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The Evil Within: PC Performance Benchmarks for Graphics Cards and Processors


 evilwithin 2014 10 14 15 03 01 777

Released : 2014
Genre : Action (Survival horror) / 3D / 3rd Person
Developer : Tango Gameworks
Publisher : Bethesda Softworks


The Evil Within is a 100% thriller. No wonder, because the development is being done by the pioneer of the genre Shinji Mikami, the creator of the world-famous Resident Evil series. Trying to escape from the web of horror, you will face the unknown and learn what real fear is. Investigating a bloody murder, Detective Sebastian Castellanos and his colleagues face an inexplicable and powerful force. The entire police squad is killed, and Sebastian himself loses consciousness during the attack and comes to his senses in a monstrous, insane world where disgusting creatures roam among the dead.

Caught in the grip of unimaginable horror, the detective is desperately fighting for his life. Ahead of him is a difficult path full of pain and suffering, at the end of which he will have to find out what kind of power is behind this waking nightmare.


In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects.

Supported OS and graphics API

The Evil Within is supported on major Windows operating systems, which include Windows Vista, Windows 7, and Windows 8. Other operating systems are not currently supported by the developers and will not be supported. 

evil within steam 

The priority and primary graphics API for The Evil Within is  DirectX 11

Game engine 

The heart of The Evil Within is id Tech 5, a game engine developed and improved by id Software. id Tech 5 is the fifth engine in the id Tech series and is a cross-platform software designed for use on personal computers, Macintosh computers, Playstation 3 and Xbox 360 game consoles. The name of the engine - id Tech 5 - follows the new naming convention adopted by id Software. This scheme, unlike the previous one, gives information about the generation of the engine (for example, the "Doom 3 engine" is now called "id Tech 4"). The id Tech 5 engine is also used in games: Rage, Doom 4, The Evil Within.

id Tech 5 was first officially announced at Apple's Worldwide Developers Conference (WWDC) held in San Francisco on June 11, 2007. The demo took place on an eight-core Apple Macintosh, however the demo only used one core and a single-threaded implementation of the OpenGL API. The video card used was a Quadro 7000 with 512 MB of video memory.

game 1 

At E3 2007, which took place July 11-13, 2007 in Santa Monica, California, the engine was shown to potential licensors but not to the public. The first real public demonstration took place at QuakeCon 2007 during the annual keynote hosted by John Carmack himself. At the time, it was announced that id Tech 5 would be used in a new game in development from id Software, Rage, which is based on an entirely new intellectual property.

At QuakeCon 2007, John Carmack, lead game engine developer at id Software, told the LinuxGames website that he wants to minimize the use of third-party commercial technologies in the engine that will ultimately prevent the engine from being open source. Consequently, the source code for id Tech 5 will eventually be released, just like its predecessors.

game 2 

The engine was demoed with about 20 GB of texture data and a fully dynamic, mutable world. The engine uses advanced MegaTexture technology, which uses a texture with a resolution of up to 128,000 × 128,000 pixels (16 times more than the latest version of id Tech 4, which used a texture of 32,768 × 32,768 pixels). One of the features of the renderer will be the use of penumbra when shading, which will be achieved using shadow maps. This is not like id Tech 4's shading method, where the shadows come out with very hard edges.

game 3 

The engine will likely show many other graphical effects such as different lighting materials, high dynamic range work, and motion blur. The engine will also support multithreading on a multi-core CPU. Rendering, game logic, artificial intelligence, physics engine and sound engine will be executed both in parallel and through separate data streams.  


Advanced game settings


The Evil Within has a very small range of graphic settings, in fact, they can be counted on the fingers.

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Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum, medium and maximum graphics quality settings. 

Various quality modes
bottom 1 sr 1 max 1
bottom 2 sr 2 max 2

The difference between the graphic settings is only visible on closer inspection and is the improvement in the quality of the shadows.

Comparison of FullHD and 4K
hd 1 4r 1
hd 2 4r2

In 4K, The Evil Within looks good, but only with 4K hardware.


Comparison of anti-aliasing modes


no aa fxaa
mlaa smaa

The most optimal anti-aliasing mode for the game is SMAA.

General visual design and game physics

The Evil Within, of course, does not have an advanced graphical component in its arsenal, but thanks to the efforts of the developers, design tricks and much more, the game looks just great and fully fulfills its purpose, namely, it causes a feeling of fear and horror at certain moments.

 game 4

Конечно же есть в игре и такие моменты, которые могут понравиться не всем пользователям, а именно узкий кинематографический экран и ограничение кадров в 30 FPS, но все эти введения разработчиков легко обходятся различными твиками и консольными командами.

game 5 

Далее мы перейдём непосредственно к игровым тестам и определим, какое влияние оказывает данная игра на современное компьютерное железо. 


Тестовая конфигурация

Тестовые стенды

Тестовый стенд № 1 на базе платформы Intel Soket 2011 v3

Тестовый стенд № 2 на базе платформы Intel Soket 2011

Тестовый стенд № 3 на базе платформы Intel Soket 1155

Тестовый стенд № 4 на базе платформы AMD Soket AM3

Тестовый стенд № 5 на базе платформы AMD Soket AM3 +

Тестовый стенд № 6 на базе платформы Intel Soket 1150

Мультимедийное оборудование

Монитор Dell U3010 

Монитор ASUS PQ321QE

Программная конфигурация

Операционная система

Microsoft Windows 8.1

Графический драйвер

Nvidia GeForce/ION Driver Release 344.11

AMD Catalyst 14,9

Программа мониторинга

MSI Afterburner v 4 


Тест GPU

Все видеокарты тестировались на максимальном качестве графики программой MSI Afterburner. Целью теста является определить, как ведут себя видеокарты от различных производителей при одинаковых условиях. За показатель производительности брался средний и минимальный FPS. Ниже приведено видео тестового отрезка:    

Our video cards were tested at 1920x1080, 2560x1600 and 3840x2160 resolutions at the maximum graphics quality settings allowed by The Evil Within. SLI and AMD CrossFireX are currently not supported by the game. To bypass the limit of 30 frames, you need to set +com_allowconsole 1 in the game launch parameters in steam and in the game itself, when you call the console with the insert key, remove the restriction by entering the command R_swapinterval 0


Testing at 1920x1080 resolution


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Testing at maximum quality settings 1920x1080 

evil within 1920  

With these settings,  video cards of the Radeon HD 6870 or GeForce GTX 560 level showed an acceptable FPS.  The best solution would be  video cards of the Radeon R7 260X or GeForce GTX 750 Ti level.

Testing at 2560x1600 resolution

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Testing at maximum quality settings 2560x1600

evilwithin 2560 

With these settings,  video cards of the Radeon R9 270 or GeForce GTX 580 level showed an acceptable FPS.  The best solution would be  video cards of the Radeon HD 7950 or GeForce GTX 670 level.

Testing at 3840x2160 resolution

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Testing at maximum quality settings 3840x2560

 evilwithin 3840

With these settings,  video cards of the Radeon R9 290X or GeForce GTX 780 level showed an acceptable FPS.  The best solution would be  video cards of the Radeon R9 290X or GeForce GTX 780 Ti level .


memory GPU

Testing of the video memory consumed by the game was carried out by the  MSI Afterburner program. The results on top video cards from AMD and NVIDIA were taken as an indicator at resolutions of  1920x1080 and 2560x1600 with various anti-aliasing settings.

Testing at maximum memory GPU quality settings

evil within vram 

The recommended amount of video memory usage for a resolution of 1920x1080 will be 1536 MB of video memory,  for a resolution of 2560x1600 - 2048 MB of video memory and for a resolution of 3840x2160 about 3078 MB of video memory. 

CPU test

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We tested processor dependence on 16 models of basic configurations that are relevant today. The test was carried out in those places where the value of the video card for the game is minimal and its load was less than 99%, this time at a resolution of 1920x1080 with maximum graphics quality settings. 

Testing at maximum quality settings 1920x1080

evil within proz 

The CPU performance in the game is not perfect. The latest Intel solutions look the most attractive in The Evil Within.

Loading of processor cores at maximum quality settings 1920x1080 Intel % 

evil within intel 

Loading of processor cores  at maximum quality settings 1920x1080 AMD % 

evil within amd 

The game is capable of supporting up to 6 computational threads for both platforms.

RAM test

The test was carried out on the base configuration Core i 7 5960X @ 4.6 GHz with 16GB DDR4 2400 MGz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various test benches without running extraneous applications (browsers, etc.).

Testing the game's RAM consumption at various quality settings 

evil within ram 

As we can see, with various quality settings, the amount of RAM consumed in The Evil Within is at the level of 1200 megabytes.  

Testing system RAM consumption  

evil within ram2 

With a 4 GB system, The Evil Within consumes about 2.7 GB of RAM. In the presence of a system with 8 gigabytes, the RAM consumption of all RAM was 3.0 gigabytes. With a 16 GB system, total memory consumption was almost 3.7 GB.