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Call of Juarez (2006): PC Performance Benchmarks for Graphics Cards and Processors

BASIC INFORMATION ON THE GAME

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Year of release : 2006
Genre : Action (Shooter), 3D, 1st Person
Developer : Techland
Publisher : Ubisoft Entertainment

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Gold. Precious yellow metal caresses your fingers, casts sparkling reflections and calls - passionately, leaving no chance of retreat. For gold you can kill, you can betray, you can pawn your soul to the devil himself. There are those who believe that gold is almost happiness.

Happiness, for which many are ready to go, including the young fugitive, accused of murder, and the old bounty hunter, who devoutly believes that the Lord himself made him an instrument of his divine wrath. Do you want to know what happens to those who succumb to the call of gold? 

THE GRAFICAL PART

In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects.

Supported OS and graphics API

Call of Juarez is supported by major Windows operating systems, which include Windows 2000/XP, Vista, Windows 7 and Windows 8. Other operating systems are not currently supported by the developers and will not be supported. 

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The priority and primary graphics API for Call of Juarez is  DirectX 10

Game engine 

The game engine Chrome Engine is a product of Techland's own development. The first version of the engine was developed in 2003 for use in Techland's own fantasy 3D first-person shooter "Chrome". Later, the engine was successfully used by the company in games of other genres, not limited to shooters. "Chrome Engine" is constantly being improved and finalized by the developer company. There are currently six versions of the game engine.

techland logo

The graphics engine (renderer) is the main part of the Chrome Engine responsible for displaying all game graphics. Initially, the Chrome Engine was a PC-exclusive engine, but the latest versions have already been developed taking into account support for the current generation of game consoles - Xbox 360 and PlayStation 3. On PC, the engine supports rendering using DirectX versions 8-10.

Working with locations and objects:

-Static and dynamic definition of visible surfaces using manually configured occluders and portals.
-Advanced resource management system that allows efficient use of GPU data processing.
-Sophisticated material system that allows you to easily use various material scripts in the MaterialEditor utility available for game developers on the Chrome engine.
-Support for per-pixel lighting using normal mapping, bump mapping, parallax mapping, environmental mapping, or custom Phong shading.
-The system of access levels that allows you to modify all the visual aspects of the processed objects, the system of access levels for decals.
-Support for levels of detail for landscapes and objects.
-Well-optimized geometry rendering in open spaces, extensible by polygon reduction in models or geomipmapping and polygon reduction.
-Procedural vegetation and meshes that allow you to create landscapes, grass and bushes or rocks with mountain cliffs.
-A flexible road system that allows you to create paths for moving objects, roads, streams or rivers of varying complexity. Using this feature, you can create large locations, such as a city, with imitation of the movement of pedestrians and cars, similar to the Grand Theft Auto series of games.

Effects and lighting:

- Post effects manager: 64 bit HDR rendering, depth of field, tone mapping, edge antialiasing, gamma correction, motion blur, bloom, glow, ambient occlusion. Support for some effects was added in the third version of the engine (Chrome Engine 3).
-Advanced dynamic soft lighting techniques, including the shadow mapping method, dynamic shadows from all objects in the scene, shadow output filtering.
-Advanced particle system, customizable in the "Visual FxEditor" utility. With this function, you can create various environmental effects: city dust caused by wind, fog, solar refraction, rain, water surfaces, or fire that expands onto objects subject to burning (specified in the properties).
-Animation
- Skeletal animation of characters, supporting complex skeletons, morphing effects, playing multi-structure animation with different physical parameters of the object. Complex facial expressions. The ability to make moving heads and eyes of characters watching the movement of objects on the stage, for example, the actions of the player.

Physics engine

The physics engine integrated into Chrome is based on the open source "Open Dynamics Engine" - free software that comes as a plug-in library. Supports solid state physics, basic physics with predefined interaction paths. Supports player actions with various items "lying" on the level, partially destructible environments, ragdoll physics to simulate death, vehicle physics, fabric physics to animate clothes, sound effects of interaction with objects, the level of detail of physics (allows you to adjust the degree of interaction with objects , from least to most difficult to conserve resources). 

 

Advanced game settings

 

Call of Juarez has a wide range of graphic settings. you can also change the settings for three main sub-items - low medium and high.

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Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum, medium and maximum graphics quality settings. 

Various quality modes
bottom 1 sr 1 max 1
bottom 2 sr 2 max 2

We see the greatest difference when moving from none to medium settings. When moving from medium to high, the changes are less noticeable.

Comparison of FullHD and 4K
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hd 2 4k2
   

In 4K, Call of Juarez looks very colorful...

 

Comparison of anti-aliasing modes

 

aa off aa on

Activating full-screen anti-aliasing completely eliminates all surface roughness.

General visual design and game physics

Call of Juarez was the most technological project in its time period. In addition to excellent graphics and an incredible gaming atmosphere, the game also showed incredible system requirements for graphic solutions of that time.

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So, when released on time, having only support for DirectX 9, the game landed the tops of that time even at a resolution of 1024x768. The situation repeated itself with video cards with support for DirectX 10, when a patch was released for the game with support for this API. It is noteworthy that this game is one of the most technologically advanced and beautiful games of the Techland studio - then all their subsequent games had simplifications in graphics due to multiplatform. 

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Next, we will go directly to the gaming tests and determine what impact this game has on modern computer hardware. 

TEST PART

Test configuration

test stands

 

Benchmark #1 based on the Intel Socket 2011 platform

Test stand #3 based on the Intel Socket 1155 platform

Test Bench #6 Based on AMD Socket AM3 Platform

Benchmark #7 Based on AMD Socket AM3+ Platform

Benchmark #8 based on the Intel Socket 1150 platform

 

multimedia equipment

Dell U3010 Monitor 

Monitor  ASUS PQ321QE

Software configuration

operating system

Microsoft Windows 8.1

Graphics driver

Nvidia GeForce/ION Driver Release 340.52

AMD Catalyst 14.7

Monitoring program

MSI Afterburner v3 

GPU Mist

FRAPS

GPU test

All video cards were tested at maximum graphics quality by MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. The average and minimum FPS were taken as the performance indicator. Below is a video of the test segment:   

Our video cards were tested at resolutions of 1920x1080, 2560x1600 and 3840x2160 at the maximum graphics quality settings allowed by Call of Juarez. SLI and AMD CrossFireX have sufficient game support, showing excellent scalability. The game has an internal benchmark, but due to the fact that its maximum resolution is limited to 1920x1200, it was decided to test it in the game itself.

 

Testing at 1920x1080 resolution

 

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Testing at maximum quality settings 1920x1080 

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With these settings,  video cards of the Radeon HD 6850 or GeForce GTX 650 Ti level showed an acceptable FPS.  Radeon R9 270 or GeForce GTX 660 solutions will be optimal  .

Testing at 2560x1600 resolution

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Testing at maximum quality settings 2560x1600

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With these settings,  video cards of the Radeon HD 6870 or GeForce GTX 650 Ti level showed an acceptable FPS.  Radeon HD 6990 or GeForce GTX 590 solutions will be optimal  .

Testing at 3840x2160 resolution

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Testing at maximum quality settings 3840x2560

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With these settings,  video cards of the Radeon R9 270 or GeForce GTX 660 level showed an acceptable FPS.  ARES II or GeForce GTX 780 SLI solutions will be optimal.

 

memory GPU

Testing of the video memory consumed by the game was carried out by the  MSI Afterburner program. The results on top video cards from AMD and NVIDIA were taken as an indicator at resolutions of  1920x1080 and 2560x1600 with various anti-aliasing settings.

Testing at maximum memory GPU quality settings

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The recommended amount of video memory usage for a resolution of 1920x1080 will be 768 MB of video memory,  for a resolution of 2560x1600 - 1024 MB of video memory and for a resolution of 3840x2160 about 1536 MB of video memory. 

Micro Stuttering Test

 

ms

Introducing our testing of FPS output latency on a Micro-Stuttering monitor. The results were taken on multi-chip configurations of video cards from AMD and NVIDIA at a resolution of 1920x1080 with maximum image quality settings.

Testing at maximum quality settings Micro-Stuttering GPU 

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Micro-Stuttering delay indicators for video cards are within the normal range.

CPU test

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We tested processor dependence on 15 models of basic configurations that are relevant today. The test was carried out in those places where the value of the video card for the game is minimal and its load was less than 99%, this time at a resolution of 1920x1080 with maximum graphics quality settings.

Testing at maximum quality settings 1920x1080 

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At the moment, the CPU performance is at a sufficient level.

Loading of processor cores at maximum quality settings 1920x1080 Intel % 

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Loading of processor cores  at maximum quality settings 1920x1080 AMD % 

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The game is capable of supporting up to 4 computational threads, which is quite good.

RAM test

The test was conducted on the base configuration Core i 7 3970X@4.9 GHz with 16GB DDR3 2400 MGz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various test benches without running extraneous applications (browsers, etc.).

Testing the game's RAM consumption at various quality settings 

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As we can see, with various quality settings, the amount of RAM consumed in Call of Juarez is at the level of 400 megabytes.  

Testing system RAM consumption  

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With a 4 GB system, Call of Juarez consumes about 1.5 GB of RAM. In the presence of a system with 8 gigabytes, the RAM consumption of all RAM was 1.7 gigabytes. With a 16 GB system, total memory consumption was almost 2.2 GB.  


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