BASIC GAME INFORMATION |
Year of construction: 2018
Genre: Action with RPG elements
developer: DONTNOD Entertainment
Publisher: Focus Home Interactive
Vampyr is a dark epic that will tell about bloodthirsty creatures from a completely new side. Not all vampires became such of their own free will; some became as a result of an unfortunate incident. One of the night predators who lost their humanity not of their own free will is the main character of the game named Jonathan Reid, who is also a brilliant doctor.
THE GRAFICAL PART |
This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.
SUPPORTED OS AND GRAPHICS API |
Vampyr is supported on Windows 7/8 and Windows 10.
The priority and main graphics API for Vampyr is DirectX 11.
GAME ENGINE |
Vampyr is based on the Unreal Engine 4 game engine, developed and supported by Epic Games.
Thanks to his work, each playthrough of the game is unique and inimitable, which increases the replay value of the game. The first game created on the engine, Unreal, appeared in 1998. Since then, various versions of this game engine have been used in more than a hundred games, including Deus Ex, Dishonored, Lineage II, Thief: Deadly Shadows, Postal 2, the Brothers in Arms series, Tom Clancy’s Splinter Cell, Tom Clancy’s Rainbow Six, as well as in the famous game series Unreal and Unreal Tournament from Epic Games themselves. Being primarily adapted for first-person shooters, the engine was also used to create games of other genres.
Written in the high-level language C++, the Unreal Engine 4 allows you to create games for most operating systems and platforms: Microsoft Windows, Linux, Mac OS and Mac OS X, Xbox consoles, Xbox 360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, Dreamcast and Nintendo GameCube. In December, Mark Rein demonstrated the work of the Unreal Engine 3 on the iPod Touch and iPhone 3GS. In March 2010, the engine was demonstrated on the Palm Pre communicator, based on the webOS mobile platform.
To simplify porting, the engine uses a modular system of dependent components: supports various rendering systems (Direct3D, OpenGL, Pixomatic; previously supported Glide API, S3 Metal, PowerVR SGL), audio playback (EAX, OpenAL, DirectSound3D; previously supported A3D), voice playback tools text, speech recognition (only for Xbox360, PlayStation 3, Nintendo Wii and Microsoft Windows, also planned for Linux and Mac), modules for working with the network and support for various input devices.
Windows Live, Xbox Live, and GameSpy technologies are supported for online play, including up to 64 players (clients) simultaneously. Despite the fact that the development tools do not officially include support for a large number of clients on one server, the engine has been used to create MMORPG games. One of the most famous representatives of the genre, Lineage II, uses the Unreal Engine.
ADVANCED GAME SETTINGS |
Vampyr has a sufficient range of graphic settings – two sub-items of graphic menus are available.
Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings.
DIFFERENT QUALITY MODES |
The difference in quality is visible to the naked eye.
COMPARISON OF SMOOTHING MODES |
The highest quality mode is TXAA, which works much better than FXAA.
GENERAL VISUALS AND GAME PHYSICS |
The graphics in Vampyr are a fairly standard solution, typical for most games on Unreal Engine 4.
Well, then we will move directly to gaming tests and determine what impact this game has on modern computer hardware.
TEST PART |
Test configuration | |
test stands |
Test bench No. 1 based on the Intel Socket 2011 platformv3 Test bench No. 2 based on the Intel Socket 2011 platform Test bench No. 3 based on the Intel Socket 1155 platform Test bench No. 4 based on the AMD Soket AM3+ platform Test bench No. 5 based on the Intel Socket 1150 platform Test bench No. 6 based on the Intel Socket 1151 platform Test bench No. 7 based on the AMD Soket AM4 platform |
Multimedia equipment | Monitor Philips 241P6 |
Software configuration |
|
Operating system | Windows 10 Pro |
Graphics driver |
Nvidia GeForce/ION Driver Release 397.93 AMD Radeon Crimson Edition 18.5.2 |
Monitoring program |
MSI Afterburner v4.5 FRAPS |
Our video cards were tested at different screen sizes of 1920×1080, 2560×1600 and 3840×2160 selected maximum graphics quality settings. The game has a frame rate lock of 60 FPS, which can be changed by editing the graphics config.
GPU TEST |
In the video card test, the default resolution is 1920×1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected).
- Very high
When resolved 1920×1080 an average FPS of 25 frames was shown by video cards of the Radeon RX 460 or GeForce GTX 750 Ti level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 460 or GeForce GTX 1050 Ti. A comfortable average FPS of 60 frames can be provided by solutions at the level of Radeon RX 480 or GeForce GTX 780 Ti.
When resolved 2560×1440 average FPS of 25 frames showed level video cards Radeon R9 380X or GeForce GTX 1050 Ti. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon R9 380X or GeForce GTX 1050 Ti. A comfortable average FPS of 60 frames can be achieved by level solutions Radeon RX Vega 56 or GeForce GTX 980 Ti.
When resolved 3840×2160 average FPS of 25 frames showed level video cards Radeon R9 Nano or GeForce GTX 980. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon R9 Fury X or GeForce GTX 980 Ti.
VIDEO MEMORY CONSUMPTION |
Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920×1080 and 2560×1440 with different anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the schedule at the request of the reader.
- Very high
GameGPU
When resolved 1920×1080 Video memory consumption for video cards with 3 gigabytes of onboard memory is 1600 megabytes, with 4 gigabytes 1800 megabytes, with 6 gigabytes 1800 megabytes, with 8 gigabytes 1800 megabytes and with 11 gigabytes 2300 megabytes.
When resolved 2560×1440 Video memory consumption for video cards with 3 gigabytes of onboard memory is 1900 megabytes, with 4 gigabytes 2100 megabytes, with 6 gigabytes 2100 megabytes, with 8 gigabytes 2200 megabytes and with 11 gigabytes 2700 megabytes.
When resolved 3840×2160 Video memory consumption for video cards with 3 gigabytes of onboard memory is 2500 megabytes, with 4 gigabytes 3000 megabytes, with 6 gigabytes 3000 megabytes, with 8 gigabytes 3000 megabytes and with 11 gigabytes 3500 megabytes.
CPU TEST |
Testing was carried out at a resolution of 1920×1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor tests(by default, the most productive solution from NVIDIA is selected).
- Very high
When using video cards NVIDIA an acceptable figure of at least 25 frames was shown by the FX-4100 or Core i 3 2100 processors, and an average FPS of 60 frames can be achieved by solutions at the Ryzen 5 2400 or Core i 3 6100 level.
When using video cards AMD processors showed an acceptable indicator of at least 25 frames FX-4300 or Core i 3 2100, and an average FPS of 60 frames can be achieved by solutions at the level of Ryzen 3 2200G or Core i 7 4770.
- Very high
GameGPU
The game uses a maximum of 8 computing threads. But all only 4 threads are effectively used.
RAM TEST |
The test was carried out on the basic configuration of Core i 7 [email protected] GHz with 32 GB DDR4 2400 MGz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.
- Very high
GameGPU
When resolved 1920×1080 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 4700 megabytes, with 4 gigabytes 6400 megabytes, with 6 gigabytes 6100 megabytes, with 8 gigabytes 6200 megabytes and with 11 gigabytes 6000 megabytes.
When resolved 2560×1440 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 4800 megabytes, with 4 gigabytes 6800 megabytes, with 6 gigabytes 6800 megabytes, with 8 gigabytes 6700 megabytes and with 11 gigabytes 6100 megabytes.
When resolved 3840×2160 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 5300 megabytes, with 4 gigabytes 6800 megabytes, with 6 gigabytes 6800 megabytes, with 8 gigabytes 6700 megabytes and with 11 gigabytes 6300 megabytes.
IRON SPONSORS |
Тeating 1 1 1 1 1 1 1 1 1 1 Rating 85% |
Graphics 1 1 1 1 1 1 1 1 1 1 Rating 54% |
Optimization 1 1 1 1 1 1 1 1 1 1 Rating 51% |