Conan Exiles APU Performance Test
Release date : 2016
Genre : Simulation
Developer by: Funcom
Publisher : Funcom
Conan Exiles is a game about Conan the Barbarian, which is an open world survival simulator. The game will be released on PC and consoles, the exact list of which is still unknown. Conan the Barbarian is the hero of the fantasy universe of writer Robert E. Howard. The action, according to the canon, takes place in Hyboria, "where only the strong can escape, while the weak invariably perish." An exile will fall under the control of the player, forced to survive in a harsh and unforgiving world. Among other things, the hero will look for food, hunt animals and birds, grow crops and collect resources.
Items found in the world of Hyboria will be needed when it comes to building shelters. They are also needed to create tools and weapons that are used in battles with monsters. Outcasts controlled by other users are also dangerous for the hero. By uniting in teams, gamers can perform collective tasks and establish settlements.
In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects.
Conan Exiles is supported on Windows 7/8 and Windows 10.
The priority and primary graphics API for Conan Exiles is DirectX 11 .
Conan Exiles is based on the Unreal Engine 4, developed and maintained by Epic Games.
Thanks to his work, each playthrough of the game is unique and inimitable, which increases the replayability of the game. The first game created on the engine - Unreal - appeared in 1998. Since then, various versions of this game engine have been used in over a hundred games, including Deus Ex, Dishonored, Lineage II, Thief: Deadly Shadows, Postal 2, the Brothers in Arms series, Tom Clancy's Splinter Cell, Tom Clancy's Rainbow Six, as well as in the well-known game series Unreal and Unreal Tournament from Epic Games themselves. Being adapted primarily for first-person shooters, the engine was also used to create games of other genres.
Written in the high-level C++ language, Unreal Engine 4 allows you to create games for most operating systems and platforms: Microsoft Windows, Linux, Mac OS and Mac OS X, Xbox, Xbox 360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, Dreamcast and Nintendo GameCube. In December, Mark Rein demonstrated Unreal Engine 3 on the iPod Touch and iPhone 3GS. In March 2010, the engine was demonstrated on the Palm Pre communicator based on the webOS mobile platform.
To simplify porting, the engine uses a modular system of dependent components: supports various rendering systems (Direct3D, OpenGL, Pixomatic; previously supported Glide API, S3 Metal, PowerVR SGL), sound playback (EAX, OpenAL, DirectSound3D; previously supported A3D), voice playback tools text, speech recognition (only for Xbox360, PlayStation 3, Nintendo Wii and Microsoft Windows, also planned for Linux and Mac), modules for networking and support for various input devices.
For online play, Windows Live, Xbox Live, and GameSpy technologies are supported, including up to 64 players (clients) at the same time. Despite the fact that the development tools do not officially include support for a large number of clients on a single server, the engine has been used to create MMORPG games. One of the most famous representatives of the genre, Lineage II, uses the Unreal Engine.
The difference between AMD and Intel solutions is almost imperceptible.
Test configuration | |
test stands |
Intel Core i7-4770K Intel Core i7-5775C Intel Core i7-6700K AMD A10-Series A10-7850K AMD A10-Series A10-7870K 8 Gb DDR3-2666 Kingston HyperX Predator ASUS A88X-PRO Asus Z87-A Asus H97-PLUS Asus H110M-C |
multimedia equipment | Samsung 2333T LS23CMZKFZ |
Software configuration | |
operating system | Windows 10 Pro |
Graphics driver |
Intel Iris and HD Graphics Driver for Windows 15.36.14.64.4080 AMD Radeon Software Crimson Edition Display Driver 17.3.1 |
Monitoring program |
MSI Afterburner 4.2 FRAPS |
Our APUs were tested at 1280x720 resolution with the lowest graphics quality settings allowed by the game.
Testing at low quality settings 1280x720
As we can see, Intel performed quite well this time.
Testing of the video memory consumed by the game was carried out by the MSI Afterburner program. The results were taken on Core i 7 5775C and AMD A10-7870K systems at 1920x1080 resolutions with high quality settings.
Testing at low memory GPU quality settings
At a resolution of 1280x720, the APU's video memory consumption is 1300 MB of video memory.
Loading of processor cores at low quality settings 1280x720 %
When using integrated graphics solutions, the game is capable of supporting up to 8 computational threads.
The test was conducted on the base configurations Core i 7 5775C and AMD A10-7870K with 8 GB DDR3/4 2666 MGz pre-installed memory. The test of RAM on the entire system was carried out without running extraneous applications (browsers, etc.).
Testing system RAM consumption
With a Core i 7 5775C system, Conan Exiles consumes 5.8 gigabytes of RAM. In the presence of a system based on AMD A10-7870K, the RAM consumption of all RAM also amounted to 5.7 gigabytes.