Drakensang: River of Time – PC performance graphics benchmarks of Graphics Cards

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Year: November 26 2010 city
Genre: RPG / 3D / 3rd Person
Developer: Radon Labs

System requirements for maximum visual quality in Drakensang: River of Time recommended by the gameGPU website:

The minimum

Operating system: Vista®, Windows 7
Processor: Core 2 Duo E6400 2.13 GHz or AMD Athlon 64 X2 4800 2.4 GHz above  
RAM: 2 GB 
Video card: DirectX®9 compatible video adapter with 512 MBRAM Radeon HD 3850 or GS GeForce 8800 above
DirectX:
DirectX®9
Winchester:
7 GB free space

Effective

Operating system: Vista®, Windows 7
Processor: Core 2 Duo E6550
2.33 GHz or AMD Athlon 64 X2 5200 2.6 GHz above 
Memory:
3 GB
Video card:
DirectX®9 compatible video adapter with 512 MB RAM Radeon HD 4830 or GeForce GT 9600 above
DirectX:
DirectX®9
Winchester:
7 GB free space

Optimal

Operating system: Vista®, Windows 7
Processor: Core 2 Duo E6850 3.0 GHz or AMD Athlon 64 X2 6400 3.2 GHz above 
RAM: 3 GB 
Video card: DirectX®9 compatible video adapter with 512 MB RAM Radeon HD 4770 or GeForce 8800 GTX above 
DirectX:
DirectX®9
Winchester:
7 GB free space


Review: Playability

The magical world of Aventuria is on the verge of a bloody civil war. A conspiracy is brewing in the Empire, in which influential nobles, knights and powerful magicians are involved. The Empire will be under attack if there is no one to challenge them. A new exciting journey through the magical world of Aventuria. The action will take place twenty-three years before the events that took place in the first part of the fantasy gaming saga Drakensang: The Dark Eye, based on the popular German board game.

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Fans of role-playing games in the fantasy style will find a huge fairy-tale world open to exploration, meetings with both familiar characters and new heroes and villains, incredible adventures and secrets, bloody battles with a variety of opponents. Thanks to the functional character editor, the player will create a unique hero, while the role-playing system will offer more than twenty unique character classes and a huge selection of specializations.

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 Wide possibilities for the characters to interact with each other will allow you to turn a group of the hero’s associates into a well-coordinated fighting team, while it is necessary to qualitatively balance all the skills of the characters used. As events unfold, the player will face many unexpected plot twists, his actions and decisions will affect the course of the history of all Aventuria, so you need to be careful with your actions and statements.

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We invite you to evaluate part of the game walkthrough of Drakensang: River of Time, where you can see for yourself the quality of this product:

Gothic this time left its canons and grew into a new genre called “Arcania”. Two Worlds 2 also somewhat retreated into itself and works for fans of its series, and Dragon Age 2 will be released only next year. So everyone who misses “pure-blooded” RPGs can safely start playing Drakensang: River of Time.


 Review: Graphics

Drakensang: River of Time, even despite its not the most technologically advanced filling, has a very nice visual design. The locations are varied and colorful, the characters are well detailed and animated, but, of course, the game is still far from the level of Dragon Age: Origins.

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The game is based on the Nebula Device graphics engine. Back in 2002, at the beginning of the creation of the computer game “Project Nomads,” the developers of Radon Labs were faced with a choice: license third-party technology for the game, or create their own. Subsequently, it was decided to develop our own game engine from scratch specifically for the game. As a distribution route, the company chose the free MIT license, which gives game developers on this engine the right to freely use the technology in their projects and independently modify game files.

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When developing the Nebula Device, the main focus was on optimal performance with large open spaces, sky rendering effects and long draw distances. Now the Nebula Device is not only used in all Radon Labs games, but also in numerous third-party developments.

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The engine is written in the C++ programming language and supports several scripting languages ​​such as Tcl, Lua, Python, Ruby, Java and the .NET Framework. It is possible to connect another scripting language using plug-ins. The rendering engine operates in two modes (DirectX and OpenGL), which ensures cross-platform compatibility.
Linux, Mac OS X, IRIX and Microsoft Windows operating systems are supported, as well as the Xbox game console.

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Graphic formats supported for textures are DDS, BMP, JPEG, GIF, TIFF, PNG and some others. The openness of graphics formats gives some creative freedom to enthusiasts developing modifications for games based on the Nebula Device engine. Supported 3D model formats are NVX, NXNUMXD and OBJ. Nebula Device also allows you to use shader effects, skeletal animation, particle systems, dynamic shadows and post-effects. The SDK also includes additional utilities, such as the program for controlling light sources “Light Control Tool”; The source code archive can also be downloaded separately.

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Criticism was leveled at the insufficient amount of documentation for this engine, as well as the lack of a built-in physics engine (as a result, the developer must integrate it into the project himself). Three generations of the game engine are available for free download.


Review: Resource-intensive game

For Drakensang: River of Time you will need a Core 2 Duo E6550 2.33 GHz or AMD Athlon 64 X2 5200 2.6 GHz processor and 3 GB of RAM. The game is a little unoptimized in terms of CPU resource allocation, but this does not affect the overall gameplay in any way, since it provided a drawdown of at least 40 frames…

Hardware configuration

Processors

Intel Core 2 Quad Q9550@ 4.25 GHz cache L2 12 MB

Intel® Core™ [email protected] GHz cache L3 8 MB

Intel® Core™ [email protected] GHz cache L3 8 MB

motherboards

Maximus II Formula socket LGA775  product provided by Asus

MSI X58 Pro socket LGA1366 product provided by the company MSI

MSI P55-GD55 socket LGA1156 product provided by the company MSI

Memory

GOODRAM PLAY 1600MHz (8-8-8-24) product provided by the company GOODRAM

GOODRAM Pro 2000MHz (8-8-8-29) product provided by the company GOODRAM

Video Cards

GeForce 8800 GTS 640 MB
GeForce 8800 GS 386 MB
EN 8800GT 512 mb product provided by Asus
GeForce 8800 GTS 512 MB
GeForce 8800 GTX 768 MB
EN 8800ULTRA 768 mb product provided by the company Asus
GeForce 9600 GSO 768 MB
GeForce 9600 GSO (G94) 512 MB
GeForce 9600 GT 512 MB
GeForce 9800 GT 512 MB
GeForce 9800 GTX 512 MB
GeForce GT 220 1024 MB
GeForce GTS 250 1024 MB
GeForce GTX 260 896 MB
GeForce GTX 260 core 216
GeForce GTX 280 1024 MB
GeForce GTX 275 896 MB
GeForce GTX 285 1024 MB
GeForce GT 430 1024 MB
GeForce GTX 460 768 MB
GeForce GTX 460 1024 MB
GeForce GTX 465 1024 MB
Zotac GeForce GTX 470 1280 MB 
product provided by the company Zotac
Zotac GeForce GTX 480 1536 MB
product provided by the company Zotac
Radeon HD 2900 GT 512 MB
Radeon HD 2900 PRO 512 MB
Radeon HD 2900 XT 1024 MB
Radeon HD 3690 512 MB
Radeon HD 3850 512 MB
Radeon HD 3870 512 MB
Radeon HD 4450 512 MB
Radeon HD 4470 512 MB
Radeon HD 4550 512 MB
Radeon HD 4650 512 MB
Radeon HD 4670 512 MB
Radeon HD 4750 512 MB
EAH 4770 512 mb product provided by the company Asus
Radeon HD 4830 512 MB
Radeon HD 4850 1024 MB
MSI Radeon HD 4870 512 MB product provided by the company MSI
Radeon HD 4890 1024 MB
Radeon HD 5570 1024 MB 
product provided by the company XFX
EAH 5670 1024 mb product provided by the company Asus
EAH 5750 FORMULA 1024 mb product provided by the company Asus
MSI Radeon HD 5770 HAWK 1024 MB
product provided by the company MSI
Radeon HD 5830 1024 MB
Radeon HD 5850 1024 MB
Radeon HD 5870 1024 MB
Radeon HD 6850 1024 MB
Radeon HD 6870 1024 MB

Hard disks

3×2 RAID0 Western Digital Caivar WD2500GL 250 GB, 7200 rpm, SATA 3 Gbit/s

Power Supplies

FSP GROUP EVEREST 800W

2xSeaSonic S12D 850 Silver 850W product provided by the company SeaSonic

System software and drivers 

Operating system

Microsoft Windows 7 Ultimate Edition x64

DirectX

DirectX 11

Platform Driver

Intel INF Chipset Update Utility 9.1.0.1012

Graphics driver

Nvidia GeForce/ION Driver Release 260.99

AMD Catalyst 10.10

 The game is extremely unoptimized in terms of consumption of CPU resources, so we performed the test in a place where the influence of the processor is minimal and video cards are given 100%. This time the minimum FPS had to be lowered in tests… Less productive video cards to the level GeForce GTS 250 and Radeon HD 4830 tested based on the Core 2 Quad Q9550 processor, and more productive ones based on Core™ i7 processors.

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Our video cards are tested generally in all different screen sizes, and you can evaluate how your video card behaves relative to other modern solutions in almost all different gaming screen sizes.

Testing at maximum quality settings 1024×768

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At a resolution of 1024×768, the game Drakensang: River of Time will require video cards of the Radeon HD 3850 or GeForce 8800 GS level and higher.

 Testing at maximum quality settings 1280×1024

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At a higher and more comfortable resolution of 1280×1024, the game will require video cards starting from the Radeon HD 4830 or GeForce 9600 GT level and higher.

Testing at maximum quality settings 1680×1050

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With a resolution of 1680×1050, the required minimum will consist of video cards of the Radeon HD 4750 or GeForce 8800 GT level.

Testing at maximum quality settings 1920×1080

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And finally, with an HD resolution of 1920×1080, players will need to acquire video cards of the Radeon HD 4770 or GeForce 8800 GTX level. Based on the purchase of video cards specifically for this game, then currently the Radeon HD 5750 or GeForce GTS 250 look most preferable.

Conclusion: Drakensang: The Dark Eye is an exemplary example of the treatment of an RPG classic from Germany. The performance of the configurations in the game is tolerable, but the lack of optimization in terms of CPU resource allocation is somewhat disappointing, although this does not in any way affect the loss of performance, nor, in principle, does it affect the gameplay itself.

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