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Street Fighter V: PC Performance Benchmarks for Graphics Cards and Processors

BASIC INFORMATION ON THE GAME

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Released : 2016
Genre : Arcade (Fighting) / 3D
Developer : Capcom, Dimps
Publisher : Capcom Entertainment

SF V sys

The legendary fighting series has a new game - STREET FIGHTER® V! Stunning graphics depict the next generation of the warrior world in never-before-seen detail, while a dynamic and intuitive combat system allows both novice and experienced players to enjoy long fights. Play with friends online, or fight for honor and glory in the Capcom Pro Tour tournament.

Thanks to the latest Unreal Engine 4 technology, the battles of the best fighters in the world in Street Fighter V look amazingly good! The famous combat system has gained new depth and is sure to please both veterans and newcomers of the genre.

THE GRAFICAL PART

In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects.

INTRODUCTION

Street Fighter V is supported by major Windows operating systems, which include Windows 7 and Windows 8/10. The release of the game on Linux and SteamOS is expected this spring.

StreetFighterV steam 

The priority and primary graphics API for Street Fighter V is  DirectX 11

Game engine 

Street Fighter V is based on the Unreal Engine 4, developed and maintained by Epic Games. The developers, judging by the screenshots, would have been quite praised for the previous versions of the engine, as well. in the foreground in the horror genre is not a picture. It is important to establish artificial intelligence, called the Director (eng. AI Director), which affects the gameplay, adjusting to the level of the players and changing the game parameters. Thanks to his work, each playthrough of the game is unique and inimitable, which increases the replayability of the game.

Unreal Engine

The first game created on the engine - Unreal - appeared in 1998. Since then, various versions of this game engine have been used in over a hundred games, including Deus Ex, Dishonored, Lineage II, Thief: Deadly Shadows, Postal 2, the Brothers in Arms series, Tom Clancy's Splinter Cell, Tom Clancy's Rainbow Six, as well as in the well-known game series Unreal and Unreal Tournament from Epic Games themselves. Being adapted primarily for first-person shooters, the engine was also used to create games of other genres. 

PlayStation-41 

Written in the high-level C++ language, Unreal Engine 4 allows you to create games for most operating systems and platforms: Microsoft Windows, Linux, Mac OS and Mac OS X, Xbox, Xbox 360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, Dreamcast and Nintendo GameCube. In December, Mark Rein demonstrated Unreal Engine 3 on the iPod Touch and iPhone 3GS. In March 2010, the engine was demonstrated on the Palm Pre communicator based on the webOS mobile platform.

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To simplify porting, the engine uses a modular system of dependent components: supports various rendering systems (Direct3D, OpenGL, Pixomatic; previously supported Glide API, S3 Metal, PowerVR SGL), sound playback (EAX, OpenAL, DirectSound3D; previously supported A3D), voice playback tools text, speech recognition (only for Xbox360, PlayStation 3, Nintendo Wii and Microsoft Windows, also planned for Linux and Mac), modules for networking and support for various input devices.

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For online play, Windows Live, Xbox Live, and GameSpy technologies are supported, including up to 64 players (clients) at the same time. Despite the fact that the development tools do not officially include support for a large number of clients on a single server, the engine has been used to create MMORPG games. One of the most famous representatives of the genre, Lineage II, uses the Unreal Engine. 

Advanced game settings

There are few settings in the game, but quite enough for drastic changes in terms of performance.

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Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum, medium and maximum graphics quality settings. 

Various quality modes
bottom 1 sr 1 max 1
bottom 2 sr 2 max 2

As we can see, the picture quality between the various settings in Street Fighter V is clearly visible.

Comparison of FullHD and 4K
hd 1 4k1
hd 2 4k2
Comparison of anti-aliasing modes
aa off aa on

When smoothing is activated, all the "irregularities" of the surfaces are apparently removed. 

General visual design and game physics

Street Fighter V has beautiful cartoonish graphics, but it cannot be called technologically advanced. In general, the game follows the style of all Street Fighter games, and the gameplay is quite enjoyable due to this. 

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Next, we will go directly to the gaming tests and determine what impact this game has on modern computer hardware. 

TEST PART

Test configuration

test stands

Benchmark #1 based on the Intel Socket 2011  v3

Testbed #2 based on the Intel Socket 2011 platform

Test stand #3 based on the Intel Socket 1155 platform

Test Bench #4 Based on AMD Socket AM3+ Platform

Testbed #5 based on the Intel Socket 1150 platform

multimedia equipment

Monitor AOC Q2770Pqu

Monitor  ASUS PQ321QE 

Software configuration

operating system

Windows 10 Pro

Graphics driver

Nvidia GeForce/ION Driver Release 361.75

AMD Radeon Crimson Edition 16.11.1

Monitoring program

MSI Afterburner 4.1

FRAPS

GPU test

All video cards were tested at maximum graphics quality by MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment:   

Our video cards were tested at resolutions of 1920x1080, 2560x1600 and 3840x2160 at the maximum graphics quality settings allowed by Street Fighter V. AMD CrossFireX and SLI are not supported by the game. The specifics of the game is such that when the FPS is less than 50, it becomes uncomfortable to play, but the optimal for the game is the frame rate equal to 60.

Testing at 1920x1080 resolution

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Testing at maximum  quality settings 1920x1080 

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With these settings, video cards of the Radeon R7 370 or GeForce GTX 660 level showed an acceptable FPS.  Radeon HD 7950 or GeForce GTX 670 would be the best solutions.

Testing at 2560x1440 resolution

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Testing at maximum  quality settings 2560x1440

SF V 2560

With these settings, video cards of the Radeon R9 280X or GeForce GTX 770 level showed an acceptable FPS.  Radeon R9 290 or GeForce GTX 780 Ti would be the best solutions.

Testing at 3840x2160 resolution

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Testing at maximum quality settings 3840x2160

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With these settings, the GeForce GTX 980 Ti showed an acceptable FPS. 

 

msi

Testing of the video memory consumed by the game was carried out by the  MSI Afterburner program. The results on top video cards from AMD and NVIDIA were taken as the indicator at resolutions of  1920x1080 and 2560x1440 with various anti-aliasing settings.

Testing at maximum memory GPU quality settings

SF Vram 

The recommended amount of video memory usage for a resolution of 1920x1080 will be 1280 MB of video memory, for a resolution of 2560x1440 - 2048 MB of video memory and for a resolution of 3840x2160 about 3076 MB of video memory. 

CPU test

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We tested processor dependence on 16 models of basic configurations that are relevant today. The test was carried out in those places where the value of the video card for the game is minimal and its load was less than 99%, this time at a resolution of 1920x1080. 

Testing at maximum quality settings 1920x1080 

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The performance of the processors in the game is the same for all our tested models.

Loading of processor cores at maximum quality settings 1920x1080 Intel % 

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Loading of processor cores  at maximum quality settings 1920x1080 AMD % 

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Street Fighter V uses up to 6 computing threads.

RAM test

The test was conducted on the base configuration Core i 7 5960X @ 4.6 GHz with the amount of pre-installed memory 32 GB DDR4 2400 MGz. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various test benches without running extraneous applications (browsers, etc.).

Testing the game's RAM consumption at various quality settings 

SF Vram 

As we can see, at various quality settings, the amount of RAM consumed in Street Fighter V is within 900 megabytes.

Testing system RAM consumption  

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With a 6 GB system, Street Fighter V consumes about 3 GB of RAM. In the presence of a system with 8 gigabytes, the RAM consumption of all RAM was 3.2 gigabytes. With a 16 GB system, total memory consumption was almost 3.4 GB. And with 32 gigabytes of RAM, the system consumes 4.2  gigabytes of RAM.