The Witcher – Trilogy – PC performance graphics benchmarks of Graphics Cards and Processors

1

The Witcher

Year of construction 2008-2015

Genre:RPG
developer: CD Projekt RED
Released: Atari, New Disk, 1C SoftClub

The self-contained world brought to life by the imagination of Polish writer Andrzej Sapkowski is reborn as a legendary RPG game on PC. There is not a single positive character here: the governors are corrupt, the princesses are lascivious, and the knights are ruthless… The game’s plot unfolds after the events of the Witcher saga – barely surviving, Geralt falls into amnesia and is forced to relearn his native calling.

https://www.youtube.com/watch?v=Tu0b1moTW1g

 The player rebuilds the lost experience of the main character while playing with human rivals and monsters. At the same time, a moral choice is set before him, on which the upcoming fate of the game world depends. 

2

This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.

3

The Witcher – Trilogy is supported on Windows 7/8 and Windows 10. The game is distributed through the digital gaming sales service Steam and GOG:

steam 

The priority and main graphics API for The Witcher is DirectX 9/11.

4

CD Projekt RED

The first part of The Witcher was based on Aurora Engine technology, a game engine developed by the Canadian company BioWare and first used in the computer role-playing game Neverwinter Nights, which was released on June 18, 2002. 

range 1

Of course, even by the standards of 2007, the Aurora Engine was an outdated graphics technology and it is clear that the new part of the series The Witcher 2: Assassins of Kings needed an updated graphics engine. And it became RED Engine. This engine focuses not only on graphics and physics, but also on building a non-linear quest system, allowing you to make the gameplay even closer to real life. RED Engine supports dynamic shadows, normal mapping and parallax. 

witcher2 2015 05 01 12 44 24 633

The first version of the RED Engine in The Witcher 2: Assassins of Kings only supports DirectX 9, which somewhat constrained the game in terms of technology, although it made it inaccessible to previous generation consoles. The new version of the REDengine 2 engine made it possible to earn The Witcher 2: The Assassins of Kings on Xbox 360, albeit with a lower level of detail and quality. This game was never released on PS3; apparently the developers were unable to adapt to the architecture of the Sony console.

range 1 

In February 2013, CD Projekt RED officially introduced its new engine – REDengine 3, on which their two new games were created – Cyberpunk 2077 and the then-unannounced Witcher 3. REDengine 3 is a technology that was specifically designed to create non-linear story-driven RPGs with a system that allows large-scale open worlds to be streamlined. The advanced technology of REDengine 3 allows RPGs to be compared with top shooters, both in terms of the presentation of the world and the huge events in which the player participates.  

The engine was natively compatible with current generation consoles, allowing it to blur the line between pre-rendered CGI movies and real-time graphics, giving us the most believable worlds ever created in a video game. A living ecosystem filled with objects that are like works of art, allowing the player to become part of the environment. New facial and body animation systems implemented in REDengine 3 provide realistic conveyance of emotions, cinematic scenes and character interactions.

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The technology uses HDR rendering with 64-bit depth, which produces the highest image quality with more realistic and accurate lighting without losing detail. Flexible rendering, ready for delayed or advanced rendering, features a wide range of cinematic post-effects, including depth of field bokeh, color gradation, and light source flares. High quality terrain allows for multiple words of seamlessly merging materials and uses tasseling to achieve maximum detail. The technology also includes seamless linking of animation and physics and a number of other features.

 rd

REDengine 3 uses a new version of the REDkit editor with tools designed specifically for creating RPG games. The editor allows you to create complex, branching quests and distribute them across the open world with a simplicity not found in any other editor. 

3 

Test configuration
test stands

Test bench No. 1 based on the Intel Socket 2011 platformv3

Test bench No. 2 based on the Intel Socket 2011 platform

Test bench No. 3 based on the Intel Socket 1155 platform

Test bench No. 4 based on the AMD Soket AM3+ platform

Test bench No. 5 based on the Intel Socket 1150 platform

Test bench No. 6 based on the Intel Socket 1151 platform

Test bench No. 7 based on the AMD Soket AM4 platform

Multimedia equipment Monitor ASUS PQ321QE  
Software configuration
Operating system Windows 10 Pro
Graphics driver

Nvidia GeForce/ION Driver Release 382.05

AMD Radeon Crimson Edition 17.5.1

Monitoring program

MSI Afterburner v4.3

FRAPS

All video cards were tested at maximum graphics quality using the Action! program. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segments:

Our video cards were tested at different screen sizes of 1920×1080, 2560×1600 and 3840×2160 with maximum graphics quality settings (the absolute maximum available for all games). SLI and AMD CrossFireX is fully supported by all games in the series. 

22

Witcher witcher 2

witcher3 2017 05 09 11 08 00 745 witcher3 2017 05 09 11 08 12 564

In the video card test, the default resolution is 1920×1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected).

The Witcher – Trilogy – PC performance graphics benchmarks of Graphics Cards
  • The Witcher
  • The Witcher 2: The Assassins of Kings
  • The Witcher 3: Wild Hunt
  • Screen resolutions 1 of 3

  • Hide DLSS/FSR video cards

  • Loading …

For The Witcher There is enough for almost absolutely all modern video cards and for each of the tested resolutions. The exception, of course, is the 4K mode, where only the lowest graphics solutions could not cope with the game (but we used the most graphically heavy segment, so the FPS in the game itself will be significantly higher).

The Witcher 2: The Assassins of Kings at maximum settings it turned out to be the most voracious game. And until now, its extreme quality is unattainable for many users. And most importantly, in 4K there is finally a single graphics card capable of handling this game. It’s called GTX 1080 Ti…

The Witcher 3: Wild Hunt is still one of the most graphically advanced games of our time. Well, of course, after two years, the performance is no longer as terrifying as at the start of the game, although for the most comfortable FPS, upgrading the system will result in very substantial amounts…

15

wow

Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920×1080 and 2560×1440 with different anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the schedule at the request of the reader.

The Witcher – Trilogy VRAM test
  • The Witcher
  • The Witcher 2: The Assassins of Kings
  • The Witcher 3: Wild Hunt
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE GTX 1080 Ti 11 GB
1212
729
521
1511
927
764
3434
2727
2411
GEFORCE GTX 1070 8GB
1192
571
433
1581
937
667
3527
2776
2329
GEFORCE GTX 1080 8GB
1205
577
438
1597
947
674
3563
2805
2353
GEFORCE GTX 1060 6GB
1126
480
386
1471
872
741
3497
2651
2463
GEFORCE GTX 980 Ti 6 GB
1198
511
411
1565
928
789
3721
2821
2621
GEFORCE GTX 970 4GB
911
517
414
1419
956
792
3687
3188
2854
GEFORCE GTX 960 4GB
901
512
410
1405
946
784
3648
3154
2824
GEFORCE GTX 770 4GB
1137
496
369
1505
894
731
3460
2725
2518
GEFORCE GTX 1050 Ti 4 GB
1137
496
369
1505
894
731
3460
2725
2518
GEFORCE GTX 750 Ti 4 GB
1126
491
365
1489
885
723
3425
2697
2492
GEFORCE GTX 980 4GB
1161
507
377
1536
913
746
3531
2781
2570
GEFORCE GTX 1060 3GB
987
438
350
1379
810
713
2895
2508
1940
GEFORCE GTX 780 3GB
1007
447
357
1407
827
728
2955
2560
1980
GEFORCE GTX 780 Ti 3 GB
1018
452
361
1422
836
736
2985
2586
2001
Radeon RX 480 8 GB
890
532
423
1466
979
949
3744
3084
2325
Radeon R9 Nano 4 GB
912
518
415
1420
957
793
3688
3189
2855
Radeon RX 470 4 GB
797
469
362
1378
840
705
3647
2760
2017
Radeon R9 290 4 GB
839
494
382
1452
885
743
3843
2908
2125
Radeon R9 380X 4 GB
822
484
374
1422
867
728
3765
2849
2082
Radeon R7 370 4 GB
814
479
370
1407
858
721
3725
2819
2060
Radeon RX 460 4 GB
848
499
386
1467
894
751
3882
2938
2147
Radeon R9 290X 4 GB
856
504
389
1481
903
758
3921
2967
2168
Radeon R9 Fury X 4 GB
949
539
432
1479
996
826
3841
3321
2973

GameGPU

 – 3840×2160, Mbyte
 – 2560×1440, Mbyte
 – 1920×1080, Mbyte

The Witcher and The Witcher 2: Assassins of Kings can consume up to 1,5 gigabytes of video memory in 4K mode. For The Witcher 3: Wild Hunt 3 gigabytes of video memory are required for 1920×1080 and 2560×1440, and 4 gigabytes for 3840×2160.

16

Witcher witcher 2

witcher3 2017 05 09 11 08 00 745 witcher3 2017 05 09 11 08 12 564

 Testing was carried out at a resolution of 1920×1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor tests(by default, the most productive solution from NVIDIA is selected).

The Witcher – Trilogy CPU test
  • The Witcher
  • The Witcher 2: The Assassins of Kings
  • The Witcher 3: Wild Hunt
  • All screen resolutions

  • All processors

  • Loading …

For the first part The Witcher 2007 had to choose the most video-dependent test segment, so the FPS in the test is very respectable (from now on, our tests of processors and video cards will always have one test segment to accurately compare their results). In the second part The Witcher 2: Assassins of Kings processor dependence is almost on the verge – here the architecture and frequency potential already decide. Well, the third part can be considered the height of optimization – the more cores, the higher the performance, although the architecture also plays a role.

In DX9 mode, in the first and second parts of the series, there is no difference in terms of processor dependence between the use of AMD and NVIDIA video cards. But in The Witcher 3: Wild Hunt CPU dependence when using NVIDIA video cards is slightly lower.

The Witcher – Trilogy test Cores
  • The Witcher
  • The Witcher 2: The Assassins of Kings
  • The Witcher 3: Wild Hunt
  • All screen resolutions

  • All processors

Intel Core i7-5960X 3.0 GHz
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
100
63
1
1
0
1
0
1
0
0
0
0
0
0
0
2
11
2
1
77
4
1
2
4
2
0
0
0
0
100
2
38
17
51
72
72
48
38
27
31
22
25
2
1
14
13
1
16
Intel Core i7 3970X 3.5 GHz
1 core
2 core
3 core
4 core
5 core
6 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
100
65
1
2
0
0
1
0
4
0
0
1
80
16
73
2
5
2
13
1
0
0
0
1
51
66
68
62
78
25
43
24
14
40
11
3
Intel Core i7 2600K 3.4 GHz
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
81
23
64
12
0
0
2
1
14
0
86
33
2
100
1
2
79
79
56
75
64
66
48
66
Intel Core i7 4770K 3.5 GHz
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
78
22
59
11
0
0
2
1
14
0
80
30
2
100
1
2
76
75
52
68
61
61
46
60
Intel Core i7 6700 3.4 GHz
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
74
21
57
11
0
0
2
1
13
0
77
29
2
95
1
2
72
71
50
66
58
58
43
58
Intel Core i5 2500K 3.3 GHz
1 core
2 core
3 core
4 core
88
13
66
1
46
23
92
95
99
98
99
99
Intel Core i5 4670K 3.4 GHz
1 core
2 core
3 core
4 core
83
12
60
1
43
21
84
88
99
97
99
97
Intel Core i5 6600 3.3 GHz
1 core
2 core
3 core
4 core
79
11
58
1
41
20
81
86
94
91
95
95
Intel Core i3 2100 3.1 GHz
1 core
2 core
1 HT
2 HT
83
83
35
26
69
74
62
31
99
100
100
99
Intel Core i3 4330 3.5 GHz
1 core
2 core
1 HT
2 HT
75
76
32
24
62
67
56
28
97
96
97
98
Intel Core i3 6100 3.5 GHz
1 core
2 core
1 HT
2 HT
71
72
30
23
59
64
53
27
92
91
92
93
AMD Ryzen 7 1800X 3.6 GHz
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
100
2
45
0
2
0
2
0
60
2
0
0
1
2
0
0
23
64
11
1
93
1
0
0
0
0
0
2
0
0
2
0
91
41
56
13
14
11
9
22
5
5
34
45
11
44
30
15
AMD FX-8350 4.0 GHz
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
75
0
20
9
30
0
31
0
27
0
84
3
20
6
31
48
88
56
72
86
56
75
65
47
AMD FX-8150 3.6 GHz
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
81
0
22
10
33
0
34
0
29
0
92
3
22
6
34
52
95
61
79
94
61
81
72
51
AMD FX-9590 4.7 GHz
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
68
0
18
8
27
0
28
0
24
0
77
3
18
5
28
43
79
51
66
77
50
68
59
42
AMD FX-6300 3.5 GHz
1 core
2 core
3 core
4 core
5 core
6 core
60
0
67
16
51
2
21
1
84
5
80
3
80
73
85
81
82
78
AMD FX-6100 3.3 GHz
1 core
2 core
3 core
4 core
5 core
6 core
65
0
74
18
56
2
23
1
92
6
87
3
86
80
94
90
89
86
AMD FX-4300 3.8 GHz
1 core
2 core
3 core
4 core
103
2
2
48
73
29
59
53
96
100
99
93
AMD FX-4300 3.8 GHz
1 core
2 core
3 core
4 core
97
2
2
45
69
27
55
50
91
95
95
88

GameGPU

 – 1920×1080,%

The Witcher 2007 uses 2 processor cores, The Witcher 2: Assassins of Kings about 3 processor threads, well The Witcher 3: Wild Hunt capable of using up to 12 processor threads.

17

sys

The test was carried out on the basic configuration of Core i 7 [email protected] GHz with 32 GB DDR4 2400 MGz pre-installed memory. The entire used operative memory was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

The Witcher – Trilogy RAM test
  • The Witcher
  • The Witcher 2: The Assassins of Kings
  • The Witcher 3: Wild Hunt
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE GTX 1080 Ti 11 GB
3456
3425
3321
4157
4015
3993
6064
6040
5863
GEFORCE GTX 1070 8GB
3366
3348
3274
3960
3871
3575
5450
5178
5152
GEFORCE GTX 1080 8GB
3401
3382
3308
4001
3911
3612
5506
5231
5205
GEFORCE GTX 1060 6GB
3438
3373
3301
3854
3685
3407
5471
5358
5283
GEFORCE GTX 980 Ti 6 GB
3658
3589
3512
4101
3921
3625
5821
5701
5621
GEFORCE GTX 970 4GB
3605
3572
3542
4200
4174
4089
5784
5469
5356
GEFORCE GTX 960 4GB
3568
3534
3505
4156
4130
4047
5724
5412
5301
GEFORCE GTX 770 4GB
3621
3573
3480
4146
4023
3648
5800
5669
5620
GEFORCE GTX 1050 Ti 4 GB
3621
3573
3480
4146
4023
3648
5800
5669
5620
GEFORCE GTX 750 Ti 4 GB
3584
3536
3445
4104
3982
3611
5741
5611
5562
GEFORCE GTX 980 4GB
3695
3646
3552
4231
4106
3723
5919
5785
5735
GEFORCE GTX 1060 3GB
3548
3468
3322
3780
3701
3435
7069
5373
5258
GEFORCE GTX 780 3GB
3621
3540
3390
3858
3777
3506
7215
5484
5366
GEFORCE GTX 780 Ti 3 GB
3658
3576
3425
3897
3816
3542
7288
5540
5421
Radeon RX 480 8 GB
3664
3389
3376
3921
3822
3672
5256
5197
4981
Radeon R9 Nano 4 GB
3606
3573
3543
4200
4175
4090
5785
5470
5357
Radeon RX 470 4 GB
3349
3198
3089
3555
3508
3230
4768
4651
4636
Radeon R9 290 4 GB
3529
3370
3255
3746
3696
3404
5024
4901
4885
Radeon R9 380X 4 GB
3457
3301
3189
3670
3621
3335
4921
4801
4785
Radeon R7 370 4 GB
3421
3267
3155
3631
3583
3300
4870
4751
4735
Radeon RX 460 4 GB
3565
3404
3288
3784
3734
3439
5075
4951
4935
Radeon R9 290X 4 GB
3601
3438
3321
3822
3771
3473
5126
5001
4984
Radeon R9 Fury X 4 GB
3756
3721
3690
4375
4348
4260
6026
5697
5580

GameGPU

 – 3840×2160, Mbyte
 – 2560×1440, Mbyte
 – 1920×1080, Mbyte

All RAM consumption for the first The Witcher is about 3500 gigabytes for all video cards and resolutions. The Witcher 2: Assassins of Kings will already require 4 gigabytes of RAM on the system. Well, for The Witcher 3: Wild Hunt 6 gigabytes are already needed for all video cards and resolutions (the only exception is video cards with 3 gigabytes of onboard memory, where 4K requires 8 gigabytes of RAM in the system).

Our modular graphics are at the development stage, so we leave all messages, shortcomings, errors and wishes in the appropriate thread of our forum.

4

AMD Seasonic 40 years logo nvidia

5

 Evaluation test



1
1
1
1
1
1
1
1
1
1

Rating 92%

Graphics rating 



1
1
1
1
1
1
1
1
1
1

Rating 94%

Optimization 



1
1
1
1
1
1
1
1
1
1

Rating 81%

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