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  Best GPU benchmarks

The Witcher 3: Wild Hunt v. 4.0: PC Performance Benchmarks for Graphics Cards and Processors

BASIC INFORMATION ON THE GAME

The Witcher 3 Screenshot 2022.12.13 11.06.12.52

Released : 2022
Genre : RPG
Developer : CD Projekt RED

The updated version of the game will be presented free of charge to current owners of The Witcher 3 for PC and next-generation consoles PlayStation 5 and Xbox Series X|S. The release is scheduled for tomorrow, December 14th. CD Projekt RED announced visual and technical improvements: ray tracing, accelerated loading on consoles, and also integrates some mods into the game.

NEW IN TESTS - GEFORCE RTX 4090 / GEFORCE RTX 4080

20221208 133208 20221208 143850 20221208 144421

Our test now includesMSI GEFORCE RTX 4090 SUPRIM X 24 GB , courtesy of  MSI .   This video card is based on the Ada Lovelace architecture, operates at a frequency of 2750 MHz, has 16384 stream processors and 24 gigabytes of video memory.

20221126 153220 20221126 153733 20221128 001236 1

This time, the top-end video card from ASUS ROG Strix GeForce RTX 4080 OC Edition (ROG-STRIX-RTX4080-O16G-GAMING) , kindly provided to us by ASUS , participates in our test .  This video card is based on the Ada Lovelace architecture, operates at a frequency of 2750 MHz, has 9728 stream processors and 16 gigabytes of video memory.

THE GRAFICAL PART

In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects. 

In this testing, we present Next - Gen  Update for The Witcher 3: Wild Hunt v. 4.0, which was tested on ULTRA+ graphics quality settings with and without ray tracing.

SUPPORTED OC AND GRAPHICS API

The Witcher 3: Wild Hunt v. 4.0 is supported by Windows  10/11.

steam 

The priority and primary graphics API for The Witcher 3: Wild Hunt v. 4.0 is  DirectX 11/12 .

GAME ENGINE

CD Project Red

The first part of The Witcher was based on the Aurora Engine technology, a game engine developed by the Canadian company BioWare and first used in the computer role-playing game Neverwinter Nights, which was released on June 18, 2002. 

game 1

Of course, even by the standards of 2007, the Aurora Engine was an outdated graphics technology and it is clear that the new part of the The Witcher 2: Assassins of Kings series needed an updated graphics engine. And they became RED Engine. This engine focuses not only on graphics and physics, but also on building a non-linear quest system, allowing you to make the gameplay even closer to real life. RED Engine supports dynamic shadows, normal mapping and parallax. 

witcher2 2015 05 01 12 44 24 633

The first version of the RED Engine in The Witcher 2: Assassins of Kings only supports DirectX 9, which somewhat hampered the game in terms of manufacturability, although it made it inaccessible to previous generation consoles. The new version of the REDengine 2 engine brought  The Witcher 2: Assassins of Kings  to Xbox 360, albeit with a lower level of detail and quality. On PS3, this game never came out, apparently the developers could not adapt to the architecture of the console from Sony.

game 1 

In February 2013, CD Projekt RED officially unveiled its new engine, REDengine 3, on which their two new games, Cyberpunk 2077 and the then-unannounced Witcher 3, were created. a story and a system that allows you to feed large-scale open worlds in a streaming manner. The advanced technology of REDengine 3 allows RPGs to compare with top shooters, both in terms of the presentation of the world and the events of a huge scale in which the player participates.  

The engine was natively compatible with current generation consoles, allowing it to blur the line between pre-rendered CGI movies and real-time graphics, revealing the most believable worlds ever created in a video game. A living ecosystem filled with objects, which are a kind of works of art, allows the player to become part of the environment. The new facial and body animation systems implemented in REDengine 3 provide realistic rendering of emotions, cinematic scenes and character interactions.

game 9

The technology uses HDR rendering with 64-bit depth, which produces the highest image quality with more realistic and reliable lighting without loss of detail. Flexible rendering ready for delayed or advanced rendering has a wide range of cinematic post-effects, including depth of field bokeh, color grading, flares from light sources. The high-quality terrain allows for multiple words of smoothly merging materials and uses tassellation to achieve the maximum amount of detail. The technology also includes seamless linking of animation and physics and a number of other features.

 rd

REDengine 3 uses a new version of the REDkit editor with tools designed specifically for creating RPG games. The editor allows you to create complex, branching quests and distribute them throughout the open world with a simplicity not available in any other editor. 

IMPROVEMENTS IN GAME VERSION 4.0

Next generation updates and new content are available as a free update for anyone who already owns The Witcher 3: Wild Hunt. Some of these add-ons (including cross-progress, My Rewards, and add-ons inspired by the Netflix Witcher series) will also be available on previous generation consoles.

Performance and ray tracing modes for PlayStation 5, Xbox Series X

Switch between two graphics rendering modes: Performance, which prioritizes 60fps frame rates, and Ray Tracing, which prioritizes graphical fidelity, and Ray Tracing Features, aiming for 30fps.

Ray Traced Global Illumination

Ray-traced global illumination is available in ray-traced mode. Ray-traced global illumination provides more realistic lighting.

Ray Traced Ambient Occlusion

Available in ray tracing mode. Ambient Occlusion with ray tracing provides more accurate and efficient surface lighting.

AMD FidelityFX Super Resolution

AMD FidelityFX Super Resolution is a powerful upscaling technology that increases frame rates and uses a spatial scaling algorithm to maintain image quality.

Fashion

A selection of mods created by the community and dedicated to various aspects of the game.

Ray Traced Reflections (PC ONLY)

Uses ray tracing technology to create more realistic reflections in the game world.

Ray Traced Shadows (PC ONLY)

Uses ray tracing technology for more realistic shadow lighting.

DLSS (PC ONLY)

An AI-powered performance multiplier that combines DLSS Frame Generation, DLSS Super Resolution (DLSS 2), and NVIDIA Reflex to dramatically increase frame rates while maintaining visual fidelity.

CD PROJEKT RED Content Additions

A number of changes including bug fixes, gameplay improvements, quality of life improvements and more.

ADVANCED GAME SETTINGS

The Witcher 3: Wild Hunt has a wide range of graphic settings. We have both basic and advanced settings.

witcher3 2022 12 14 13 40 31 075 The Witcher 3 Screenshot 2022.12.13 11.06.25.30

The Witcher 3 Screenshot 2022.12.13 11.06.35.03 The Witcher 3 Screenshot 2022.12.13 11.08.29.47

Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and high graphics quality settings:

RT ON/OFF

 DLSS/FSR

TECHNOLOGIES

The graphics in The Witcher 3: Wild Hunt were already pretty good, even though the game is almost 8 years old, and with the update it has become even better:

witcher3 2022 12 14 15 03 19 570 witcher3 2022 12 14 15 03 39 609

witcher3 2022 12 14 15 05 48 822 witcher3 2022 12 14 15 06 41 201

witcher3 2022 12 14 15 07 17 176 witcher3 2022 12 14 15 07 58 631

Well, then we will go directly to the gaming tests and determine what impact this game has on modern computer hardware.

TEST PART
Test configuration
test stands

ROG Strix X570-E Gaming

Z490 AORUS PRO AX       aorus

GIGABYTE Z590 VISION   visi

GIGABYTE Z690 AERO G  aero

Z690 AORUS MASTER      aorus

Sponsored Video Cards

MSI GEFORCE RTX 4090 SUPRIM X 24 GB   suprim2

ASUS ROG Strix GeForce RTX 4080 OC Edition

Gigabyte Radeon RX 5600 XT WindForce OC

gigabyte  Radeon RX 6500 XT 4GB GDDR6 Gaming OC

multimedia equipment

Kingston XS2000 Portable SSD 1 TB - the optimal solution for testing different configurations     ki

Monitor Philips 326M6VJRMB/00

Power Supply Seasonic PRIME TX-1000

32 GB DDR4 3600 CL16 Kingston FURY Renegade             Kingston FURY logo

32 GB DDR4 4000 CL18 Kingston FURY Renegade             Kingston FURY logo

32 GB DDR5 5600 CL40 KingstonFURY Beast                     Kingston FURY logo 

32 GB DDR5 6000@6400 CL30 KingstonFURY Renegade Kingston FURY logo

Kingston FURY Renegade PCIe 4.0 NVMe M.2 SSD            Kingston FURY logo

Software configuration
operating system Windows 10 21H2/ Windows 11(Alder Lake)
Graphics driver

Nvidia GeForce/ION Driver Release 527.56 WHQL

AMD Radeon Adrenalin Edition 22.11.2

Monitoring programs

MSI Afterburner

Action!

 
All video cards were tested at the maximum graphics quality by the Action! . The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment :

Our video cards were tested at resolutions of 1920x1080 , 2560x1600 , 3840x2160 at ultra+ graphics quality settings with and without ray tracing. DX12 mode , in non-ray tracing mode, was not tested, as it has quite serious performance problems relative to DX11 , so if you do not use ray tracing, then it is better to forget  about DX12 mode...

For MSI Afterburner monitoring to work, you need to delete the d3d11on12.dll file located in the game directory ***\bin\x64_dx12.

For review, test the game The Witcher 3: Wild Hunt version 2017 on the same test segment. The Witcher 3: Wild Hunt version 2017 on the same test segment.

GPU TEST

 The Witcher 3 Screenshot 2022.12.13 11.06.25.30 The Witcher 3 Screenshot 2022.12.13 11.08.29.47

In the test of video cards, the default resolution is 1920x1080, other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is carried out on the most productive CPU in this game and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.

The Witcher 3: Wild Hunt v. 4.0: Test GPU
  • DX11 Ultra+
  • DX12 RT Ultra+
  • DX12 RT Ultra+ DLSS Frame Generator
  • Screen resolutions 1 out of 3

  • Hide DLSS/FSR video cards

  • Loading...


DX11 Ultra+

At a resolution of 1920x1080, an average FPS of 25 frames was shown by video cards of the Radeon RX 470 or GeForce GTX 1060 level . A minimum FPS of at least 25 frames can be provided by video cards of the Radeon RX 470 or GeForce GTX 1060 level . A comfortable average FPS of 60 frames can be provided by Radeon RX Vega 56 or GeForce GTX 1070 Ti solutions .

At a resolution  of 2560x1440, an average FPS of 25 frames was shown by video cards of the Radeon RX 470 or GeForce GTX 1060 level . A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 570 or GeForce GTX 1060 . A comfortable average FPS of 60 frames can be provided by Radeon RX 6600 XT or GeForce RTX 2070 solutions .

At a resolution  of 3840x2160, an average FPS of 25 frames was shown by video cards of the Radeon RX 6600 or GeForce GTX 1070 level . A minimum FPS of at least 25 frames can be provided by video cards of the Radeon RX 6600 levelor GeForce GTX 1080 . A comfortable average FPS of 60 frames can be provided byRadeon RX 6800 or GeForce RTX 3080 .

DX12 RT Ultra+

At a resolution of 1920x1080, an average FPS of 25 frames was shown by video cards of the Radeon RX 6600 FSR or GeForce RTX 2070 level . A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6700 FSR or GeForce RTX 2070 DLSS . A comfortable average FPS of 60 frames can be provided by GeForce RTX 3080 DLSS solutions .

At a resolution  of 2560x1440, an average FPS of 25 frames was shown by video cards of the level Radeon RX 6700 FSR or GeForce RTX 3060 TiA minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6800 XT or GeForce RTX 2080 DLSS . A comfortable average FPS of 60 frames can be provided by GeForce RTX 4080 solutions .

At a resolution  of 3840x2160, an average FPS of 25 frames was shown by video cards of the level Radeon RX 6800 XT FSR or GeForce RTX 3080 TiA minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6950 XT FSR or GeForce RTX 4080A comfortable average FPS of 60 frames can be provided by GeForce RTX 4090 DLSS solutions .

DX12 RT Ultra+ DLSS Frame Generator

So far, at the moment, only 2 video cards support DLSS Frame Generator - these are the GeForce RTX 4090 and GeForce RTX 4080 , and they provide a comfortable frame rate in any mode. It should be noted that despite many problems with the DLSS Frame Generator technology in The Witcher 3: Wild Hunt v. 4.0 the picture is better and smoother thanks to it and almost all friezes and stutters are removed - it becomes much more comfortable to play.

And personally for a comfortable game in 4K in The Witcher 3: Wild Hunt v. 4.0, we would choose the GeForce RTX 4090 +DLSS Frame Generator without the use of DLSS technology, which, with its activation, can lead to micro-flickering on some items.

VIDEO MEMORY CONSUMPTION

aft

Testing of the video memory consumed by the game was carried out by the  MSI Afterburner program. The results on video cards from AMD and NVIDIA at resolutions of  1920x1080, 2560x1440 and 3840x2160 with various anti-aliasing settings were taken as the indicator. By default, the graph displays the most up-to-date solutions. Other graphics cards are added and removed from the chart at the reader's request.

The Witcher 3: Wild Hunt v. 4.0: Test VRAM
  • DX11 Ultra+
  • DX12 RT Ultra+
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE RTX 4090 24 GB
4921
4222
3738
10011
7746
7126
GEFORCE RTX 4080 16 GB
4743
3736
3163
9576
7621
7064
GEFORCE RTX 3060 12 GB
5025
3795
3344
8937
7302
6755
GEFORCE RTX 3080 Ti 12 GB
5076
3833
3378
9027
7376
6823
GEFORCE GTX 1080 Ti 11 GB
4729
3531
2996
GEFORCE RTX 2080 Ti 11 GB
5268
3943
3341
8727
7321
6826
GEFORCE GTX 1070 Ti 8 GB
4610
3429
2954
GEFORCE GTX 1070 8 GB
4610
3429
2954
GEFORCE GTX 1080 8 GB
4657
3464
2984
GEFORCE RTX 3070 8 GB
4469
3342
2905
8120
6824
6300
GEFORCE RTX 3060 Ti 8 GB
4478
3349
2911
8136
6838
6313
GEFORCE RTX 2080 Super 8 GB
4460
3335
2899
8103
6811
6287
GEFORCE RTX 2070 Super 8 GB
4424
3308
2876
8038
6756
6237
GEFORCE RTX 2060 SUPER 8 GB
4392
3285
2856
7981
6708
6193
GEFORCE RTX 2080 8 GB
4473
3345
2908
8128
6831
6306
GEFORCE RTX 2070 8 GB
4482
3352
2914
8144
6845
6319
GEFORCE GTX 1660 6 GB
5454
3940
3423
GEFORCE GTX 1060 6 GB
5592
4040
3510
GEFORCE GTX 1660 Ti 6 GB
5537
4000
3475
GEFORCE GTX 1080 8 GB
3781
3086
2907
Radeon VII 16 GB
4121
3331
3121
Radeon RX 6800 16 GB
5188
4020
3881
10087
8154
7735
Radeon RX 6900 XT 16 GB
5294
4102
3960
10293
8320
7893
Radeon RX 6700 XT 12 GB
5078
3858
3431
9987
7848
7151
Radeon RX 5700 8 GB
3942
3281
3106
Radeon RX 590 8 GB
3895
3179
2995
Radeon RX 5700 XT 8 GB
3982
3314
3137
Radeon RX Vega 64 8 GB
3891
3227
2939
Radeon RX 580 8 GB
3819
3117
2936
Radeon RX 6600 XT 8 GB
5122
3853
3312
6926
6854
7235
Radeon RX 5600 XT 6 GB
5426
3920
3406
Radeon RX 6500 XT 4 GB
3706
3761
3516

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

DX11 Ultra+

At a resolution of  1920x1080 ,  the consumption of video memory for video cards with 4 gigabytes is 4 gigabytes, for video cards with 6 gigabytes 4 gigabytes, for video cards with 8 gigabytes 3 gigabytes , with 12 gigabytes 3 gigabytes , with 16 gigabytes 3 gigabytes with 24 gigabytes 4 gigabytes .

At a resolution of 2560x1440 ,  the consumption of video memory for video cards with 4 gigabytes is 4 gigabytes, for video cards with 6 gigabytes 4 gigabytes, for video cards with 8 gigabytes 3 gigabytes , with 12 gigabytes 4 gigabytes , with 16 gigabytes 4 gigabytes with 24 gigabytes 4 gigabytes .

At a resolution of 3840x2160 ,  the consumption of video memory for video cards with 4 gigabytes is 4 gigabytes, for video cards with 6 gigabytes 6 gigabytes, for video cards with 8 gigabytes 4 gigabytes , with 12 gigabytes 5 gigabytes , with 16 gigabytes 5 gigabytes with 24 gigabytes 5 gigabytes .

DX12 RT Ultra+

At a resolution of  1920x1080  , the consumption of video memory for video cards with 8 gigabytes is 6 gigabytes , with 12 gigabytes 7 gigabytes , with 16 gigabytes 7 gigabytes with 24 gigabytes 7 gigabytes .

At a resolution of 2560x1440 , video memory consumption for video cards with 8 gigabytes is 7 gigabytes, with 12 gigabytes 8 gigabytes , with 16 gigabytes 8 gigabytes with 24 gigabytes 8 gigabytes .

At a resolution of 3840x2160 , video memory consumption for video cards with 8 gigabytes is 8 gigabytes, with 12 gigabytes 9 gigabytes , with 16 gigabytes 10 gigabytes with 24 gigabytes 10 gigabytes .

CPU TEST

 The Witcher 3 Screenshot 2022.12.13 11.06.25.30 The Witcher 3 Screenshot 2022.12.13 11.08.29.47

Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove and add any positions of the processors. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the results of processor tests  (by default, the most productive solution from NVIDIA is selected). Testing takes place on the most productive NVIDIA and AMD video cards and scales up to lower models.

The Witcher 3: Wild Hunt v. 4.0: Test CPU
  • DX11 Ultra+
  • DX12 RT Ultra+
  • DX12 RT Ultra+ DLSS Frame Generator
  • All screen resolutions

  • All processors

  • Loading...

DX11 Ultra+

When using NVIDIA video cards, Ryzen 3 1200 or Core i 3 4330 processors showed an acceptable rate of at least 25 frames per second  , and Ryzen 5 3600 or Core i 7 8700 solutions can provide an FPS rate of at least 60 frames per second

When using AM D video cards, Ryzen 3 1200 or Core i 3 7100 processors showed  an acceptable rate of at least 25 frames per second  , and Ryzen 5 3600 or Core i 7 8700 solutions can provide an  FPS rate of at least 60 frames per second  . 

DX12 RT Ultra+

When using NVIDIA video cards , Ryzen 7 5960X or Core i 7 1800X processors showed an acceptable rate of at least 25 frames per second  , and Core i 9 13900 K level solutions can provide an FPS rate of at least 60 frames per second

When using AMD video cards, an acceptable rate of at least 25 frames per second  was shown by Ryzen 3 1800 or Core i 5 8600 processors  . 

DX12 RT Ultra+ DLSS Frame Generator

When using NVIDIA video cards, Ryzen 3 1200 or Core i 3 7100 processors showed an acceptable rate of at least 25 frames per second  , and Ryzen 5 5600 or Core i 7 8700 solutions can provide an FPS rate of at least 60 frames per second  .

The Witcher 3: Wild Hunt v. 4.0: Test Cores
  • DX11 Ultra+
  • All screen resolutions

  • All processors

Intel Core i9 10900K 3.7 GHz
1 core
10 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 HT
10 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
9 HT
20
34
43
28
30
22
54
51
72
83
32
81
30
23
25
30
33
20
25
89
Intel Core i7 10700K 3.8 GHz
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
25
42
44
39
35
64
80
78
32
42
31
38
45
41
63
64
Intel Core i5 10600K 4.1 GHz
1 core
2 core
3 core
4 core
5 core
6 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
38
89
44
47
52
44
59
39
42
41
45
64
Intel Core i3 10100 3.6 GHz
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
70
83
64
66
70
64
58
50
Intel Core i3 7100 3.9 GHz
1 core
2 core
1 HT
2 HT
89
91
89
91
AMD Ryzen 9 3900X 3.8 GHz
1 core
10 core
11 core
12 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 SMT
10 SMT
11 SMT
12 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
9 SMT
83
30
23
30
44
58
53
41
59
47
17
23
42
3
2
20
22
81
93
25
27
20
20
8
AMD Ryzen 7 3800X 3.9 GHz
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
73
41
59
55
42
33
27
31
28
75
33
23
27
21
22
21
AMD Ryzen 5 3600X 3.8 GHz
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
52
39
58
48
64
66
49
34
42
83
38
46
AMD Ryzen 3 3300 3.8 GHz
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
63
65
65
63
38
77
62
36
AMD Ryzen 3 1200 3.1 GHz
1 core
2 core
3 core
4 core
90
92
94
94

GameGPU

 - 1920x1080, %

The game can download up to 16 threads. The game uses 12 threads as efficiently as possible.

RAM TEST

sys

The test was conducted on the base configuration Core i 9 13900K with 32 GB DDR5 6400 MHz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without running extraneous applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

The Witcher 3: Wild Hunt v. 4.0: Test RAM
  • DX11 Ultra+
  • DX12 RT Ultra+
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE RTX 4090 24 GB
8121
7986
7956
12026
11536
11231
GEFORCE RTX 4080 16 GB
8572
8421
8242
12011
11729
11521
GEFORCE RTX 3060 12 GB
10038
7844
9543
12693
11881
11505
GEFORCE RTX 3080 Ti 12 GB
10139
7923
9639
12821
12001
11621
GEFORCE GTX 1080 Ti 11 GB
8076
8011
8001
GEFORCE RTX 2080 Ti 11 GB
8134
8026
8001
12727
11898
11521
GEFORCE GTX 1070 Ti 8 GB
7617
7462
7318
GEFORCE GTX 1070 8 GB
7617
7461
7318
GEFORCE GTX 1080 8 GB
7694
7537
7392
GEFORCE RTX 3070 8 GB
8052
7986
7698
14677
12289
11611
GEFORCE RTX 3060 Ti 8 GB
8068
8002
7713
14706
12314
11634
GEFORCE RTX 2080 Super 8 GB
8036
7970
7682
14647
12264
11588
GEFORCE RTX 2070 Super 8 GB
7971
7906
7621
14530
12166
11495
GEFORCE RTX 2060 SUPER 8 GB
7914
7850
7567
14427
12079
11413
GEFORCE RTX 2080 8 GB
8060
7994
7706
14692
12301
11623
GEFORCE RTX 2070 8 GB
8076
8010
7721
14721
12326
11646
GEFORCE GTX 1660 6 GB
9207
8742
8453
GEFORCE GTX 1060 6 GB
9440
8964
8668
GEFORCE GTX 1660 Ti 6 GB
9347
8875
8582
GEFORCE GTX 1080 8 GB
7411
7378
7376
Radeon VII 16 GB
8021
7999
7936
Radeon RX 6800 16 GB
9858
9852
9619
12177
11977
11585
Radeon RX 6900 XT 16 GB
10059
10053
9815
12426
12221
11821
Radeon RX 6700 XT 12 GB
9412
9246
9248
13121
12627
12521
Radeon RX 5700 8 GB
8660
8366
8532
Radeon RX 590 8 GB
7636
7602
7599
Radeon RX 5700 XT 8 GB
8747
8450
8618
Radeon RX Vega 64 8 GB
7354
7259
7294
Radeon RX 580 8 GB
7486
7453
7450
Radeon RX 6600 XT 8 GB
9546
9459
9524
16326
13227
11456
Radeon RX 5600 XT 6 GB
9160
8698
8410
Radeon RX 6500 XT 4 GB
11532
9808
9829

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

DX11 Ultra+

At a resolution of  1920x1080 ,  the consumption of RAM for video cards with 4 gigabytes is 10 gigabytes, for video cards with 6 gigabytes 9 gigabytes, for video cards with 8 gigabytes 8 gigabytes , with 12 gigabytes 8 gigabytes , with 16 gigabytes 8 gigabytes with 24 gigabytes 8 gigabytes .

At a resolution of  2560x1440  , RAM consumption for video cards with 4 gigabytes is 10 gigabytes, for video cards with 6 gigabytes 9 gigabytes, for video cards with 8 gigabytes 8 gigabytes , with 12 gigabytes 8 gigabytes , with 16 gigabytes 8 gigabytes with 24 gigabytes 8 gigabytes .

At a resolution  of 3840x2160  , the consumption of RAM for video cards with 4 gigabytes is 12 gigabytes, for video cards with 6 gigabytes 10 gigabytes, for video cards with 8 gigabytes 8 gigabytes , with 12 gigabytes 10 gigabytes , with 16 gigabytes 8 gigabytes with 24 gigabytes 8 gigabytes .

DX12 RT Ultra+

At a resolution of  1920x1080 ,  the consumption of RAM for video cards with 8 gigabytes is 12 gigabytes , with 12 gigabytes 12 gigabytes , with 16 gigabytes 12 gigabytes, with 24 gigabytes 12 gigabytes .

At a resolution of  2560x1440  , the consumption of RAM for video cards with 8 gigabytes is 13 gigabytes , with 12 gigabytes 12 gigabytes , with 16 gigabytes 12 gigabytes with 24 gigabytes 12 gigabytes .

At a resolution of  3840x2160  , the consumption of RAM for video cards with 8 gigabytes is 15 gigabytes , with 12 gigabytes 13 gigabytes , with 16 gigabytes 12 gigabytes with 24 gigabytes 12 gigabytes .

 
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