BASIC GAME INFORMATION |
Testing old video cards in Atomic Heart was performed to determine performance on these devices. Some players may have older computers or laptops that don’t have new graphics cards and need to know how the game runs on their systems. Additionally, testing older graphics cards can help players understand what upgrade is needed to improve the performance and experience of playing Returnal.
IRON IN TESTS |
The company kindly helped us with all possible support in expanding the test stand for this type of testing GIGABYTE .
THE GRAFICAL PART |
This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.
SUPPORTED OS AND GRAPHICS API |
Atomic Heart supported by Windows 10/11. The game is available for free with a Game Pass subscription and does not need to be purchased at full price.
Priority and main graphics API for Atomic Heart is DX 12.
GAME ENGINE |
Basis for Atomic Heart became the game engine Unreal Engine 4, developed and supported by Epic Games.
Unreal Engine 4 is a powerful game engine developed by Epic Games that is used to create games, virtual reality, animation, architectural renderings, and other types of interactive applications. Here are some of the main features of Unreal Engine 4:
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High-quality graphics: UE4 provides amazing opportunities to create realistic and detailed game worlds. It supports a number of advanced technologies, including dynamic light, global and local illumination, deep shadows, volumetric fog, various types of reflections, realistic water and much more.
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Blueprints: UE4 has a convenient programming system for creating complex game logic. Blueprints is a visual programming language that allows you to create scripts without using code. It can be used to create simple scenarios as well as complex gameplay mechanics.
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Cross-platform: UE4 supports multiple platforms, including Windows, macOS, Linux, iOS, Android, Xbox One, PlayStation 4 and Nintendo Switch. This allows developers to create games for a large number of platforms using a single code base.
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Scalability: UE4 can handle both small and large projects. It provides various tools to optimize the performance of game worlds and reduce CPU and GPU load.
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VR support: UE4 has integrated tools for creating virtual reality. It supports many VR devices and has special tools for developing VR applications.
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Social Tools: UE4 provides tools to create social features in games, such as friend systems, notifications, ratings, achievements and more.
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Free access: UE4 is free to download and use. Epic Games only takes a commission on sales made using UE4, making it accessible to developers of all levels.
FSR |
TEST PART |
Test configuration | |
test stands |
GIGABYTE G1.Sniper Z97 GIGABYTE GA-X99-Gaming 7 WIFI ROG STRIX X370-F GAMING Seasonic PRIME TX-1000 power supply 16 GB DDR3 2133 CL11 16 GB DDR4 3600 CL16 Kingston FURY Renegade |
Multimedia equipment |
Monitor Philips 326M6VJRMB/00 |
Software configuration |
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Operating system | Windows 10 21H2/ Windows 11(Alder Lake) |
Graphics driver |
Nvidia GeForce/ION Driver Release 528.49 WHQL AMD Radeon Adrenalin Edition 23.2.1 |
Monitoring programs |
MSI Afterburner |
Our video cards were tested at different screen sizes of 1920×1080, 2560×1600 with low, medium and epic graphics quality settings. In general, the performance of the release, as well as the graphics, corresponds to the previously merged build.
In the video card test, the default resolution is 1920×1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is carried out on the most powerful CPU in this game and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.
- ATOMIC
When resolved 1920×1080 average FPS of 25 frames showed level video cards Radeon RX 470 or GeForce GTX 1060. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 580 or GeForce GTX 1060. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX Vega 56 or GeForce GTX 1660 Ti.
When resolved 2560×1440 average FPS of 25 frames showed level video cards Radeon RX 470 or GeForce GTX 1060. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 580 or GeForce GTX 1060. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 5700 XT or GeForce GTX 1660 Ti+FSR.
When resolved 3840×2160 average FPS of 25 frames showed level video cards Radeon Vega 56 or GeForce GTX 1070. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 5700 or GeForce GTX 1080.
VIDEO MEMORY CONSUMPTION |
Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920×1080, 2560×1440 and 3840×2160 with various anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the schedule at the request of the reader.
- ATOMIC
GameGPU
When resolved 1920×1080 video memory consumption for video cards with 6-yu gigabytes will be 5gigabyte, 8-yu gigabytes will be 5 gigabyte.
When resolved 2560×1440 video memory consumption for video cards with 6-yu gigabytes will be 5 gigabyte, 8-yu gigabytes will be 6 gigabyte.
When resolved 3840×2160 video memory consumption for video cards with 6-yu gigabytes will be 6 gigabyte, 8-yu gigabytes will be 7 gigabyte.
CPU TEST |
Testing was carried out at a resolution of 1920×1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor test results (by default, the most productive solution from NVIDIA is selected). Testing takes place on the most powerful NVIDIA and AMD video cards and scales to low-end models.
- ATOMIC
When using video cards NVIDIA processors showed an acceptable indicator of at least 25 frames per second Ryzen 3 1200 or Core i 3 2100, and an FPS of at least 60 frames per second will be able to provide solutions at the level Ryzen 5 1600 or Core i 7 2600.
When using video cards AMDprocessors showed an acceptable indicator of at least 25 frames per second Ryzen 3 1200 or Core i 3 2100, and an FPS of at least 60 frames per second will be able to provide solutions at the level Ryzen 5 1400 or Core i 7 2600.
- ATOMIC
GameGPU
The game can load up to 12 streams. The game uses 8 threads as efficiently as possible.
RAM TEST |
The test was carried out on the basic configuration of the Core i 7 5960X with 16GB DDR4 3200 MHz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.
- ATOMIC
GameGPU
When resolved 1920×1080 RAM consumption for video cards with 6-yu gigabytes will be 10 gigabyte, 8-yu gigabytes will be 10 gigabyte.
When resolved 2560×1440 RAM consumption for video cards with 6-yu gigabytes will be 10 gigabyte, 8-yu gigabytes will be 10 gigabyte.
When resolved 3840×2160 RAM consumption for video cards with 6-yu gigabytes will be 12 gigabyte, 8-yu gigabytes will be 10 gigabyte.
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Тeating 1 1 1 1 1 1 1 1 1 1 Rating 89% |
Graphics 1 1 1 1 1 1 1 1 1 1 Rating 89% |
Optimization 1 1 1 1 1 1 1 1 1 1 Rating 88% |