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Witcher 3: Wild Hunt - Blood and Wine APU Performance Test


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Release Date : May 31, 2016
Genre : RPG
Developer : CD Projekt Red
Publisher : Bandai Namco Entertainment

Travel to Toussaint. These places have not seen war, upon arrival you will find an atmosphere of general well-being, where weapons are used only in tournaments, anyway, so they say. But the witcher's heart is not calm, which means that fun gatherings and bloody secrets are waiting for you again, promising another 20 hours of exciting gameplay.


In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects.


Witcher 3: Wild Hunt - Blood and Wine is supported by major Windows operating systems, which include Windows 7 and Windows 8/10. 

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The priority and primary graphics API for The Witcher 3: Wild Hunt - Blood and Wine is DirectX 11


CD Project Red

The Witcher 3: Wild Hunt was developed on the REDengine 3 game engine, which was aimed at current generation consoles and PC. The first part of The Witcher was based on the Aurora Engine technology, a game engine developed by the Canadian company BioWare and first used in the computer role-playing game Neverwinter Nights, which was released on June 18, 2002. 

game 1

Of course, even by the standards of 2007, the Aurora Engine was an outdated graphics technology and it is clear that the new part of the The Witcher 2: Assassins of Kings series needed an updated graphics engine. And they became RED Engine. This engine focuses not only on graphics and physics, but also on building a non-linear quest system, allowing you to make the gameplay even closer to real life. RED Engine supports dynamic shadows, normal mapping and parallax. 

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The first version of the RED Engine in The Witcher 2: Assassins of Kings only supports DirectX 9, which somewhat hampered the game in terms of manufacturability, although it made it inaccessible to previous generation consoles. The new version of the REDengine 2 engine brought  The Witcher 2: Assassins of Kings  to Xbox 360, albeit with a lower level of detail and quality. On PS3, this game never came out, apparently the developers could not adapt to the architecture of the console from Sony.

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In February 2013, CD Projekt RED officially unveiled its new engine, REDengine 3, on which their two new games, Cyberpunk 2077 and the then-unannounced Witcher 3, were created. a story and a system that allows you to feed large-scale open worlds in a streaming manner. The advanced technology of REDengine 3 allows RPGs to compare with top shooters, both in terms of the presentation of the world and the events of a huge scale in which the player participates. 

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The engine was natively compatible with current generation consoles, allowing it to blur the line between pre-rendered CGI movies and real-time graphics, revealing the most believable worlds ever created in a video game. A living ecosystem filled with objects, which are a kind of works of art, allows the player to become part of the environment. The new facial and body animation systems implemented in REDengine 3 provide realistic rendering of emotions, cinematic scenes and character interactions.

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The technology uses HDR rendering with 64-bit depth, which produces the highest image quality with more realistic and reliable lighting without loss of detail. Flexible rendering ready for delayed or advanced rendering has a wide range of cinematic post-effects, including depth of field bokeh, color grading, flares from light sources. The high-quality terrain allows for multiple words of smoothly merging materials and uses tassellation to achieve the maximum amount of detail. The technology also includes seamless linking of animation and physics and a number of other features.

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REDengine 3 uses a new version of the REDkit editor with tools designed specifically for creating RPG games. The editor allows you to create complex, branching quests and distribute them throughout the open world with a simplicity not available in any other editor.



There is no difference in this comparison.


Test configuration
test stands

Intel Core i7-4770K

Intel Core i7-5775C

Intel Core i7-6700K

AMD A10-Series A10-7850K

AMD A10-Series A10-7870K

8 Gb DDR3-2666 Kingston HyperX Predator


Asus Z87-A

Asus H97-PLUS

Asus H110M-C

multimedia equipment Samsung 2333T LS23CMZKFZ
Software configuration
operating system Windows 10 Pro
Graphics driver

Intel Iris and HD Graphics Driver for Windows

AMD Radeon Software Crimson Edition Display Driver 16.7.2

Monitoring program

MSI Afterburner 4.2


The configurations were tested with MSI Afterburner. The purpose of the test is to determine how platforms from different manufacturers behave under the same conditions. The average and minimum FPS were taken as the performance indicator. Below is a video of the test segment:

 Our APUs were tested at 1280x720 resolutions with low and high graphics quality settings for Witcher 3: Wild Hunt - Blood and Wine. 

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Testing at  low  quality settings 1280x720

720 Low 

With these settings, only the latest AMD solutions showed an acceptable FPS. 




Testing of the video memory consumed by the game was carried out by the  MSI Afterburner program. The results were taken on  Core i 7 5775C and AMD A10-7870K systems  at  1280x720 and 1920x1080 resolutions  with low quality settings.

Testing at low  memory GPU quality settings


At low settings, the APU video memory consumption is  1024  MB of video memory. 

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Loading of processor cores  at low quality settings 1280x720  


When using integrated graphics solutions, the game is capable of supporting up to 8 computational threads. 


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The test was conducted on the base configurations Core i 7 5775C and AMD A10-7870K with 8 GB DDR3/4 2666 MGz pre-installed memory. The test of RAM on the entire system was carried out without running extraneous applications (browsers, etc.).

Testing system RAM consumption   


With a Core i 7 5775C system, Witcher 3: Wild Hunt - Blood and Wine  consumes all 4.3 gigabytes of RAM. In the presence of a system based on AMD A10-7870K,  the RAM consumption of all RAM also amounted to 4.4 gigabytes. 


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 Test score  1 1 1 1 1 1 1 1 1 1 Rating 81% [16 Votes]

Intel score   1 1 1 1 1 1 1 1 1 1 Rating 26% [19 Votes]

AMD Score 1 1 1 1 1 1 1 1 1 1 Rating 91% [22 Votes]