BASIC GAME INFORMATION |
Year of construction: 03 November 2022
Genre:Demo
developer: unity
Enemies is the award-winning latest project from the Unity demo team. It showcases Unity’s 2022 high-quality visual effects capabilities, including the latest High Definition Rendering Pipeline (HDRP) enhancements, a new high-performance Adaptive Probe Volume lighting system, an all-new strand-based hair solution, and an enhanced Digital Human toolkit.
NEW IN TESTS – GEFORCE RTX 4090 / Core i9 13900KF |
Now participating in our test ASUS TUF Gaming GeForce RTX 4090 OC Edition, kindly provided to us by the company ARTLINE. This video card is based on the Ada Lovelace architecture, operates at a frequency of 2600 MHz, has 16384 stream processors and 24 gigabytes of video memory.
Also participates in our test Intel Core i9-13900KF, kindly provided to us by the company ARTLINE. Currently the top gaming processor in the Intel line.
Now participating in our test Palit Gamerock GEFORCE RTX 4090 24 GB, kindly provided to us by the company Telemart. This video card is based on the Ada Lovelace architecture, operates at a frequency of 2500 MHz, has 16384 stream processors and 24 gigabytes of video memory.
THE GRAFICAL PART |
This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.
SUPPORTED OS AND GRAPHICS API |
Enemies Demo supported by Windows 10/11.
Priority and main graphics API for Enemies Demo is DirectX 12. Download demo.
GAME ENGINE |
Enemies Demo runs on the Unity game engine. Unity is a tool for developing 3D and 4D applications and games that runs on the Windows and OS X operating systems. Applications created using Unity run on the Windows, OS X, Windows Phone, Android, Apple iOS, Linux operating systems, as well as game consoles Wii, PlayStation 360, PlayStation XNUMX, Xbox XNUMX, Xbox One. It is possible to create applications to run in browsers using a special Unity plug-in (Unity Web Player), as well as using the implementation of WebGL technology. Previously, there was experimental support for implementing projects within the Adobe Flash Player module, but later the Unity development team made the difficult decision to abandon this.
Applications built with Unity support DirectX and OpenGL. The engine is actively used by both large developers (Blizzard, EA, QuartSoft, Ubisoft) and developers of Indie games (for example, the remake of Mor. Utopia (Pathologic), Kerbal Space Program, Slender: The Eight Pages, Slender: The Arrival, Surgeon Simulator 2013, Baeklyse Apps: Guess the actor, etc.) due to the availability of a free version, user-friendly interface and ease of working with the engine.
A project in Unity is divided into scenes (levels) – separate files containing their own game worlds with their own set of objects, scenarios, and settings. Scenes can contain both actual objects (models) and empty game objects – objects that do not have a model (“dummy”). Objects, in turn, contain sets of components with which scripts interact. Objects also have a name (in Unity, two or more objects with the same names are allowed), there may be a tag (label) and a layer on which it should be displayed. So, any object on the stage must have a Transform component – it stores the coordinates of the location, rotation and size of the object along all three axes. Objects with visible geometry also have a Mesh Renderer component by default, which makes the object model visible.
In addition to the free one, there are four builds – standard Unity, Unity iOS Pro (for developing games for iOS), Android Pro and a team license. They differ in cost and functionality. The free version has some restrictions, but the ability to distribute games is available, provided that the annual income from the game does not exceed $100. With the release of Unity 000, many of the restrictions of the Free version were removed, but the annual income from the game should still not exceed $5.
SETTINGS |
Enemies Demo has a wide range of settings, but it does not work correctly on Radeon cards, so for testing AMD cards, the graphics configuration settings were substituted after NVIDIA video cards.
Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings.
QUALITY MODES |
TECHNOLOGIES |
Graphics in the demo Enemies Simply gorgeous, no doubt about it. The demo shows the capabilities of the next generation human engine, an improved 4D pipeline, a GPU skin attachment system that allows for high-density meshes, more realistic eyes, a new skin shader and tension technology for simulating blood flow and wrinkle maps.
Well, then we will move directly to gaming tests and determine what impact this game has on modern computer hardware.
TEST PART |
Test configuration | |
test stands |
MSI MPG Z490 GAMING CARBON WIFI |
Multimedia equipment |
Water cooling system ROG RYUJIN II 360 Seasonic PRIME TX-1000 power supply 32 GB DDR4 4000 CL18 Comet Lake 32 GB DDR4 3600 CL16 Rocket Lake |
Software configuration |
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Operating system | Windows 10 21H2/ Windows 11(Alder Lake) |
Graphics driver |
Nvidia GeForce/ION Driver Release 526.47 WHQL AMD Radeon Adrenalin Edition 22.10.3 |
Monitoring programs |
MSI Afterburner |
Our video cards were tested at different screen sizes: 1920×1080, 2560×1600, 3840×2160 ultra graphics quality settings.
The processor test was not carried out, because there is absolutely no point in it – everything depends on the GPU. Alas, the FSR technology did not work on AMD even with the substitution of the config, so these are the results (and it may have worked with it, but since the graphical menu does not work on AMD cards, who knows..). And yes, low FPS at 1920×1080 with DLSS is not a glitch!
The motherboard was used to test the AM5 platform ROG CROSSHAIR X670E GENE and water cooling system ROG RYUJIN II 360.
Motherboard ROG CROSSHAIR X670E GENE , made in the mATX form factor, allows you to realize the capabilities of the ROG series in compact gaming systems. With a powerful power supply and cooling heatsinks, it can unleash the full potential of AMD Ryzen 7000 series processors. DIY enthusiasts will also appreciate support for modern components and standards, including PCIe 5.0, DDR5 memory, Wi-Fi 6E and USB4 interfaces.
Sistema zhidkostnogo okhlajdeniya ROG RYUJIN II 360 with 3,5″ LCD display, in-pump fan and three 120mm Noctua iPPC 2000 radiator fans and seventh generation Asetek pump.
GPU TEST |
In the video card test, the default resolution is 1920×1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is carried out on the most powerful CPU in this game and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.
If you are interested in purchasing video cards from our testing, you can follow the link in its title in the modular chart and select the required model.
- Ultra +
When resolved 1920×1080 average FPS of 25 frames showed level video cards Radeon RX 6700 XT or GeForce RTX 3060 Ti. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6900 XT or GeForceRTX 4080.
When resolved 2560×1440 average FPS of 25 frames showed level video cards Radeon RX 6800 XT or GeForce RTX 3080 Ti. Minimum FPS of at least 25 frames can be provided by video cards of the level GeForce RTX 4090.
When resolved 3840×2160 average FPS of 25 frames showed level video cards GeForceRTX 4090. Minimum FPS of at least 25 frames can be provided by video cards of the level GeForce RTX 4090 DLSS.
VIDEO MEMORY CONSUMPTION |
Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920×1080, 2560×1440 and 3840×2160 with various anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the schedule at the request of the reader.
- Ultra +
GameGPU
When resolved 1920×1080 video memory consumption of video cards from 8 gigabytes to 6 gigabytes, with 12 gigabytes 7 gigabyte, with 16 gigabytes 7 gigabyte with 24 gigabytes 7 gigabyte .
When resolved 2560×1440 video memory consumption of video cards from 8 gigabytes to 7 gigabytes, with 12 gigabytes 8 gigabyte, with 16 gigabytes 8 gigabyte with 24 gigabytes 8 gigabyte .
When resolved 3840×2160 video memory consumption of video cards from 8 gigabytes to 8 gigabytes, with 12 gigabytes 8 gigabyte, with 16 gigabytes 9gigabyte with 24 gigabytes 9 gigabyte .
RAM TEST |
The test was carried out on the basic configuration of Core i 9 12900K with 32 GB DDR5 5400 MHz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.
- Ultra +
GameGPU
When resolved 1920×1080 RAM consumption for video cards from 8 gigabytes to 8 gigabytes, with 12 gigabytes 7 gigabyte, with 16 gigabytes 8 gigabyte, with 24 gigabytes 9 gigabyte .
When resolved 2560×1440 RAM consumption for video cards from 8 gigabytes to 8 gigabytes, with 12 gigabytes 7 gigabyte, with 16 gigabytes 9 gigabyte with 24 gigabytes 9 gigabyte .
When resolved 3840×2160 RAM consumption for video cards from 8 gigabytes to 9 gigabytes, with 12 gigabytes 7 gigabyte, with 16 gigabytes 10 gigabyte with 24 gigabytes 10 gigabyte .
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Тeating 1 1 1 1 1 1 1 1 1 1 Rating 92% |
Graphics 1 1 1 1 1 1 1 1 1 1 Rating 84% |
Optimization 1 1 1 1 1 1 1 1 1 1 Rating 27% |