BASIC GAME INFORMATION |
Year of construction: 25 Feb. 2022
Genre: Action/RPG
developer: FromSoftware Inc.
Publishing house: FromSoftware Inc., BANDAI NAMCO Entertainment
Elden Ring is a fantasy action RPG adventure set in a world created by the famous Hidetaka Miyazaki, known for his work on the Dark Souls games. Famous writer George R.R. Martin (A Song of Ice and Fire) also contributed to the project.
THE GRAFICAL PART |
This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.
SUPPORTED OS AND GRAPHICS API |
Elden Ring supported by Windows 10/11.
Priority and main graphics API for Elden Ring is DX12.
GAME ENGINE |
The game is based on the PhyreEngine graphics engine. The PhyreEngine graphics engine was originally intended primarily for use on the PlayStation 3, as well as for IBM PC-compatible personal computers running Microsoft Windows and Linux operating systems. Support for PlayStation Portable was added in March 2010, followed by PlayStation Vita in March 2011.
PhyreEngine uses the Direct3D or OpenGL application programming interface when using Microsoft Windows and the PS3 LibGCM library from the PlayStation 3 operating system when using it. The engine uses sophisticated parallel processing techniques to optimize for the Cell processor and its SPUs, but the engine can be ported to other multi-threaded architectures. PhyreEngine provides fully functional source code “game templates” that support the Havok, PhysX, and Bullet Physics Library physics engines. Another feature of the engine is support for deferred lighting and shading techniques.
“PhyreEngine” is a free and open source engine, which allows it to be used not only on Sony consoles, but also on other platforms, such as PC and theoretically even Xbox 360. However, initially “PhyreEngine” is focused specifically on the PlayStation 3: it is tailored for specifically its architectural features and reveals the full functionality and performance on it.
Starting with version 2.40, released in March 2009, and continuing through versions 2.50 and 2.60, an entirely new vegetation rendering system was added to PhyreEngine. It provides tools and technologies for rendering highly realistic trees, forests and grass. A special Level of Detail module has been developed for trees, which can gradually reduce the quality of trees by removing individual branches, leaves, and ultimately turning the tree into a two-dimensional texture.
Version 3.0 has received many improvements and innovations. A new asset pipeline has been introduced, combining improved versions of existing proven exporters with a powerful new processing tool designed to generate optimized assets for specific platforms. The level editor was rewritten, which allowed us to apply a data-driven approach to authoring games using PhyreEngine. The next innovation was an improved API, providing new functionality for game entities, scripts, integrated physics and navigation components.
PhyreEngine contains tools for integration with other software. It supports the connection of technologies from Havok, nVidia PhysX and Scaleform.
SETTINGS |
Elden Ring has a wide range of graphic settings.
Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings.
QUALITY MODES |
TECHNOLOGIES |
Graphics in Elden Ring It’s pretty good, but the game image doesn’t look like a real next-gen:
Well, then we will move directly to gaming tests and determine what impact this game has on modern computer hardware.
TEST PART |
Test configuration | |
test stands |
GIGABYTE G1.Sniper Z97 GIGABYTE GA-X99-Gaming 7 WIFI GIGABYTE GA-AX370-Gaming 5 GIGABYTE X570 AORUS MASTER MSI MPG Z490 GAMING CARBON WIFI MSI MPG Z590 GAMING CARBON WIFI Asus Rog Maximus Z690 Hero |
Multimedia equipment |
Seasonic PRIME TX-1000 power supply 32 GB DDR4 3200 CL15 ZEN1 32 GB DDR4 3600 CL16 ZEN2 32 GB DDR4 4000 CL18 ZEN3 32 GB DDR4 4400 CL18 Comet Lake 32 GB DDR4 3600 CL16 Rocket Lake 32 GB DDR5 5600 CL42 Alder Lake |
Software configuration |
|
Operating system | Windows 10 21H2/ Windows 11(Alder Lake) |
Graphics driver |
Nvidia GeForce/ION Driver Release 511.79 WHQL AMD Radeon Adrenalin Edition 22.2.3 |
Monitoring programs |
MSI Afterburner |
Our video cards were tested at different screen sizes of 1920×1080, 2560×1600 and 3840×2160 maximum graphics quality settings.
NVIDIA GeForce RTX and GTX video cards are provided by LLC Business Development Center.
GPU TEST |
In the video card test, the default resolution is 1920×1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is carried out on the most powerful CPU in this game and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.
- Max+RT
- Very high
When resolved 1920×1080 an average FPS of 25 frames was shown by video cards of the Radeon RX Vega 56 or GeForce GTX 1070 level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX Vega 56 or GeForce GTX 1070. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX Vega 64 or GeForce GTX 1070.
When resolved 2560×1440 an average FPS of 25 frames was shown by video cards of the Radeon RX Vega 56 or GeForce GTX 1070 level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX Vega 56 or GeForce GTX 1070. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 6600 or GeForce RTX 2060s.
When resolved 3840×2160 an average FPS of 25 frames was shown by video cards of the Radeon RX Vega 56 or GeForce GTX 1070 level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX Vega 56 or GeForce GTX 1070. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 6800 XT or GeForce RTX 3070 Ti.
VIDEO MEMORY CONSUMPTION |
Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920×1080, 2560×1440 and 3840×2160 with various anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the schedule at the request of the reader.
- Very high
GameGPU
When resolved 1920×1080 video memory consumption of video cards from 8 gigabytes to 3 gigabytes, with 12 gigabytes 3 gigabyte, with 16 gigabytes 4 gigabyte.
When resolved 2560×1440 video memory consumption of video cards from 8 gigabytes to 4 gigabytes, with 12 gigabytes 4 gigabyte, with 16 gigabytes 4 gigabyte.
When resolved 3840×2160 video memory consumption of video cards from 8 gigabytes to 5 gigabytes, with 12 gigabytes 5 gigabyte, with 16 gigabytes 5 gigabyte.
CPU TEST |
Testing was carried out at a resolution of 1920×1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor test results (by default, the most productive solution from NVIDIA is selected). Testing takes place on the most powerful NVIDIA and AMD video cards and scales to low-end models.
- Max+RT
- Very high
When using video cards NVIDIA processors showed an acceptable indicator of at least 25 frames per second Ryzen 5 1400 or Core i 7 4770, and an FPS of at least 60 frames per second will be able to provide solutions at the level Ryzen 3 3100 or Core i 3 10100.
When using video cards AMD acceptable figure is not less than 25 frames per second showed processors Ryzen 5 1400 or Core i 7 4770 0, and FPS not lower than 60 frames per second will be able to provide level solutions Ryzen 3 3100 or Core i 3 10100.
- Very high
GameGPU
The game can load up to 12 streams. The game uses 8 threads as efficiently as possible.
RAM TEST |
The test was carried out on the basic configuration of Core i 9 12900K with 32 GB DDR5 5400 MHz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.
- Very high
GameGPU
When resolved 1920×1080 RAM consumption for video cards from 8 gigabytes to 10 gigabytes , with 12 gigabytes 11 gigabyte , with 16 gigabytes 11 gigabyte.
When resolved 2560×1440 RAM consumption for video cards from 8 gigabytes to 10 gigabytes , with 12 gigabytes 11 gigabyte , with 16 gigabytes 11 gigabyte.
When resolved 3840×2160 RAM consumption for video cards from 8 gigabytes to 10 gigabytes , with 12 gigabytes 11 gigabyte , with 16 gigabytes 11 gigabyte .
IRON SPONSORS |
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Тeating 1 1 1 1 1 1 1 1 1 1 Rating 60% |
Graphics 1 1 1 1 1 1 1 1 1 1 Rating 41% |
Optimization 1 1 1 1 1 1 1 1 1 1 Rating 38% |