BASIC GAME INFORMATION |
Release date: January 24, 2023
Genre: Action, Adventure games, Role-playing games
developer: Luminous Productions
Publishing house: Square Enix
If the world is on the verge of destruction, urgent action must be taken. Some will become heroes, some will use the help of magical creatures, but our heroine of today’s adventure is full of hatred for her enemies. They destroyed most of her people and now she lives with revenge and the desire for the total destruction of these creatures.
IRON IN TESTS |
The company kindly helped us with all possible support in expanding the test stand for this type of testing GIGABYTE .
THE GRAFICAL PART |
This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.
SUPPORTED OS AND GRAPHICS API |
Forspoken supported Windows 10/11.
The priority and main graphics API for Forspoken is DX 12.
GAME ENGINE |
Luminous Engine is a game engine developed by the Japanese company Square Enix for internal use. The engine was created as a cross-platform one – compatible with IBM PC-compatible computers running Microsoft Windows and game consoles. Announced in 2010, the Luminous Engine replaced the studio’s previous internal engines, including Crystal Tools, which had become outdated by the time Final Fantasy XIII-2 was developed, and the company feared that its continued use would complicate the expected transition to the eighth generation of gaming systems. The new engine was supposed to significantly increase the efficiency and speed of developing computer games of various genres.
The only game released using the Luminous Engine was Final Fantasy XV. The company has also released tech demos showing off the engine’s capabilities – Agni’s Philosophy in 2012 and Witch Chapter 0 in 2015. In 2018, Square Enix established an internal studio, Luminous Productions, specifically to develop AAA games using the Luminous Engine.
One of the main priorities when developing Luminous Studio was multiplatform (cross-platform), as a result of which the engine supports any platform that has programmable shaders.
Luminous Studio supports many features for editing and processing game content and assets: visual editing, real-time editing, collaborative parallel editing, automatic assembly and testing of objects, asset management system, task management, etc.
Graphics engine
The graphics engine used in the PC version of Luminous Studio has native support for Direct3D 11, including tessellation. In addition, many other technologies are supported, including various ones, including diffuse, real-time reflections, refraction and ray distortion. It is stated that the graphics engine will feature “strikingly realistic visual fidelity.”
Animation engine
The Luminous Studio development team pays great attention to character animation. They believe that animation is one of the most important components of creating photorealistic graphics, and unnatural animation stands out noticeably and disrupts photorealism. Particular attention is paid to procedural animation, in particular to such methods as inverse kinematics for the whole body, etc.
Luminous Studio will use a combination of pre-recorded motion capture animation along with procedurally generated animation. A special database contains many pre-recorded animations for many movements and actions (for example, walking or swinging a sword). When creating a character animation, the most relevant animation entries are retrieved from the database and adjusted based on the character’s current conditions and/or environment. The developers gave several examples, the first describes the imposition of a procedural approach on a recorded walking animation in the case of a character walking on an uneven surface. In the following example, the animation engine could change a pre-recorded sword swinging animation depending on how heavy the sword is, or combine the walking and sword swinging animations as the character swings it in motion.
Physics engine
The physics engine included in Luminous Studio supports the simulation of tissues and liquids.
Game AI
Engine developers pay great attention to gaming artificial intelligence. According to Luminous Studio’s lead developer and game AI researcher Yoichiro Miyake, previous AI engines are based on reactive loops, while here the developers want to implement a new scalable AI that can recognize game scenes. Miyake gave an example in which the level editor communicates with the AI, and the latter can recognize its terrain and structures, intelligently using them when fighting a human player. If these algorithms can be implemented, then such AI will become universal, suitable for games of many genres. According to Miyake, the developers are striving to create an AI that will be closely connected with other subsystems of the engine, and not placed in a separate independent module. Also an important priority is the creation of scalable AI that can be used both in casual games for low-power portable consoles and in “big” games for the next generation of consoles.
QUALITY MODES |
Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings.
TEST PART |
Test configuration | |
test stands |
GIGABYTE G1.Sniper Z97 GIGABYTE GA-X99-Gaming 7 WIFI ROG STRIX X370-F GAMING Seasonic PRIME TX-1000 power supply 16 GB DDR3 2133 CL11 16 GB DDR4 3600 CL16 Kingston FURY Renegade |
Multimedia equipment |
Monitor Philips 326M6VJRMB/00 |
Software configuration |
|
Operating system | Windows 10 21H2/ Windows 11(Alder Lake) |
Graphics driver |
Nvidia GeForce/ION Driver Release 528.02 WHQL AMD Radeon Adrenalin Edition 22.12.2 |
Monitoring programs |
MSI Afterburner |
Our video cards were tested at different screen sizes of 1920×1080, 2560×1600 and low, medium and high graphics quality settings. Video card family Radeon RX 4XX/Radeon RX 5XX is not supported by the game.
GPU TEST |
In the video card test, the default resolution is 1920×1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is carried out on the most powerful CPU in this game and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.
- 1.Low
- 2.Medium
- vHigh
Low
When resolved 1920×1080 average FPS of 25 frames showed level video cards Radeon RX 5500 XT or GeForce GTX 1060. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 5500 XT or GeForce GTX 1060. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 5700 XT or GeForce GTX 1080 FSR.
When resolved 2560×1440average FPS of 25 frames showed level video cards Radeon RX 5500XT FSR or GeForce GTX 1660. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 5500XT FSR or GeForce GTX 1660 FSR. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 5700 XT FSR.
average
When resolved 1920×1080 average FPS of 25 frames showed level video cards Radeon RX 5500 XT or GeForce GTX 1060 FSR. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 5500XT FSR or GeForce GTX 1660. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 5700 XT FSR.
When resolved 2560×1440average FPS of 25 frames showed level video cards Radeon RX Vega 64 or GeForce GTX 1660 Ti FSR. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 5700 or GeForce GTX 1080.
High
When resolved 1920×1080 average FPS of 25 frames showed level video cards Radeon RX 5500XT FSR or GeForce GTX 1660 Ti. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 5600 XT or GeForce GTX 1070. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 5700 XT FSR.
When resolved 2560×1440average FPS of 25 frames showed level video cards Radeon RX Vega 64 or GeForce GTX 1660 Ti FSR. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 5700 XT or GeForce GTX 1070 FSR.
VIDEO MEMORY CONSUMPTION |
Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920×1080, 2560×1440 and 3840×2160 with various anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the schedule at the request of the reader.
- 1.Low
- 2.Medium
- vHigh
GameGPU
Low
When resolved 1920×1080 video memory consumption for video cards with 6-yu gigabytes will be 6 gigabyte, 8-yu gigabytes will be 7 gigabyte.
When resolved 2560×1440 video memory consumption for video cards with 6-yu gigabytes will be 6 gigabyte, 8-yu gigabytes will be 7 gigabyte.
average
When resolved 1920×1080 video memory consumption for video cards with 6-yu gigabytes will be 6 gigabyte, 8-yu gigabytes will be 7 gigabyte.
When resolved 2560×1440 video memory consumption for video cards with 6-yu gigabytes will be 6 gigabyte, 8-yu gigabytes will be 7 gigabyte.
High
When resolved 1920×1080 video memory consumption for video cards with 6-yu gigabytes will be 6 gigabyte, 8-yu gigabytes will be 7 gigabyte.
When resolved 2560×1440 video memory consumption for video cards with 6-yu gigabytes will be 6 gigabyte, 8-yu gigabytes will be 8 gigabyte.
CPU TEST |
Testing was carried out at a resolution of 1920×1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor test results (by default, the most productive solution from NVIDIA is selected). Testing takes place on the most powerful NVIDIA and AMD video cards and scales to low-end models.
- 1.Low
- 2.Medium
- vHigh
Low
When using video cards NVIDIA processors showed an acceptable indicator of at least 25 frames per second Ryzen 5 1400 or Core i 5 2500.
When using video cards AMD acceptable figure is not less than 25 frames per second showed processors Ryzen 5 1400 or Core i 3 2100.
average
When using video cards NVIDIA processors showed an acceptable indicator of at least 25 frames per second Ryzen 5 1400 or Core i 5 4670.
When using video cards AMD acceptable figure is not less than 25 frames per second showed processors Ryzen 5 1400 or Core i 3 4330.
High
When using video cards NVIDIA processors showed an acceptable indicator of at least 25 frames per second Ryzen 5 1400 or Core i 5 4670.
When using video cards AMD acceptable figure is not less than 25 frames per second showed processors Ryzen 5 1400 or Core i 5 4670.
- vHigh
GameGPU
The game can load up to 16 streams. The game uses 12 threads as efficiently as possible.
RAM TEST |
The test was carried out on the basic configuration of the Core i 7 5960X with 16GB DDR4 3200 MHz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.
- 1.Low
- 2.Medium
- vHigh
GameGPU
Low
When resolved 1920×1080 RAM consumption for video cards with 6-yu gigabytes will be 12 gigabyte, 8-yu gigabytes will be 12 gigabyte.
When resolved 2560×1440 RAM consumption for video cards with 6-yu gigabytes will be 12 gigabyte, 8-yu gigabytes will be 12 gigabyte.
average
When resolved 1920×1080 RAM consumption for video cards with 6-yu gigabytes will be 12 gigabyte, 8-yu gigabytes will be 12 gigabyte.
When resolved 2560×1440 RAM consumption for video cards with 6-yu gigabytes will be 12 gigabyte, 8-yu gigabytes will be 12 gigabyte.
High
When resolved 1920×1080 RAM consumption for video cards with 6-yu gigabytes will be 13 gigabyte, 8-yu gigabytes will be 13 gigabyte.
When resolved 2560×1440 RAM consumption for video cards with 6-yu gigabytes will be 13 gigabyte, 8-yu gigabytes will be 13 gigabyte.
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Тeating 1 1 1 1 1 1 1 1 1 1 Rating 76% |
Graphics 1 1 1 1 1 1 1 1 1 1 Rating 30% |
Optimization 1 1 1 1 1 1 1 1 1 1 Rating 16% |