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Dragon Age: Origins (2009) APU Performance Test

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  Dragon Age Origins

Release date : November 3, 2009; GOG - July 14, 2016
Genre : RPG, Third-person, 3D, Party-based, Pausable real-time
Developer : BioWare
Publisher : Electronic Arts

Dragon Age™: Origins You are a Gray Warden, one of the last members of a legendary order. An ancient evil returns, the kingdom is engulfed in civil war, and you are the only one who can unite the scattered lands and destroy the supreme demon once and for all. Explore a huge world, worked out to the smallest detail, make difficult decisions and fight with terrifying opponents.

Forge your past and fight for the future of Thedas as a noble dwarf, an elf from a distant land, an aspiring mage, or your own one-of-a-kind hero. Before you defeat the ancient evil and unite the kingdom, you have to go through a prologue in which you yourself will create the backstory of the hero. Awakening DLC: Amaranthine needs your help again! Become the commander of the Gray Wardens and hit the road. Fight new enemies, learn new spells: do everything to stop the advancing forces of darkness.

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In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects.

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Dragon Age: Origins only runs on Windows XP and Windows Vista/7/8/10. Other operating systems are currently not supported and are unlikely to receive support.

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The primary and primary graphics API for Dragon Age: Origins multiplayer is DirectX 9. 

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The game is based on the Eclipse Engine, a game engine developed by BioWare specifically for internal use. Compared to previous BioWare technologies, the renderer has been rewritten in Eclipse once again - the effects created by the particle system, such as fog, flames, fire, visualizations of the application of various game spells, have been improved. Improved display of water, which is created using shaders.

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New post-effects also appeared: in addition to the bloom filter, motion blur and depth of field of the scene were added - the latter effect allows you to make the object that is in the foreground (for example, one of the characters) be clearly visible, while the back the plan is out of focus. This allows you to focus the player's attention on the character, similar to how it is done in the cinema. In addition, the allowable number of polygons for 3D models of objects and characters has been increased and the resolution of textures has been raised.

The PhysX physics engine is used. Eclipse Engine supports PCs running Windows or Mac OS X and Xbox 360 and PlayStation 3 game consoles.

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The difference between AMD and Intel solutions is almost imperceptible.

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Test configuration
test stands

Intel Core i7-4770K

Intel Core i7-5775C

Intel Core i7-6700K

AMD A10-Series A10-7850K

AMD A10-Series A10-7870K

8 Gb DDR3-2666 Kingston HyperX Predator

ASUS A88X-PRO

Asus Z87-A

Asus H97-PLUS

Asus H110M-C

multimedia equipment Samsung 2333T LS23CMZKFZ
Software configuration
operating system Windows 10 Pro
Graphics driver

Intel Iris and HD Graphics Driver for Windows 15.36.14.64.4080

AMD Radeon Software Crimson Edition Display Driver 16.7.3

Monitoring program

MSI Afterburner 4.2

FRAPS 

 
The configurations were tested with MSI Afterburner. The purpose of the test is to determine how platforms from different manufacturers behave under the same conditions. The average and minimum FPS were taken as the performance indicator. Below is a video of the test segment:
 
      

Our APUs were tested at a resolution  of 1920x1080 with the highest  graphics quality settings allowed by Dragon Age: Origins (2009). 

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Settings

Testing at  high  quality settings 1920x1080 

1920x1080 Hi

With these settings, the older AMD solutions showed an acceptable FPS.

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msi

Testing of the video memory consumed by the game was carried out by the  MSI Afterburner program. The results were taken on  Core i 7 5775C and AMD A10-7870K systems  at  1280x720 and 1920x1080 resolutions  with low quality settings.

Testing at high  memory GPU quality settings

VRAM 

At a resolution of 1920x1080, the APU's video memory consumption is 500-800 MB  of video memory. 

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Loading of processor cores  at high quality settings 1920x1080   

CPU 

When using integrated graphics solutions, the game is capable of supporting up to 8 computational threads. 

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The test was conducted on the base configurations Core i 7 5775C and AMD A10-7870K with 8 GB DDR3/4 2666 MGz pre-installed memory. The test of RAM on the entire system was carried out without running extraneous applications (browsers, etc.).

Testing system RAM consumption  

RAM 

With a Core i 7 5775C system, Dragon Age: Origins (2009)  consumes all 4.3 gigabytes of RAM. In the presence of a system based on AMD A10-7870K,  the RAM consumption of all RAM also amounted to 2.9 gigabytes. 

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 Test score  1 1 1 1 1 1 1 1 1 1 Rating 46% [41 Votes]



Intel score   1 1 1 1 1 1 1 1 1 1 Rating 26% [32 Votes]



AMD Score 1 1 1 1 1 1 1 1 1 1 Rating 82% [31 Votes]