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Everybodys Gone to the Rapture: PC Performance Benchmarks for Graphics Cards and Processors

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 Rapture Release 2016 04 16 15 31 56 274

Released: 2016
Genre: Adventure / 3D / 1st Person
Developer: The Chinese Room
Publisher: PlayStation Mobile, Inc.
Platform: PC

eg sys

Everybody's Gone to the Rapture is an ultimate adventure with a non-linear story, a beautiful and detailed open world, and a mesmerizing soundtrack. Yaughton, Shropshire, England. 06:37 am June 6, 1984. In the middle of Shropshire stands the deserted village of Yeugthon. Children's toys are thrown in the yards, the wind sadly carries quarantine leaflets through the church cemetery. An unharvested crop is on the Appleton farm. The birds lie where they fell. Strange voices are heard on the radio. The thrown linen sways alone on the ropes.

Televisions show only interference. Above it all, the fixed telescopes of the observatory rise, their blind gaze fixed on dead stars and endless darkness. But someone stayed to try to solve the mystery of what happened. Step into a mysterious and thrilling adventure from award-winning developer The Chinese Room and investigate the last days of Yogthon Valley. Try to find traces of the disappeared inhabitants, collect clues and fragments of memories to unravel the mystery of the end of the world.

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In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects.

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Everybodys Gone to the Rapture is only supported on Windows 7/8/10. Other operating systems are currently not supported by developers and are unlikely to receive support. 

eg steam 

The priority and primary graphics API for Everybodys Gone to the Rapture is  DirectX 11  

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The technical basis of the Everybodys Gone to the Rapture project was the cross-platform CryEngine engine. This is a powerful set of tools that works on all major platforms and allows the developer to focus on the game and not bother with the technical part. CryEngine has been used to create cutting edge trilogies such as Crysis and Ryse.

 cryengine

CryEngine 3 was officially announced on March 11, 2009, and on October 14, 2009 the official release of the engine took place. The first game to be announced to use CryEngine 3 is Crytek's first-person shooter Crysis 2. At the end of March 2010, in an interview with GameReactor magazine, Cevat Yerli said that the developers from Crytek had to face a number of problems when developing CryEngine 3 for consoles: “The most difficult process was the process of scaling CryEngine 3 for consoles while maintaining image quality and the proper level of performance. Of course, there were problems, but we are very proud that our team managed to overcome them.”

Rapture Release 2016 04 16 15 38 06 789 

Shaders in CryEngine 3 are written once in a high-level programming language, and then automatically compiled for each platform. Shader output is optimized through artist settings and for the 3D environment in which the shader will be used. Thanks to this, it becomes possible to create such effects as: “invisibility effect”, wet, dirty and frozen surfaces, which can be “layered” one on top of the other and combined with other shaders that simulate effects such as metal, glass and others.

CryEngine 3 supports per-pixel real-time lighting, reflections, refractions, volumetric heat effects and animated textures to simulate windows, bullet holes, sun glare surfaces and many other effects. CryEngine 3 shaders use the unified shader architecture that has been available since Direct3D 10.

Rapture Release 2016 04 16 15 38 30 467 

"Ubershader" is a single shader program with many features: one to four lights, light types, specular cubemaps, fog, detailed textures, normal maps, specular textures, and more. Millions of Ubershader combinations can be generated. Ubershader uses dynamic branching, splitting into multiple passes, reducing combinations, and accepting options with less functionality and lower performance requirements. Uses asynchronous shader compilation and a distributed job system to compile the shader cache.  

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Everybodys Gone to the Rapture has a sufficient range of graphic settings. We have both basic and advanced settings.

Rapture Release 2016 04 17 12 31 36 160 

Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings. 

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The difference between the settings is almost imperceptible.

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Anti-aliasing in the game, as we see, is practically not in demand.

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Everybodys Gone to the Rapture is certainly a beautiful and technologically advanced game, which is fully due to the use of the latest version of the  CryEngine game engine by the developers. The game world impresses with its realism and detail, which fully reveals the full potential of the plot.

Next, we will go directly to the gaming tests and determine what impact this game has on modern computer hardware.   

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Test configuration
test stands

Benchmark #1 based on the Intel Socket 2011 v3

Testbed #2 based on the Intel Socket 2011 platform

Test stand #3 based on the Intel Socket 1155 platform

Test Bench #4 Based on AMD Socket AM3+ Platform

Testbed #5 based on the Intel Socket 1150 platform

multimedia equipment Monitor ASUS PQ321QE  
Software configuration
operating system Windows 10 Pro
Graphics driver

Nvidia GeForce/ION Driver Release 364.72

AMD Radeon Crimson Edition 16.4.1

Monitoring program

MSI Afterburner 4.2

FRAPS

 
All video cards were tested at the maximum graphics quality by the Action! program. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment:

Our video cards were tested at resolutions of 1920x1080, 2560x1600 and 3840x2160 at the maximum graphics quality settings allowed by Everybodys Gone to the Rapture. AMD CrossFireX and SLI  are currently not supported by the game.

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 Rapture Release 2016 04 16 15 32 11 492

Testing at very high  quality settings 1920x1080 

eg 1920 

With these settings, video cards of the Radeon HD 7870 or GeForce GTX 760 level showed an acceptable FPS.  Video cards of the Radeon R9 290 or GeForce GTX 770 level would be the best solutions  .

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Rapture Release 2016 04 16 15 32 11 492 

Testing at very high  quality settings 2560x1440

eg 2560 

With these settings, video cards of the Radeon R9 380X or GeForce GTX 960 level showed an acceptable FPS.  GeForce GTX 780 Ti will be the best solutions .

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Rapture Release 2016 04 16 15 32 21 374 

Testing at very high quality settings 3840x2160

eg 3840 

With these settings, video cards of the GeForce GTX 980 Ti level showed an acceptable FPS. 

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msiaf2

Testing of the video memory consumed by the game was carried out by the  MSI Afterburner program. The results on top video cards from AMD and NVIDIA were taken as the indicator at resolutions of  1920x1080 and 2560x1440 with various anti-aliasing settings.

Testing at maximum memory GPU quality settings

eg vram 

The recommended amount of video memory usage for 1920x1080 resolution will be 2048  MB of video memory, for 2560x1440 resolution - 3076 MB of video memory and for 3840x2160 resolution about 4096 MB of video memory. 

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Rapture Release 2016 04 16 15 32 11 492 

We tested processor dependence on 16 models of basic configurations that are relevant today. The test was carried out in those places where the value of the video card for the game is minimal and its load was less than 99%, this time at a resolution of 1920x1080.

Testing at maximum quality settings 1920x1080 

eg proz 

Processor performance in the game is sufficient for all models.

Loading of processor cores at maximum quality settings 1920x1080 Intel % 

eg intel 

Loading of processor cores  at maximum quality settings 1920x1080 AMD % 

eg amd 

Everybodys Gone to the Rapture uses up to 8 threads.

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sys

The test was conducted on the base configuration Core i 7 5960X @ 4.6 GHz with the amount of pre-installed memory 32 GB DDR4 2400 MGz. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various test benches without running extraneous applications (browsers, etc.).

Testing the game's RAM consumption at various quality settings 

eg ram 

As we can see, with various quality settings, the amount of RAM consumed in Everybodys Gone to the Rapture is within 1400 megabytes.

Testing system RAM consumption  

eg ram2 

On a 6 GB system, Everybodys Gone to the Rapture consumes all 4 GB of RAM. In the presence of a system with 8 gigabytes, the RAM consumption of all RAM was 4.2 gigabytes. With a 16 GB system, total memory consumption was almost 4.4 GB. And with 32 gigabytes of RAM, the system consumes 5.5  gigabytes of RAM.  

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AMD_Radeon_Graphics_Logo Seasonic 40 years logo nvidia
 

 

GBT 02 

 

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