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XCOM Chimera Squad: PC Performance Benchmarks for Graphics Cards and Processors

BASIC INFORMATION ON THE GAME

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Year of issue : 24 Apr. 2020
Genre : Strategy (Real-time / Turn-based / Tactical) / 3D
Developer : Firaxis Games
Publisher : 2K

XCOM: Chimera Squad opens a new chapter in the history of the world of XCOM and turn-based combat. After many years under the heel of the aliens, humanity won back its freedom, but the Elders, leaving the Earth, abandoned their former soldiers on it. Now, five years after the events of XCOM 2, humans and aliens are trying to get along peacefully and revive civilization.

Welcome to City-31, a bastion of well-being and prosperity in a world that has just begun to recover from the invasion. Unfortunately, not all inhabitants of the Earth approve of cooperation between intelligent races. The Chimera Squad is an assault team of humans and aliens who must work together to neutralize a hidden threat to the city.

THE GRAFICAL PART

In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects. 

SUPPORTED OC AND GRAPHICS API

XCOM Chimera Squad is supported by Windows 7/8/10 .

steam

The priority and primary graphics API for XCOM Chimera Squad is DX 11 .

GAME ENGINE

XCOM Chimera Squad is based on the Unreal Engine 3.5 game engine. In this version, there was another evolution of the graphics component relative to Unreal Engine 3. So, among other things, the Ambient occlusion post-processing filter was added, which improves shadows and lighting. The number of processed characters in the frame has been increased. The dynamic water surface technology has been redesigned to a new level, soft body physics and destructible environments have also been significantly improved.

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In March 2010, an announcement of new features of the engine was published, which were presented at the Game Developers Conference 2010. One of the main innovations is the new Unreal Lightmass lighting system, which uses lossless global illumination features that were implemented in older lighting systems. Improved work with multiprocessor systems - distribution of tasks between multiprocessor systems using Unreal Swarm, as well as faster compilation of C ++ code and processing of Unreal Script due to the Unreal Build Tool (the last increase in performance will only affect developers or creators of amateur modifications).

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Added its own means of distributing user-generated content - Unreal Content Browser, appeared Unreal Master Control Program - a new master server for updating clients and maintaining global statistics, which is already used in Gears of War 2. In connection with the innovations, Epic Games China planned to demonstrate the use of the engine for massively multiplayer online games.

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In 2011, Epic Games showed a video about the latest updates made to the engine - Samaritan; the press and players started calling it "Unreal Engine 3.9". In the next update, the third generation engine received support for DirectX 11/12, as well as a huge amount of related technologies.

GRAPHICS SETTINGS

XCOM Chimera Squad has a sufficient range of graphics settings:

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Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings. 

DIFFERENT QUALITY MODES

GENERAL VISUAL DESIGN AND GAME PHYSICS

The graphics in XCOM Chimera Squad follow the canons of their series:

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Well, then we will go directly to the gaming tests and determine what impact this game has on modern computer hardware.

TEST PART
Test configuration
test stands

GIGABYTE GA-Z77-D3H

GIGABYTE GA-X79-UD7

GIGABYTE G1 Sniper Z97

GIGABYTE GA-X99-Gaming 7 WIFI

GIGABYTE GA-Z270-Gaming K3

GIGABYTE Z370 AORUS Gaming 7

GIGABYTE GA-990FX-Gaming

GIGABYTE GA-AX370-Gaming 5

GIGABYTE X470 AORUS GAMING 7 WIFI

AORUS RGB M.2 NVMe SSD 256GB

multimedia equipment

Monitor Philips 326M6VJRMB/00

Power Supply Seasonic PRIME TX-1000

Software configuration
operating system Windows 10 Pro 1909
Graphics driver

Nvidia GeForce/ION Driver Release 445.75

AMD Radeon Adrenalin Edition 20.4.1

Monitoring programs

PlayClaw

MSI Afterburner

Action!

FRAPS

 
All video cards were tested at maximum graphics quality by MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment :

 Our video cards were tested at resolutions of 1920x1080, 2560x1600 and 3840x2160 at the maximum graphics quality settings for the game.

NVIDIA GeForce RTX and GTX graphics cards provided by LLC Business Development Center.

GPU TEST

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 In the test of video cards, the default resolution is 1920x1080, other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also choose any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is performed on the most productive CPU and scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.

XCOM Chimera Squad: Test GPU
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  • Screen resolutions 1 out of 3

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At a resolution  of 1920x1080,   an average FPS of 25 frames was shown by video cards of the Radeon RX 560 or GeForce GTX 1050 Ti level. A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 560 or GeForce GTX 1050 Ti . A comfortable average FPS of 60 frames can be provided by Radeon RX 470 or GeForce GTX 1650 solutions .

At a resolution  of 2560x1440,  an average FPS of 25 frames was shown by video cards of the level Radeon RX 560 or GeForce GTX 1050 Ti . A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 470 or GeForce GTX 1050 Ti . A comfortable average FPS of 60 frames can be provided by Radeon RX 590 or GeForce GTX 1650 Super solutions .

At a resolution  of 3840x2160, an average FPS of 25 frames was shown by video cards of the Radeon RX 480 or GeForce GTX 1650 Super level . A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 590 or GeForce GTX 1650 Super . A comfortable average FPS of 60 frames can be provided by Radeon VII or GeForce RTX 2060 Super solutions . 

VIDEO MEMORY CONSUMPTION

msi rx 2080

Testing of the video memory consumed by the game was carried out by the  MSI Afterburner program. The results on video cards from AMD and NVIDIA at resolutions of  1920x1080 and 2560x1440 with various anti-aliasing settings were taken as the indicator. By default, the graph displays the most up-to-date solutions. Other graphics cards are added and removed from the chart at the reader's request.

XCOM Chimera Squad: Test VRAM
  • Max
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE RTX 2080 Ti 11 GB
4557
3752
3463
GEFORCE GTX 1080 Ti 11 GB
4466
3677
3394
GEFORCE RTX 2070 8 GB
4234
3521
3197
GEFORCE GTX 1070 8 GB
4058
3345
3082
GEFORCE GTX 1070 Ti 8 GB
4058
3345
3083
GEFORCE GTX 1080 8 GB
4099
3379
3114
GEFORCE RTX 2080 8 GB
4226
3514
3191
GEFORCE RTX 2060 SUPER 8 GB
4149
3451
3133
GEFORCE RTX 2070 Super 8 GB
4179
3475
3155
GEFORCE RTX 2080 Super 8 GB
4213
3503
3181
GEFORCE GTX 1660 SUPER 6 GB
4272
3390
3109
GEFORCE GTX 1660 6 GB
4208
3339
3062
GEFORCE GTX 1660 Ti 6 GB
4187
3322
3047
GEFORCE RTX 2060 6 GB
4229
3356
3078
GEFORCE GTX 1060 6 GB
4144
3288
3016
GEFORCE GTX 1650 SUPER 4 GB
3914
3208
3081
GEFORCE GTX 1050 Ti 4 GB
3835
3143
3019
GEFORCE GTX 1650 4 GB
3874
3175
3050
GEFORCE GTX 1080 8 GB
4693
3799
3247
Radeon VII 16 GB
4865
3911
3480
Radeon RX 470 8 GB
4870
3888
3489
Radeon RX 580 8 GB
4968
3966
3559
Radeon RX 5700 XT 8 GB
4711
3740
3365
Radeon RX Vega 64 8 GB
4601
3723
3183
Radeon RX 5700 8 GB
4664
3703
3331
Radeon RX 480 8 GB
4919
3927
3524
Radeon RX 590 8 GB
5017
4006
3594
Radeon RX 5600 XT 6 GB
4618
3629
3224
Radeon RX 560 4 GB
3820
3131
3007

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

At a resolution  of 1920x1080,  video memory consumption for video cards with 4 gigabytes is 3100 megabytes, with 6 gigabytes 3100 megabytes, with 8 gigabytes 3200 megabytes, with 11 gigabytes 3500 megabytes and with 16 gigabytes 3500 megabytes.

At a resolution  of 2560x1440,  video memory consumption for video cards with 4 gigabytes is 3200 megabytes, with 6 gigabytes 3400 megabytes, with 8 gigabytes 3500 megabytes, with 11 gigabytes 3700 megabytes and with 16 gigabytes 4000 megabytes .

At a resolution  of 3840x2160  , video memory consumption for video cards with 4 gigabytes is 3900 megabytes, with 6 gigabytes 4200 megabytes, with 8 gigabytes 4200 megabytes, with 11 gigabytes 4500 megabytes and with 16 gigabytes 4800 megabytes .

CPU TEST

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Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove and add any positions of the processors. You can also select any tested video card from the list in the drop-down menu, comparing its performance to the given processor tests (by default, the most productive solution from NVIDIA is selected). Testing takes place on the most productive NVIDIA and AMD video cards and scales up to lower models.

XCOM Chimera Squad: Test CPU
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  • All screen resolutions

  • All processors

  • Loading...

When using  NVIDIA video cards  , FX 4300 or Core i 3 2100 processors showed an acceptable rate of at least 25 frames, and solutions of the FX 4300 or Core i 3 2100 level can provide an FPS of at least 60 frames .   

When using  AMD video cards , FX 4300 or Core i 3 2100  processors showed an acceptable rate of at least 25 frames , and solutions of the FX 4300 or Core i 3 2100 level can provide an FPS rate of at least 60 frames

XCOM Chimera Squad: Test Cores
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  • All screen resolutions

  • All processors

Intel Core i9 9900K 3.6 GHz
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
14
28
59
6
9
23
9
16
11
2
3
2
5
2
95
56
Intel Core i7 9700K 3.6 GHz
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
60
59
18
25
29
21
25
64
Intel Core i7 8700K 3.7 GHz
1 core
2 core
3 core
4 core
5 core
6 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
11
49
23
21
25
16
1
16
12
6
13
42
Intel Core i5 8600K 3.6 GHz
1 core
2 core
3 core
4 core
5 core
6 core
33
48
36
27
61
75
Intel Core i7 7700K 4.2 GHz
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
41
45
32
19
26
25
35
44
Intel Core i5 7600K 3.8 GHz
1 core
2 core
3 core
4 core
68
77
63
77
Intel Core i3 7100 3.9 GHz
1 core
2 core
1 HT
2 HT
70
69
69
80
AMD Ryzen 9 3900X 3.8 GHz
1 core
10 core
11 core
12 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 SMT
10 SMT
11 SMT
12 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
9 SMT
62
0
6
3
92
95
36
76
8
3
9
27
3
3
3
6
2
3
59
3
0
3
5
0
AMD Ryzen 7 3700X 3.6 GHz
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
6
3
2
3
84
73
30
13
9
2
2
3
2
2
3
2
AMD FX-8350 4.0 GHz
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
39
45
50
42
38
52
2
2
AMD Ryzen 5 3600X 3.8 GHz
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
31
31
27
17
55
33
5
16
6
3
8
38
AMD FX-6300 3.5 GHz
1 core
2 core
3 core
4 core
5 core
6 core
45
39
42
25
61
56
AMD Ryzen 5 3400G 3.7 GHz
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
50
31
28
22
19
22
47
41
AMD Ryzen 3 2200G 3.5 GHz
1 core
2 core
3 core
4 core
59
75
53
61
AMD FX-4300 3.8 GHz
1 core
2 core
3 core
4 core
45
50
59
64

GameGPU

 - 1920x1080, %

The game can download up to 8 threads. The game uses 4 cores as efficiently as possible.

RAM TEST

9900k

The test was conducted on the base configuration of the Core i 9 9900K with 32 GB DDR4 3200 MGz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without running extraneous applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

XCOM Chimera Squad: Test RAM
  • Max
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE RTX 2080 Ti 11 GB
8105
8013
7971
GEFORCE GTX 1080 Ti 11 GB
7943
7853
7812
GEFORCE RTX 2070 8 GB
6695
6658
6564
GEFORCE GTX 1070 8 GB
7725
7684
7679
GEFORCE GTX 1070 Ti 8 GB
7726
7684
7679
GEFORCE GTX 1080 8 GB
7804
7762
7757
GEFORCE RTX 2080 8 GB
6682
6645
6551
GEFORCE RTX 2060 SUPER 8 GB
6561
6525
6433
GEFORCE RTX 2070 Super 8 GB
6608
6571
6479
GEFORCE RTX 2080 Super 8 GB
6662
6625
6531
GEFORCE GTX 1660 SUPER 6 GB
7555
7512
7565
GEFORCE GTX 1660 6 GB
7442
7399
7452
GEFORCE GTX 1660 Ti 6 GB
7404
7362
7414
GEFORCE RTX 2060 6 GB
7479
7437
7489
GEFORCE GTX 1060 6 GB
7328
7287
7338
GEFORCE GTX 1650 SUPER 4 GB
9341
8267
8022
GEFORCE GTX 1050 Ti 4 GB
9154
8101
7861
GEFORCE GTX 1650 4 GB
9246
8183
7940
GEFORCE GTX 1080 8 GB
7203
7157
7071
Radeon VII 16 GB
7932
7805
8073
Radeon RX 470 8 GB
10147
10035
10097
Radeon RX 580 8 GB
10351
10237
10301
Radeon RX 5700 XT 8 GB
7824
7773
7463
Radeon RX Vega 64 8 GB
7061
7015
6931
Radeon RX 5700 8 GB
7746
7695
7388
Radeon RX 480 8 GB
10249
10136
10199
Radeon RX 590 8 GB
10454
10339
10403
Radeon RX 5600 XT 6 GB
7452
7325
7720
Radeon RX 560 4 GB
9117
8069
7829

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

At a resolution  of 1920x1080,  the RAM consumption of the system by a video card with 4 gigabytes is 8200 megabytes, with 6 gigabytes 7800 megabytes, with 8 gigabytes 6500 megabytes, with 11 gigabytes 8000 megabytes and with 16 gigabytes 8000 megabytes.

At a resolution  of 2560x1440,  the RAM consumption of the system by a video card with 4 gigabytes is 8300 megabytes, with 6 gigabytes 7500 megabytes, with 8 gigabytes 6600 megabytes , with 11 gigabytes 8000 megabytes and with 16 gigabytes 8000 megabytes.

At a resolution  of 3840x2160,  the RAM consumption of the system by a video card with 4 gigabytes is 9400 megabytes, with 6 gigabytes 7500 megabytes, with 8 gigabytes 6600 megabytes , with 11 gigabytes 8000 megabytes and with 16 gigabytes 8000 megabytes.

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