BASIC GAME INFORMATION |
Year of release: 27 Jan. 2023
Genre: Action/Adventure/Horror
developer:Motive
Publishing house: Electronic Arts
The classic sci-fi survival horror returns, immersing yourself in an atmosphere of cosmic horror recreated from the ground up in exquisite detail. The remake’s breathtakingly realistic graphics, eerily atmospheric sound and enhanced gameplay complement the original’s unique spirit. Dead Space.
Isaac Clarke is an ordinary engineer sent to the huge Ishimura spacecraft to carry out repairs. Upon arrival, he learns of a terrible tragedy: the ship’s crew was killed, and his beloved Nicole disappeared somewhere on board.
IRON IN TESTS |
The company kindly helped us with all possible support in expanding the test stand for this type of testing GIGABYTE .
THE GRAFICAL PART |
This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.
SUPPORTED OS AND GRAPHICS API |
Dead Space supported by Windows 10/11.
Priority and main graphics API for Dead Space is DX 12.
Dead Space |
Dead Space It is based on Frostbite Engine 3.5. Frostbite Engine is a game engine developed by EA Digital Illusions CE; used both in its own developments and in projects of other Electronic Arts branches. The first game created using this engine was Battlefield: Bad Company in 2008. The engine was developed to replace the technically outdated Refractor Engine technology that was used in the company’s previous games.
There are many versions of the engine – 1.0, 1.5, 2, 3, 3.5, as well as a special version of the engine for mobile systems – Frostbite Go. An engine is a type of software and is a combination of several components, such as a graphics engine, a sound engine, etc. In the Microsoft Windows operating system, the game engine supports graphics display using DirectX 9, DirectX 10, DirectX 10.1, and starting from 1.5 – and DirectX 11. One of the stated features is optimization for running on multi-core processors.
The technology is capable of handling the destructibility of the landscape and environment. Supports dynamic lighting and shading with the HBAO function, procedural shading, various post-effects (for example, HDR and depth of field), a particle system and texturing techniques such as bump mapping. The maximum location size is limited to 32 × 32 kilometers of displayed area and 4 × 4 kilometers of playable space.
In addition, it is stated that the maximum drawing distance allows you to see the level right up to the horizon. It also has its own sound engine, which does not require the use of specialized tools like EAX.
QUALITY MODES |
Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings.
TEST PART |
Test configuration | |
test stands |
GIGABYTE G1.Sniper Z97 GIGABYTE GA-X99-Gaming 7 WIFI ROG STRIX X370-F GAMING Seasonic PRIME TX-1000 power supply 16 GB DDR3 2133 CL11 16 GB DDR4 3600 CL16 Kingston FURY Renegade |
Multimedia equipment |
Monitor Philips 326M6VJRMB/00 |
Software configuration |
|
Operating system | Windows 10 21H2/ Windows 11(Alder Lake) |
Graphics driver |
Nvidia GeForce/ION Driver Release 528.24 WHQL AMD Radeon Adrenalin Edition 22.12.2 |
Monitoring programs |
MSI Afterburner |
Our video cards were tested at different screen sizes of 1920×1080, 2560×1600 and low, medium and high graphics quality settings.
GPU TEST |
In the video card test, the default resolution is 1920×1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is carried out on the most powerful CPU in this game and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.
- 1.Low
- 2.Medium
- vHigh
Low
When resolved 1920×1080 average FPS of 25 frames showed level video cards Radeon RX 470 or GeForce GTX 1060. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 470 or GeForce GTX 1060. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX Vega 64 or GeForce GTX 1080 .
When resolved 2560×1440average FPS of 25 frames showed level video cards Radeon RX 4700 or GeForce GTX 1060. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 580 or GeForce GTX 1660. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 5700.
average
When resolved 1920×1080 average FPS of 25 frames showed level video cards Radeon RX 470 or GeForce GTX 1060. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 470 or GeForce GTX 1060. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 5700 or GeForce GTX 1070 FSR .
When resolved 2560×1440average FPS of 25 frames showed level video cards Radeon RX 580 or GeForce GTX 1070. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 590 or GeForce GTX 1070. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 5700 FSR .
High
When resolved 1920×1080 average FPS of 25 frames showed level video cards Radeon RX 470 or GeForce GTX 1060. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 580 or GeForce GTX 1060. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 5700 or GeForce GTX 1660 FSR .
When resolved 2560×1440average FPS of 25 frames showed level video cards Radeon RX 590 or GeForce GTX 1070. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX Vega 56 or GeForce GTX 1080. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 5700 FSR .
VIDEO MEMORY CONSUMPTION |
Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920×1080, 2560×1440 and 3840×2160 with various anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the schedule at the request of the reader.
- 1.Low
- 2.Medium
- vHigh
GameGPU
Low
When resolved 1920×1080 video memory consumption for video cards with 6-yu gigabytes will be 5 gigabyte, 8-yu gigabytes will be 6 gigabyte.
When resolved 2560×1440 video memory consumption for video cards with 6-yu gigabytes will be 5 gigabyte, 8-yu gigabytes will be 6 gigabyte.
average
When resolved 1920×1080 video memory consumption for video cards with 6-yu gigabytes will be 5 gigabyte, 8-yu gigabytes will be 6 gigabyte.
When resolved 2560×1440 video memory consumption for video cards with 6-yu gigabytes will be 6 gigabyte, 8-yu gigabytes will be 6 gigabyte.
High
When resolved 1920×1080 video memory consumption for video cards with 6-yu gigabytes will be 5 gigabyte, 8-yu gigabytes will be 6 gigabyte.
When resolved 2560×1440 video memory consumption for video cards with 6-yu gigabytes will be 6 gigabyte, 8-yu gigabytes will be 7 gigabyte.
CPU TEST |
Testing was carried out at a resolution of 1920×1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor test results (by default, the most productive solution from NVIDIA is selected). Testing takes place on the most powerful NVIDIA and AMD video cards and scales to low-end models.
- 1.Low
- 2.Medium
- vHigh
Low
When using video cards NVIDIA processors showed an acceptable indicator of at least 25 frames per second Ryzen 3 1200 or Core i 5 2500, and an FPS of at least 60 frames per second will be able to provide solutions at the level Ryzen 5 1600 or Core i 5 2500 .
When using video cards AMDprocessors showed an acceptable indicator of at least 25 frames per second Ryzen 3 1200 or Core i 5 2500, and an FPS of at least 60 frames per second will be able to provide solutions at the level Ryzen 5 1600 or Core i 5 2500 .
average
When using video cards NVIDIA processors showed an acceptable indicator of at least 25 frames per second Ryzen 3 1200 or Core i 5 2500, and an FPS of at least 60 frames per second will be able to provide solutions at the level Ryzen 5 1600 or Core i 5 2500 .
When using video cards AMDprocessors showed an acceptable indicator of at least 25 frames per second Ryzen 3 1200 or Core i 5 2500, and an FPS of at least 60 frames per second will be able to provide solutions at the level Ryzen 5 1600 or Core i 5 2500 .
High
When using video cards NVIDIA processors showed an acceptable indicator of at least 25 frames per second Ryzen 5 1400 or Core i 5 2500, and an FPS of at least 60 frames per second will be able to provide solutions at the level Ryzen 5 1600 or Core i 5 4670 .
When using video cards AMDprocessors showed an acceptable indicator of at least 25 frames per second Ryzen 3 1400 or Core i 5 2500, and an FPS of at least 60 frames per second will be able to provide solutions at the level Ryzen 5 1600 or Core i 5 4670 .
- vHigh
GameGPU
The game can load up to 16 streams. The game uses 12 threads as efficiently as possible.
RAM TEST |
The test was carried out on the basic configuration of the Core i 7 5960X with 16GB DDR4 3200 MHz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.
- 1.Low
- 2.Medium
- vHigh
GameGPU
Low
When resolved 1920×1080 RAM consumption for video cards with 6-yu gigabytes will be 10 gigabyte, 8-yu gigabytes will be 8 gigabyte.
When resolved 2560×1440 RAM consumption for video cards with 6-yu gigabytes will be 10 gigabyte, 8-yu gigabytes will be 8 gigabyte.
average
When resolved 1920×1080 RAM consumption for video cards with 6-yu gigabytes will be 10 gigabyte, 8-yu gigabytes will be 8 gigabyte.
When resolved 2560×1440 RAM consumption for video cards with 6-yu gigabytes will be 10 gigabyte, 8-yu gigabytes will be 8 gigabyte.
High
When resolved 1920×1080 RAM consumption for video cards with 6-yu gigabytes will be 10 gigabyte, 8-yu gigabytes will be 8 gigabyte.
When resolved 2560×1440 RAM consumption for video cards with 6-yu gigabytes will be 11 gigabyte, 8-yu gigabytes will be 8 gigabyte.
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Тeating 1 1 1 1 1 1 1 1 1 1 Rating 93% |
Graphics 1 1 1 1 1 1 1 1 1 1 Rating 64% |
Optimization 1 1 1 1 1 1 1 1 1 1 Rating 43% |