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3DMark 2001

3DMark2001 has spread over the Internet. Anyone could download the regular version of the test for free from the manufacturer's website.

3D Mark 2001

Released: 2001
Developer: Futuremark Corporation
Platform: PC
Minimum system requirements:
Operating system: Windows® 98/SE/ME/2000/XP
Processor: x86 compatible processor, 500MHz
RAM: 128MB of RAM (256MB recommended)
DIRECT X: DirectX 8.0

Key Features

DirectX 8 support
4 game tests
3 game tests can have different details
One game test requires a 3D accelerator developed for DirectX8 (GeForce3 for example)
DirectX8 feature tests - Vertex Shaders, Pixel Shaders and Point Sprites
DOT3 BbumpMapping
Full-Scene Anti-aliasing
DirectX Texture Compression
More advanced System Info parsing system information
Demo mode
Interactive demo mode (game)

3DMark2001 is the first test in its series where the camera changed its position. You saw a speeding car from behind, as if the camera was mounted above the bumper. Then the camera stood still, and your car sped past it. And then you were already observing from the front bumper of your car, and half of the screen was covered by the wing of the jeep.

3D Mark 2001 Pro



Description Units
3D Mark 2001

car chase

The scene is cut from the Terminator movie. The test uses real physics to make bouncing and spinning wheels real. All non-static objects have dynamic shadows, one-, two-, or three-layer texturing is used, as well as vertex shaders. In high detail, up to 204,128 polygons and up to 36 MB of 32-bit textures are simultaneously displayed on the screen. Compressed textures have four times the resolution.

Frames per second

3D Mark 2001


This scene is very reminiscent of the game Drakan. The test uses global illumination. Character animation is done by morphing using vertex shaders. The test uses dynamic shadows, objects have up to three texture layers. The human objects look very poor compared to the dragon. Depending on the detail, one frame can contain up to 342,347 polygons and up to 28.5 MB of 32-bit textures.

Frames per second
3D Mark 2001


Matrix, matrix and more matrix. The screenshot from this test was the very first one that appeared for 3DMark2001. Guard objects are reminiscent of the enemies in Blood II, meaning they are very simple. The characters use vertex shaders, the movements are created by a special algorithm that uses the CPU and a 3D map. Objects have dynamic shadows. The frame contains up to 93895 polygons and up to 12.2 MB of textures. The usual complexity of the game scene. Frames per second

3D Mark 2001


Very beautiful scene of nature. Previously, this was not possible, but we have entered the twenty-first century. And that's what the GeForce3 is for. This scene has only high detail and uses vertex and pixel shaders, per pixel terrain, environment cubemaps and 4 layer texturing. One frame can contain up to 180,938 polygons and up to 40 MB of 32-bit textures. The test will not work on a video card with incomplete DirectX8 support. That is, GeForce3 is recommended. Frames per second

Theoretical tests

3D Mark 2001


The fill rate is calculated for multitexturing and normal texturing modes. In the first case, 64 textures are applied to one surface at maximum speed in such a way that if the video card can only apply 8 textures in one pass, the test will output 8 objects with 8 textures on each. In the second, one texture is applied to 64 surfaces. Million texels per second

3D Mark 2001

High Polygon Count Tests

The scene is rendered with one or eight lights. The scene has a minimum of textures so as not to run into the fillrate. There are over one million polygons in the scene.

When eight lights are enabled, one is set as global and seven as spot lights.

Thousand polygons per second

3D Mark 2001


Environmental Mapped BumpMapping is not supported by all modern video cards. Even the GeForce2 GTS , which implements EMBM via... sorry, via NSR, can't pass this test. However, both the G400 and KYRO perform well here. This is a qualitative test, but the result is still the notorious FPS.

Frames per second

3D Mark 2001

Dot3 Bump Mapping

A more correct way to display surface relief is Dot3 BM. This is a feature of DirectX7, which is actively used in new games today. Dot3 Bump Mapping is supported by most video cards, so the test, unlike the previous one, will run on any computer. Frames per second

3D Mark 2001

Vertex Shader

This scene clearly demonstrates the use of vertex shaders. With the help of this possibility it is realistic to obtain an infinite number of similar transformations of other objects. In this scene, there are one hundred character models from the "Lobby" test walking around and shooting at each other. Despite such a large number of objects, the scene is rendered quickly and smoothly. Frames per second

3D Mark 2001

Pixel Shader

Pixel shaders are a relatively new word in 3D graphics. Using pixel shaders, you can get a realistic image of relief objects. This test just demonstrates the possibility of creating an image of real sea water. To run this test, you need a graphics card that is fully compatible with DirectX8. Frames per second

3D Mark 2001

Point Samples

Today's video cards mostly support hardware processing of particle systems - Particle Systems. Particle systems are widely used to create smoke effects, explosions, water splashes, and more. This scene illustrates another application of particle systems - the creation of a three-dimensional object. The body of a horse (horse?) contains 500,000 particles of 1 pixel each. The result is the processing speed of a given system. Frames per second

image quality

Unlike previous versions of 3DMark, there are no theoretical tests - filtering, texture mapping, and so on. Picture quality is compared on four screenshots from four game tests. For comparison, there are samples of image quality with and without anti-aliasing enabled.

Comparing pictures is just as inconvenient as in previous versions of 3DMark.

Comparison with samples visually

Demo Mode

3D Mark 2001

This is probably the first demo from MadOnion, which is really nice to watch.

It's nice, because it uses scenes that were not used in the tests. Of course, there is no that attractive girl who walked so beautifully in 3DMark2000, but there are also no mistakes that were in the previous tests.

Honestly, the demo is nice to watch. Beautiful, complex objects, though all sorts of texture effects take up too much time on the screen, but this is so, for clarity.

But what is really a big plus is the ability to see the scene of nature without the support of pixel shaders.

It's really impressive. And let the textures on the stones of the garden hurt the eye, but to see swaying grass, flying butterflies and leaves on the trees is not just pleasant, but even very pleasant.

I will never forget the first time I saw this scene, downloading the test from the network. Resolution 1024x768x32, specific brakes, but you don't notice them. You just see what the MadOnion programmers have been doing all these long months.

The scene from the film "The Matrix" (Lobby) in demo mode is fuller. And all because initially the programmers created it specifically for the demo mode, and then they decided to make an appropriate test.

An interesting moment of the demo: before the scene from the matrix, the program writes a golden phrase: Insert Disk 2. Very funny. And that's true.

As for the music, my subjective opinion is that it was better in 3DMark2000. In the 2001 version of the test, the music is not so strong, although not bad either. Here, two MP3 files set the entire soundtrack - not only the music, but also the shots in the "Matrix" scene.

Perhaps more to be said about the game mode. For the first time in the test, there was an opportunity to also play, looking at performance along the way. In the game mode, the first test scene becomes available to you - racing cars. Of course, the "TOYONION" jeep is not a Porsche, but with four homing missiles.

If you call the new project "Holy Cow!", then the races will be transferred from the ruined city to the green meadow, and instead of robots you will be targeted by fire... flying cows. By the way, in this way you can play demo mode without registering a test.

3D Mark 2001

3D Mark 2001

3D Mark 2001
3D Mark 2001

3D Mark 2001