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Styx Shards of Darkness: PC Performance Benchmarks for Graphics Cards and Processors


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Game Genre : RPG, Stealth
Developer : Cyanide Studio
Publisher : Focus Home Interactive

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Styx: Shards of Darkness is a first-person action RPG video game. The main character will remain the same with us - this is a goblin named Styx, beloved by everyone.

 After our main character was able to leave the tower of the dark elves, in the second part of the series he will be brought to a full-fledged city of the same elves. The main character needs to find out what is hidden behind the diplomatic summit, because there is clearly something more ambitious and certainly something gloomy.


In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects.


Styx Shards of Darkness is supported by Windows 7/8 and Windows  10.


The priority and primary graphics API for Styx Shards of Darkness is  DirectX 11 .


Styx Shards of Darkness is based on the Unreal Engine 4 game engine, developed and maintained by Epic Games. 

unreal engine 4

Thanks to his work, each playthrough of the game is unique and inimitable, which increases the replayability of the game. The first game created on the engine - Unreal - appeared in 1998. Since then, various versions of this game engine have been used in over a hundred games, including Deus Ex, Dishonored, Lineage II, Thief: Deadly Shadows, Postal 2, the Brothers in Arms series, Tom Clancy's Splinter Cell, Tom Clancy's Rainbow Six, as well as in the well-known game series Unreal and Unreal Tournament from Epic Games themselves. Being adapted primarily for first-person shooters, the engine was also used to create games of other genres.   

Written in the high-level C++ language, Unreal Engine 4 allows you to create games for most operating systems and platforms: Microsoft Windows, Linux, Mac OS and Mac OS X, Xbox, Xbox 360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, Dreamcast and Nintendo GameCube. In December, Mark Rein demonstrated Unreal Engine 3 on the iPod Touch and iPhone 3GS. In March 2010, the engine was demonstrated on the Palm Pre communicator based on the webOS mobile platform.

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To simplify porting, the engine uses a modular system of dependent components: supports various rendering systems (Direct3D, OpenGL, Pixomatic; previously supported Glide API, S3 Metal, PowerVR SGL), sound playback (EAX, OpenAL, DirectSound3D; previously supported A3D), voice playback tools text, speech recognition (only for Xbox360, PlayStation 3, Nintendo Wii and Microsoft Windows, also planned for Linux and Mac), modules for networking and support for various input devices. 

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For online play, Windows Live, Xbox Live, and GameSpy technologies are supported, including up to 64 players (clients) at the same time. Despite the fact that the development tools do not officially include support for a large number of clients on a single server, the engine has been used to create MMORPG games. One of the most famous representatives of the genre, Lineage II, uses the Unreal Engine. 


Styx Shards of Darkness has a sufficient range of graphic settings, of course there are not many of them, but it is quite enough for flexible settings.

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Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings. 


The difference between the settings is visible to the naked eye.


Activating anti-aliasing completely obsoletes all surface irregularities, but soaps the picture.


Styx Shards of Darkness does not shine with something outstanding, the picture is average enough for games on the  Unreal Engine 4, but the requirements are also democratic.  

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Next, we will go directly to the gaming tests and determine what impact this game has on modern computer hardware.   


Test configuration
test stands

Benchmark #1 based on the Intel Socket 2011 v3

Testbed #2 based on the Intel Socket 2011 platform

Test stand #3 based on the Intel Socket 1155 platform

Test Bench #4 Based on AMD Socket AM3+ Platform

Testbed #5 based on the Intel Socket 1150 platform

multimedia equipment Monitor ASUS PQ321QE  
Software configuration
operating system Windows 10 Pro
Graphics driver

Nvidia GeForce/ION Driver Release 378.78

AMD Radeon Crimson Edition 17.3.1

Monitoring program

MSI Afterburner 4.3


All video cards were tested at the maximum graphics quality by the Action! program. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment :

Our video cards were tested at resolutions of 1920x1080, 2560x1600 and 3840x2160 at maximum graphics quality settings (the maximum available for the game). SLI and  AMD CrossFireX are not supported by the game . The test for   Core i 7 5960X @ 4.6 GHz for video cards was carried out without HT.


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Testing at maximum  quality settings 1920x1080

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With these settings, video cards of the Radeon RX 460 or GeForce GTX 750 Ti level showed an acceptable FPS. 


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Testing at maximum quality settings  2560x1440

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With these settings, video cards of the Radeon R7 370 or GeForce GTX 770 level showed an acceptable FPS. The best solutions would be video cards of the Radeon R9 280X or GeForce GTX 770 level


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Testing at maximum quality settings  3840x2160

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With these settings, video cards of the Radeon RX 480 or GeForce GTX 780 Ti level showed an acceptable FPS. 



Testing of the video memory consumed by the game was carried out by the MSI Afterburner program. The results on top video cards from AMD and NVIDIA were taken as the indicator at resolutions of 1920x1080 and 2560x1440 with various anti-aliasing settings.

Testing at  maximum  memory GPU quality settings


The recommended amount of video memory usage for 1920x1080 resolution will be 2048 MB of video memory, for 2560x1440 resolution - 3076 MB of video memory and for 3840x2160 resolution about 4096 MB of video memory. 


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We tested processor dependence on 16 models of basic configurations that are relevant today. The test was carried out in those places where the value of the video card for the game is minimal and its load was less than 99%, this time at a resolution of 1920x1080.

Testing at  maximum  quality settings 1920x1080 


The performance of the processors in the game is at a sufficient level, but on AMD it is a little critical.

Loading of processor cores  at  maximum  quality settings 1920x1080 Intel % 

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Loading of processor cores  at  maximum  quality settings 1920x1080 AMD % 

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Styx Shards of Darkness uses up to 6 threads. 



The test was conducted on the base configuration Core i 7 5960X @ 4.6 GHz with the amount of pre-installed memory 32 GB DDR4 2400 MGz. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various test benches without running extraneous applications (browsers, etc.).

Testing the game's RAM consumption at various quality settings 

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As we can see, at various quality settings, the amount of RAM consumed in Styx Shards of Darkness was within 1800 megabytes.

Testing system RAM consumption  

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With an 8 GB system, Styx Shards of Darkness consumed 4.58 GB of RAM, which was quite critical. In the presence of a system with 12 gigabytes, the RAM consumption of all RAM was 5.3 gigabytes. With a 16 GB system, total memory consumption was almost 5.8 GB. And with 32 gigabytes of RAM, the system consumes 6.4 gigabytes of RAM. 


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