councils", by the way we play for our native "red" partisans, only Martian ones. At first, the game seems a little boring, but later on it drags you a little with its "destructive" missions.

Review: Game Graphics

Game graphics, of course, are not surprising, but deserve respect: a fairly well rendered Martian landscape, good detailing of textures and models, a real-looking atmosphere of the "red" planet.


Special attention should be paid, of course, to the physical model of the game, we have already pointed out that the destructibility in the game turned out to be excessive, even too much. But this is not a minus, even a plus, giving the game its own unique charm.

Review: Game resource intensive

And finally, we come to the most important aspect of the game for us - its performance. It's no joke, but this game does not support proprietary NVIDIA PhysX technology, and has its own graphics engine, it manages to puff even top-end cards. The processor for the game does not matter as much as the video card, if you have a good video card, a Core 2 Duo 2.6 Ghz processor is enough for a comfortable game.




    All video cards were tested at maximum graphics quality. Since Radeon video cards do not support X16 anti-aliasing, for generalized tests we adopted X8 anti-aliasing and X16 quality anisotropic filtering. We tested low-end graphics cards at 1024x768, mid-range cards we tested at 1280x1024, and high-end cards were tested at 1680x1050.

    Testing at maximum Low End quality settings at a resolution of 1024x768


    Lower range in full out.....

    Testing at maximum quality settings Midle End at a resolution of 1280x1024


    The middle class, with the exception of five video cards, practically also lay down. Frames leave much to be desired.

    Testing at maximum High End quality settings at a resolution of 1680x1050


    Even in the top echelon, the junior models of this category from the Radeon brand give in to Californian competitors. In general, it can be seen that Nvidia video cards are more preferable for this game.

    Conclusion: Red Faction: Guerrilla has an extraordinary approach to the gameplay that many gamers will appreciate. But the project bends video cards very much - the resource intensity of the GPU is 78%...