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Dragon Ball Z: Kakarot: PC Performance Benchmarks for Graphics Cards and Processors

BASIC INFORMATION ON THE GAME

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Released : Jan 17 2020
Genre : Action, RPG
Developer : CyberConnect2 Co. Ltd.
Publisher : BANDAI NAMCO Entertainment

Relive the story of Goku and the other Z Warriors in DRAGON BALL Z: KAKAROT! Fight, fish, eat and train with Goku, Gohan, Vegeta and more, living life to the fullest in the game world. Explore new areas, go on adventures and make friends among the heroes from the DRAGON BALL Z universe.

THE GRAFICAL PART

In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects. 

SUPPORTED OC AND GRAPHICS API

Dragon Ball Z: Kakarot is supported by Windows 7/8 10.

steam

The priority and primary graphics API for Dragon Ball Z: Kakarot is DX 11 .

GAME ENGINE

Dragon Ball Z: Kakarot is based on the Unreal Engine 4, developed and maintained by Epic Games. 

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Thanks to his work, each playthrough of the game is unique and inimitable, which increases the replayability of the game. The first game created on the engine - Unreal - appeared in 1998. Since then, various versions of this game engine have been used in over a hundred games, including Deus Ex, Dishonored, Lineage II, Thief: Deadly Shadows, Postal 2, the Brothers in Arms series, Tom Clancy's Splinter Cell, Tom Clancy's Rainbow Six, as well as in the well-known game series Unreal and Unreal Tournament from Epic Games themselves. Being adapted primarily for first-person shooters, the engine was also used to create games of other genres.

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Written in the high-level C++ language, Unreal Engine 4 allows you to create games for most operating systems and platforms: Microsoft Windows, Linux, Mac OS and Mac OS X, Xbox, Xbox 360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, Dreamcast and Nintendo GameCube. In December, Mark Rein demonstrated Unreal Engine 3 on the iPod Touch and iPhone 3GS. In March 2010, the engine was demonstrated on the Palm Pre communicator based on the webOS mobile platform.

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To simplify porting, the engine uses a modular system of dependent components: supports various rendering systems (Direct3D, OpenGL, Pixomatic; previously supported Glide API, S3 Metal, PowerVR SGL), sound playback (EAX, OpenAL, DirectSound3D; previously supported A3D), voice playback tools text, speech recognition (only for Xbox360, PlayStation 3, Nintendo Wii and Microsoft Windows, also planned for Linux and Mac), modules for networking and support for various input devices.

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For online play, Windows Live, Xbox Live, and GameSpy technologies are supported, including up to 64 players (clients) at the same time. Despite the fact that the development tools do not officially include support for a large number of clients on a single server, the engine has been used to create MMORPG games. One of the most famous representatives of the genre, Lineage II, uses the Unreal Engine.

GRAPHICS SETTINGS

Dragon Ball Z: Kakarot has a very poor range of graphics settings:

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Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings. 

DIFFERENT QUALITY MODES

GENERAL VISUAL DESIGN AND GAME PHYSICS

The graphics in Dragon Ball Z: Kakarot are not very outstanding and are made in an anime style:

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Well, then we will go directly to the gaming tests and determine what impact this game has on modern computer hardware.

TEST PART
Test configuration
test stands

GIGABYTE GA-Z77-D3H

GIGABYTE GA-X79-UD7

GIGABYTE G1 Sniper Z97

GIGABYTE GA-X99-Gaming 7 WIFI

GIGABYTE GA-Z270-Gaming K3

GIGABYTE Z370 AORUS Gaming 7

GIGABYTE GA-990FX-Gaming

GIGABYTE GA-AX370-Gaming 5

GIGABYTE X470 AORUS GAMING 7 WIFI

AORUS RGB M.2 NVMe SSD 256GB

multimedia equipment Monitor Philips 326M6VJRMB/00
Software configuration
operating system Windows 10 Pro 1903
Graphics driver

Nvidia GeForce/ION Driver Release 441.87

AMD Radeon Adrenalin Edition 20.1.2

Monitoring programs

PlayClaw

MSI Afterburner

Action!

FRAPS

 
All video cards were tested at maximum graphics quality by MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment :

 Our video cards were tested at resolutions of 1920x1080, 2560x1600 and 3840x2160 at the maximum default graphics quality settings of the game. The game has an FPS lock of 60 frames.

NVIDIA GeForce RTX and GTX graphics cards provided by LLC Business Development Center.

GPU TEST

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 In the test of video cards, the default resolution is 1920x1080, other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also choose any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected).

Dragon Ball Z: Kakarot: Test GPU
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  • Screen resolutions 1 out of 3

  • Hide DLSS/FSR video cards

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At a resolution  of 1920x1080,   an average FPS of 25 frames was shown by video cards of the Radeon RX 560 or GeForce GTX 1050 Ti level. A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 560 or GeForce GTX 1050 Ti . A comfortable average FPS of 60 frames can be provided by Radeon RX 570 or GeForce GTX 1650 solutions.

At a resolution  of 2560x1440,  an average FPS of 25 frames was shown by video cards of the level Radeon RX 560 or GeForce GTX 1050 Ti . A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 560 or GeForce GTX 1050 Ti . A comfortable average FPS of 60 frames can be provided by Radeon RX 590 or GeForce GTX 1650 Super solutions .

At a resolution  of 3840x2160, an average FPS of 25 frames was shown by video cards of the Radeon RX 470 or GeForce GTX 1650 level . A minimum FPS of at least 25 frames can be provided by video cards of the Radeon RX 570 or GeForce GTX 1650 level . A comfortable average FPS of 60 frames can be provided by Radeon RX 5700 XT or GeForce GTX 1080 solutions .

VIDEO MEMORY CONSUMPTION

msi rx 2080

Testing of the video memory consumed by the game was carried out by the  MSI Afterburner program. The results on video cards from AMD and NVIDIA at resolutions of  1920x1080 and 2560x1440 with various anti-aliasing settings were taken as the indicator. By default, the graph displays the most up-to-date solutions. Other graphics cards are added and removed from the chart at the reader's request.

Dragon Ball Z: Kakarot: Test VRAM
  • Max
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE GTX 1080 Ti 11 GB
3416
2657
2079
GEFORCE RTX 2080 Ti 11 GB
3486
2711
2121
GEFORCE RTX 2070 8 GB
2976
2147
1846
GEFORCE GTX 1080 8 GB
3086
2196
1821
GEFORCE GTX 1070 8 GB
3055
2174
1802
GEFORCE GTX 1070 Ti 8 GB
3055
2174
1803
GEFORCE RTX 2080 Super 8 GB
2961
2136
1837
GEFORCE RTX 2070 Super 8 GB
2937
2119
1822
GEFORCE RTX 2060 SUPER 8 GB
2916
2104
1809
GEFORCE RTX 2080 8 GB
2970
2143
1842
GEFORCE GTX 1060 6 GB
3036
2126
1828
GEFORCE GTX 1660 SUPER 6 GB
3130
2192
1885
GEFORCE RTX 2060 6 GB
3099
2170
1866
GEFORCE GTX 1660 Ti 6 GB
3067
2148
1847
GEFORCE GTX 1660 6 GB
3083
2159
1857
GEFORCE GTX 1650 4 GB
3125
2412
2092
GEFORCE GTX 1650 SUPER 4 GB
3157
2437
2114
GEFORCE GTX 1050 Ti 4 GB
3093
2388
2071
GEFORCE GTX 1080 8 GB
3451
2648
2107
Radeon VII 16 GB
3315
2611
2022
Radeon RX 5700 XT 8 GB
3166
2522
2011
Radeon RX Vega 64 8 GB
3383
2596
2065
Radeon RX 480 8 GB
3336
2558
2042
Radeon RX 5700 8 GB
3134
2497
1991
Radeon RX 470 8 GB
3303
2532
2022
Radeon RX 580 8 GB
3369
2584
2062
Radeon RX 590 8 GB
3403
2609
2083
Radeon RX 560 4 GB
3081
2379
2063

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

At a resolution  of 1920x1080,  video memory consumption for video cards with 4 gigabytes is 2100 megabytes, with 6 gigabytes 1900 megabytes, with 8 gigabytes 1800 megabytes, with 11 gigabytes 2200 megabytes and with 16 gigabytes 2000 megabytes.

At a resolution  of 2560x1440,  video memory consumption for video cards with 4 gigabytes is 2400 megabytes, with 6 gigabytes 2200 megabytes, with 8 gigabytes 2100 megabytes, with 11 gigabytes 2700 megabytes and with 16 gigabytes 2600 megabytes .

At a resolution  of 3840x2160,  video memory consumption for video cards with 4 gigabytes is 3500 megabytes, with 6 gigabytes 3100 megabytes, with 8 gigabytes 3000 megabytes, with 11 gigabytes 3500 megabytes and with 16 gigabytes 3300 megabytes .

CPU TEST

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Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove and add any positions of the processors. You can also select any tested video card from the list in the drop-down menu, comparing its performance to the given processor tests (by default, the most productive solution from NVIDIA is selected).

Dragon Ball Z: Kakarot: Test CPU
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  • All screen resolutions

  • All processors

  • Loading...

When using  NVIDIA video cards  , FX 4300 or Core i 3 2100 processors showed an acceptable rate of at least 25 frames, and solutions of the FX 4300 or Core i 3 2100 level can provide an FPS of at least 60 frames .   

When using  AMD video cards , FX 4300 or Core i 3 2100 processors showed an acceptable rate of at least 25 frames , and solutions of the FX 4300 or Core i 3 2100 level can provide an FPS rate of at least 60 frames .  

Dragon Ball Z: Kakarot: Test Cores
  • Max
  • All screen resolutions

  • All processors

Intel Core i9 9900K 3.6 GHz
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
5
38
3
3
6
8
2
5
3
6
2
2
3
2
27
16
Intel Core i7 9700K 3.6 GHz
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
25
38
16
2
13
2
3
3
Intel Core i7 8700K 3.7 GHz
1 core
2 core
3 core
4 core
5 core
6 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
6
25
2
5
3
6
3
5
2
8
11
23
Intel Core i5 8600K 3.6 GHz
1 core
2 core
3 core
4 core
5 core
6 core
27
38
3
11
5
3
Intel Core i7 7700K 4.2 GHz
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
5
22
16
17
16
17
2
2
Intel Core i5 7600K 3.8 GHz
1 core
2 core
3 core
4 core
17
34
11
13
Intel Core i3 7100 3.9 GHz
1 core
2 core
1 HT
2 HT
17
31
19
20
AMD Ryzen 9 3900X 3.8 GHz
1 core
10 core
11 core
12 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 SMT
10 SMT
11 SMT
12 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
9 SMT
15
2
5
3
3
10
2
2
26
5
14
3
14
5
2
6
2
5
23
2
3
5
3
4
AMD Ryzen 7 3700X 3.6 GHz
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
16
3
11
0
3
33
6
5
16
9
2
0
27
13
9
2
AMD FX-8350 4.0 GHz
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
29
39
44
42
36
41
0
2
AMD Ryzen 5 3600X 3.8 GHz
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
11
8
5
2
9
30
2
5
3
30
14
17
AMD FX-6300 3.5 GHz
1 core
2 core
3 core
4 core
5 core
6 core
31
41
44
34
42
44
AMD Ryzen 5 3400G 3.7 GHz
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
45
27
8
6
6
6
5
3
AMD Ryzen 3 2200G 3.5 GHz
1 core
2 core
3 core
4 core
44
25
16
13
AMD FX-4300 3.8 GHz
1 core
2 core
3 core
4 core
54
41
38
63

GameGPU

 - 1920x1080, %

The game can download up to 6 threads. The game uses only 4 cores as efficiently as possible.

RAM TEST

9900k

The test was conducted on the base configuration of the Core i 9 9900K with 32 GB DDR4 3200 MGz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without running extraneous applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

Dragon Ball Z: Kakarot: Test RAM
  • Max
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE GTX 1080 Ti 11 GB
5411
5376
5337
GEFORCE RTX 2080 Ti 11 GB
5521
5486
5446
GEFORCE RTX 2070 8 GB
4525
4423
4386
GEFORCE GTX 1080 8 GB
4603
4501
4421
GEFORCE GTX 1070 8 GB
4556
4455
4376
GEFORCE GTX 1070 Ti 8 GB
4557
4456
4377
GEFORCE RTX 2080 Super 8 GB
4502
4401
4364
GEFORCE RTX 2070 Super 8 GB
4466
4366
4329
GEFORCE RTX 2060 SUPER 8 GB
4435
4335
4298
GEFORCE RTX 2080 8 GB
4516
4414
4377
GEFORCE GTX 1060 6 GB
4774
4770
4721
GEFORCE GTX 1660 SUPER 6 GB
4922
4918
4867
GEFORCE RTX 2060 6 GB
4873
4869
4818
GEFORCE GTX 1660 Ti 6 GB
4824
4820
4770
GEFORCE GTX 1660 6 GB
4848
4844
4794
GEFORCE GTX 1650 4 GB
5643
5807
5167
GEFORCE GTX 1650 SUPER 4 GB
5701
5867
5220
GEFORCE GTX 1050 Ti 4 GB
5586
5749
5115
GEFORCE GTX 1080 8 GB
5297
5284
5253
Radeon VII 16 GB
5687
5621
5511
Radeon RX 5700 XT 8 GB
5361
5223
5196
Radeon RX Vega 64 8 GB
5193
5180
5149
Radeon RX 480 8 GB
5878
5871
5819
Radeon RX 5700 8 GB
5307
5171
5144
Radeon RX 470 8 GB
5819
5812
5761
Radeon RX 580 8 GB
5937
5930
5877
Radeon RX 590 8 GB
5996
5988
5935
Radeon RX 560 4 GB
5564
5726
5095

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

At a resolution  of 1920x1080,  the RAM consumption of the system by a video card with 4 gigabytes is 5200 megabytes, with 6 gigabytes 4800 megabytes, with 8 gigabytes 4300 megabytes, with 11 gigabytes 5400 megabytes and with 16 gigabytes 5500 megabytes.

At a resolution  of 2560x1440,  the RAM consumption of the system by a video card with 4 gigabytes is 5700 megabytes, with 6 gigabytes 4800 megabytes, with 8 gigabytes 4400 megabytes, with 11 gigabytes 5400 megabytes and with 16 gigabytes 5600 megabytes.

At a resolution  of 3840x2160,  the RAM consumption of the system by a video card with 4 gigabytes is 5800 megabytes, with 6 gigabytes 4800 megabytes, with 8 gigabytes 4500 megabytes, with 11 gigabytes 5500 megabytes and with 16 gigabytes 5700 megabytes.

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