f2 X icon 3 y2 steam2
 
 Search find 4120

Detroit Become Human: PC Performance Benchmarks for Graphics Cards and Processors

BASIC INFORMATION ON THE GAME

DetroitBecomeHuman 2019 12 12 19 27 05 345

Genre : Quest / Adventure, 3rd Person, Interactive Movie
Release Date : December 12, 2019
Developer : Quantic Dream

Detroit: Become Human is an interactive third-person adventure from the creators of Fahrenheit and Heavy Rain. An outstanding cyberpunk game awaits players. The action develops in the Detroit of the future, where all residents actively use the services of robots. You have to play for androids who are trying to fight for the rights of robots in the world of people of the future.

 The game has several characters, each of which will become the main character in their episodes. At the same time, a wide variation in the passage is extended to the entire story as a whole.

THE GRAFICAL PART

In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects. 

SUPPORTED OC AND GRAPHICS API

Detroit Become Human is only supported on Windows 10.

epic

The priority and primary graphics API for Detroit Become Human is Vulkan .

GAME ENGINE

Quantic Dream Studio, known for the development of Fahrenheit, Heavy Rain and Beyond: Two Souls, talked about the process of creating their next game Detroit: Become Human and the technologies used in it. According to the head of the company, David Cage, despite the fact that the studio's games are primarily known for their well-developed and complex plots, the team also tries to develop the technical part with each project. For example, for each new development, Quantic Dream employees create their own engine from scratch in order to implement all the advanced technologies in it.

quantum dream

Cage noted that some scenes in Detroit forced the team members to spend a lot of time and effort on detailed elaboration. Studio director of photography Aymeric Montouchet, in turn, spoke about the complexities of the work of real actors who were used for motion capture.

DetroitBecomeHuman 2019 12 12 17 44 09 328

The main problem for the role players is the lack of objects surrounding the character in the game on the site, so you need to provide the right context and play this or that scene correctly.

David Cage also added that the studio staff used a redesigned motion capture system that uses small sensors, which barely interferes with the actors and does not require any additional equipment such as lamps or heavy backpacks. According to animation director Angeline Liot, the main goal was to record as many movements as possible for each actor, from facial expressions to the whole body. Thanks to this, it was possible to shoot scenes as a whole, and using only individual fragments, achieving the desired quality.

DetroitBecomeHuman 2019 12 14 11 00 01 817

The developers separately praised the PlayStation 4 Pro console and its capabilities. According to them, the engine created for Detroit is tailored specifically for the device from Sony, which allowed them to get a realistic picture and an advanced lighting system.

GRAPHICS SETTINGS

Detroit Become Human has a sufficient range of graphic settings. Both basic and advanced settings are available to us.

DetroitBecomeHuman 2019 12 12 19 27 13 086 DetroitBecomeHuman 2019 12 12 19 27 19 088

Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings. 

DIFFERENT QUALITY MODES

GENERAL VISUAL DESIGN AND GAME PHYSICS

Detroit Become Human has a good graphic component.:

DetroitBecomeHuman 2019 12 12 17 59 16 793  DetroitBecomeHuman 2019 12 12 18 03 48 828

DetroitBecomeHuman 2019 12 14 10 56 07 362 DetroitBecomeHuman 2019 12 14 10 56 40 854

Well, then we will go directly to the gaming tests and determine what impact this game has on modern computer hardware.

TEST PART
Test configuration
test stands

GIGABYTE GA-Z77-D3H

GIGABYTE GA-X79-UD7

GIGABYTE G1 Sniper Z97

GIGABYTE GA-X99-Gaming 7 WIFI

GIGABYTE GA-Z270-Gaming K3

GIGABYTE Z370 AORUS Gaming 7

GIGABYTE GA-990FX-Gaming

GIGABYTE GA-AX370-Gaming 5

GIGABYTE X470 AORUS GAMING 7 WIFI

AORUS RGB M.2 NVMe SSD 256GB

multimedia equipment Monitor Philips 326M6VJRMB/00
Software configuration
operating system Windows 10 Pro 1903
Graphics driver

Nvidia GeForce/ION Driver Release 441.66

AMD Radeon Adrenalin Edition 19.12.2

Monitoring programs

PlayClaw

MSI Afterburner

Action!

FRAPS

 
All video cards were tested at maximum graphics quality by MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment :

 Our video cards were tested at 1920x1080, 2560x1600 and 3840x2160 resolutions with the game's default graphics quality ultra settings. The game has a maximum lock of 60 frames, which is edited in the game config.

NVIDIA GeForce RTX and GTX graphics cards provided by LLC Business Development Center.

GPU TEST

DetroitBecomeHuman 2019 12 12 19 27 13 086 DetroitBecomeHuman 2019 12 12 19 27 19 088

 In the test of video cards, the default resolution is 1920x1080, other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also choose any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected).

Detroit Become Human: Test GPU
  • Ultra +
  • Screen resolutions 1 out of 3

  • Hide DLSS/FSR video cards

  • Loading...


At a resolution of  1920x1080,   an average FPS of 25 frames was shown by video cards of the Radeon RX 470 or GeForce GTX 1650 level. A  minimum FPS of at least 25 frames can be provided by video cards of the Radeon RX 470 or GeForce GTX 1650 level . A comfortable average FPS of 60 frames can be provided by the Radeon RX 5700 XT or GeForce GTX 1080 solutions.

At a resolution  of 2560x1440,  an average FPS of 25 frames was shown by video cards of the Radeon RX 470 or GeForce GTX 1060 level . A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 570 or GeForce GTX 1060 . A comfortable average FPS of 60 frames can be provided by GeForce GTX 1080 Ti solutions.

At a resolution  of 3840x2160,  an average FPS of 25 frames was shown by video cards of  the Radeon RX Vega 56 or GeForce GTX 1070 Ti level. A minimum FPS of at least 25 frames can be provided by video cards of  the Radeon RX Vega 64 or GeForce GTX 1070 Ti level.

VIDEO MEMORY CONSUMPTION

msi rx 2080

Testing of the video memory consumed by the game was carried out by the  MSI Afterburner program. The results on video cards from AMD and NVIDIA at resolutions of  1920x1080 and 2560x1440 with various anti-aliasing settings were taken as the indicator. By default, the graph displays the most up-to-date solutions. Other graphics cards are added and removed from the chart at the reader's request.

Detroit Become Human: Test VRAM
  • Ultra +
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE GTX 1080 Ti 11 GB
4651
3964
3721
GEFORCE RTX 2080 Ti 11 GB
4746
4045
3797
GEFORCE RTX 2070 8 GB
4344
3661
3668
GEFORCE GTX 1080 8 GB
4643
3963
3795
GEFORCE GTX 1070 8 GB
4596
3923
3757
GEFORCE GTX 1070 Ti 8 GB
4597
3923
3757
GEFORCE RTX 2080 Super 8 GB
4322
3643
3650
GEFORCE RTX 2070 Super 8 GB
4288
3613
3620
GEFORCE RTX 2060 SUPER 8 GB
4257
3588
3595
GEFORCE RTX 2080 8 GB
4335
3654
3661
GEFORCE GTX 1060 6 GB
4493
4079
3874
GEFORCE GTX 1660 SUPER 6 GB
4632
4205
3994
GEFORCE RTX 2060 6 GB
4586
4163
3954
GEFORCE GTX 1660 Ti 6 GB
4539
4121
3914
GEFORCE GTX 1660 6 GB
4563
4142
3934
GEFORCE GTX 1650 4 GB
3828
3443
3559
GEFORCE GTX 1650 SUPER 4 GB
3867
3478
3596
GEFORCE GTX 1050 Ti 4 GB
3789
3408
3524
GEFORCE GTX 1080 8 GB
5408
4642
4390
Radeon VII 16 GB
5051
4360
4323
Radeon RX 5700 XT 8 GB
4849
4116
3686
Radeon RX Vega 64 8 GB
5300
4550
4304
Radeon RX 480 8 GB
5183
4282
3937
Radeon RX 5700 8 GB
4801
4075
3649
Radeon RX 470 8 GB
5131
4239
3898
Radeon RX 580 8 GB
5235
4325
3976
Radeon RX 590 8 GB
5287
4368
4016
Radeon RX 560 4 GB
3774
3395
3510

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

At a resolution  of 1920x1080,  the consumption of video memory for video cards with 4 gigabytes is 3500 megabytes, with 6 gigabytes 3900 megabytes, with 8 gigabytes 3600 megabytes, with 11 gigabytes 3700 megabytes and with 16 gigabytes 4300 megabytes.

At a resolution  of 2560x1440  , video memory consumption for video cards with 4 gigabytes is 3500 megabytes, with 6 gigabytes 4100 megabytes, with 8 gigabytes 3700 megabytes, with 11 gigabytes 4000 megabytes and with 16 gigabytes 4400 megabytes .

At a resolution  of 3840x2160,  video memory consumption for video cards with 4 gigabytes is 3800 megabytes, with 6 gigabytes 4500 megabytes, with 8 gigabytes 4300 megabytes, with 11 gigabytes 4700 megabytes and with 16 gigabytes 5100 megabytes .

CPU TEST

DetroitBecomeHuman 2019 12 12 19 27 13 086 DetroitBecomeHuman 2019 12 12 19 27 19 088

Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove and add any positions of the processors. You can also select any tested video card from the list in the drop-down menu, comparing its performance to the given processor tests (by default, the most productive solution from NVIDIA is selected).

Detroit Become Human: Test CPU
  • Ultra +
  • All screen resolutions

  • All processors

  • Loading...

When using  NVIDIA video cards, FX 8350 or Core i 3 4330 processors showed an acceptable rate of at least 25 frames, and solutions of the Ryzen 7 3700X or Core i 7 8700 K  level can provide an FPS rate of at least 60 frames .   

When using  AMD video cards , FX 4300 or Core i 3 2100 processors showed an acceptable rate of at least 25 frames , and solutions of the Ryzen 7 3800X or Core i 7 8700K level can provide an FPS rate of at least 60 frames .  

Detroit Become Human: Test Cores
  • Ultra +
  • All screen resolutions

  • All processors

Intel Core i9 9900K 3.6 GHz
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
74
81
83
65
83
73
78
63
68
70
60
67
64
83
72
65
Intel Core i7 9700K 3.6 GHz
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
94
97
95
92
92
92
95
90
Intel Core i7 8700K 3.7 GHz
1 core
2 core
3 core
4 core
5 core
6 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
77
84
82
72
85
68
73
73
68
69
71
84
Intel Core i5 8600K 3.6 GHz
1 core
2 core
3 core
4 core
5 core
6 core
94
95
89
89
94
92
Intel Core i7 7700K 4.2 GHz
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
95
89
81
86
86
89
84
93
Intel Core i5 7600K 3.8 GHz
1 core
2 core
3 core
4 core
100
100
100
100
Intel Core i3 7100 3.9 GHz
1 core
2 core
1 HT
2 HT
100
100
100
100
AMD Ryzen 9 3900X 3.8 GHz
1 core
10 core
11 core
12 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 SMT
10 SMT
11 SMT
12 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
9 SMT
67
53
56
55
81
66
61
59
61
48
55
63
47
31
36
38
59
47
48
41
36
39
47
36
AMD Ryzen 7 3700X 3.6 GHz
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
58
73
69
55
55
56
48
55
52
56
52
53
45
47
48
55
AMD FX-8350 4.0 GHz
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
95
97
94
98
98
95
97
98
AMD Ryzen 5 3600X 3.8 GHz
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
61
72
63
69
56
66
67
64
56
58
48
56
AMD FX-6300 3.5 GHz
1 core
2 core
3 core
4 core
5 core
6 core
97
97
98
98
99
99
AMD Ryzen 5 3400G 3.7 GHz
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
91
86
97
89
73
84
88
95
AMD Ryzen 3 2200G 3.5 GHz
1 core
2 core
3 core
4 core
100
100
100
100
AMD FX-4300 3.8 GHz
1 core
2 core
3 core
4 core
100
100
100
100

GameGPU

 - 1920x1080, %

The game can download up to 24 threads. The game uses only 8 full-fledged cores as efficiently as possible. On 4 cores or threads, levels take an incredibly long time to load..

RAM TEST

9900k

The test was conducted on the base configuration of the Core i 9 9900K with 32 GB DDR4 3200 MGz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without running extraneous applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

Detroit Become Human: Test RAM
  • Ultra +
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE GTX 1080 Ti 11 GB
7884
7702
7490
GEFORCE RTX 2080 Ti 11 GB
8045
7859
7643
GEFORCE RTX 2070 8 GB
7881
7710
7602
GEFORCE GTX 1080 8 GB
7067
7093
7075
GEFORCE GTX 1070 8 GB
6996
7022
7004
GEFORCE GTX 1070 Ti 8 GB
6996
7022
7004
GEFORCE RTX 2080 Super 8 GB
7842
7671
7564
GEFORCE RTX 2070 Super 8 GB
7779
7610
7503
GEFORCE RTX 2060 SUPER 8 GB
7723
7556
7450
GEFORCE RTX 2080 8 GB
7865
7695
7587
GEFORCE GTX 1060 6 GB
7488
7427
6977
GEFORCE GTX 1660 SUPER 6 GB
7720
7657
7193
GEFORCE RTX 2060 6 GB
7643
7580
7121
GEFORCE GTX 1660 Ti 6 GB
7566
7504
7049
GEFORCE GTX 1660 6 GB
7604
7542
7085
GEFORCE GTX 1650 4 GB
8596
7459
7386
GEFORCE GTX 1650 SUPER 4 GB
8685
7536
7462
GEFORCE GTX 1050 Ti 4 GB
8511
7385
7312
GEFORCE GTX 1080 8 GB
8729
8682
8613
Radeon VII 16 GB
9705
9771
9772
Radeon RX 5700 XT 8 GB
9232
9176
9111
Radeon RX Vega 64 8 GB
8557
8510
8443
Radeon RX 480 8 GB
9485
9510
9422
Radeon RX 5700 8 GB
9321
9084
9020
Radeon RX 470 8 GB
9390
9415
9328
Radeon RX 580 8 GB
9580
9605
9516
Radeon RX 590 8 GB
9675
9700
9610
Radeon RX 560 4 GB
10225
7355
7283

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

At a resolution  of 1920x1080,  the RAM consumption of the system by a video card with 4 gigabytes is 7400 megabytes, with 6 gigabytes 7100 megabytes, with 8 gigabytes 7500 megabytes, with 11 gigabytes 7600 megabytes and with 16 gigabytes 9700 megabytes.

At a resolution  of 2560x1440,  the RAM consumption of the system by a video card with 4 gigabytes is 7500 megabytes, with 6 gigabytes 7500 megabytes, with 8 gigabytes 7600 megabytes, with 11 gigabytes 7800 megabytes and with 16 gigabytes 9700 megabytes.

At a resolution  of 3840x2160,  the RAM consumption of the system by a video card with 4 gigabytes is 8600 megabytes, with 6 gigabytes 7600 megabytes, with 8 gigabytes 7800 megabytes , with 11 gigabytes 8000 megabytes and with 16 gigabytes 9700 megabytes.

IRON SPONSORS
amd Seasonic 40 years logo image 2019 07 30T13 48 51 198Z nvidia philips