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Microsoft Restructures: Toys for Bob Shifts to Remote Work Amid Staff Reductions

In a move to adapt to global shifts within Microsoft's structure, Toys for Bob, the studio renowned for its video game development, transitions to a fully remote working model. This decision follows the reduction of the studio's workforce to approximately 100 employees, as part of a broader restructuring of Microsoft's gaming division, which also affects the recently acquired company, Activision Blizzard.

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The restructuring pays particular attention to Toys for Bob, which has seen nearly half of its staff let go. The studio, known for its work on popular game franchises such as Skylanders, as well as the remasters of Crash Bandicoot N. Sane Trilogy and Spyro Reignited Trilogy, and the development of Crash Bandicoot 4: It's About Time, has recently focused on supporting the Call of Duty series.

A total of around 1,900 employees, primarily from the newly acquired Activision Blizzard, are expected to be laid off as part of the restructuring. This step is aimed at optimizing the operation of the gaming division and adapting to current market demands.

These measures reflect Microsoft's commitment to a more flexible and adaptive working model within its gaming departments, mirroring changes in the video game industry and the overall labor market.