BASIC GAME INFORMATION |
Release date: Aug 16 2022
Genre: Action (Shooter) / Simulation
Developer/Publisher: Nine Rocks Games / THQ Nordic
Way of the Hunter is a simulation game that allows us to experience the profession of a hunter. It was developed by Nine Rocks Games and published by THQ Nordic.
In Way of the Hunter we play the role of the new owner of a hunting lodge. The story told in the game touches on issues such as ethical hunting, family hunting, and the rivalries and friendships that arise between hunters.
THE GRAFICAL PART |
This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.
SUPPORTED OS AND GRAPHICS API |
Way of the Hunter is supported Windows 10/11.
The priority and main graphics API for Way of the Hunter is DX11.
GAME ENGINE |
The basis for Way of the Hunter is the Unreal Engine 4 game engine, developed and supported by Epic Games.
Thanks to his work, each playthrough of the game is unique and inimitable, which increases the replay value of the game. The first game created on the engine, Unreal, appeared in 1998. Since then, various versions of this game engine have been used in more than a hundred games, including Deus Ex, Dishonored, Lineage II, Thief: Deadly Shadows, Postal 2, the Brothers in Arms series, Tom Clancy’s Splinter Cell, Tom Clancy’s Rainbow Six, as well as in the famous game series Unreal and Unreal Tournament from Epic Games themselves. Being primarily adapted for first-person shooters, the engine was also used to create games of other genres.
Written in the high-level language C++, the Unreal Engine 4 allows you to create games for most operating systems and platforms: Microsoft Windows, Linux, Mac OS and Mac OS X, Xbox consoles, Xbox 360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, Dreamcast and Nintendo GameCube. In December, Mark Rein demonstrated the work of the Unreal Engine 3 on the iPod Touch and iPhone 3GS. In March 2010, the engine was demonstrated on the Palm Pre communicator, based on the webOS mobile platform.
To simplify porting, the engine uses a modular system of dependent components: supports various rendering systems (Direct3D, OpenGL, Pixomatic; previously supported Glide API, S3 Metal, PowerVR SGL), audio playback (EAX, OpenAL, DirectSound3D; previously supported A3D), voice playback tools text, speech recognition (only for Xbox360, PlayStation 3, Nintendo Wii and Microsoft Windows, also planned for Linux and Mac), modules for working with the network and support for various input devices.
Windows Live, Xbox Live, and GameSpy technologies are supported for online play, including up to 64 players (clients) simultaneously. Despite the fact that the development tools do not officially include support for a large number of clients on one server, the engine has been used to create MMORPG games. One of the most famous representatives of the genre, Lineage II, uses the Unreal Engine.
SETTINGS |
Way of the Hunter has a fairly wide range of graphic settings.
Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings.
QUALITY MODES |
TECHNOLOGIES |
The graphics in Way of the Hunter are standard, as for many games on Unreal Engine 4:
Well, then we will move directly to gaming tests and determine what impact this game has on modern computer hardware.
TEST PART |
Test configuration | |
test stands |
GIGABYTE G1.Sniper Z97 GIGABYTE GA-X99-Gaming 7 WIFI GIGABYTE GA-AX370-Gaming 5 GIGABYTE X570 AORUS MASTER MSI MPG Z490 GAMING CARBON WIFI MSI MPG Z590 GAMING CARBON WIFI Asus Rog Maximus Z690 Hero |
Multimedia equipment |
Seasonic PRIME TX-1000 power supply 32 GB DDR4 3200 CL15 ZEN1 32 GB DDR4 3600 CL16 ZEN2 32 GB DDR4 4000 CL18 ZEN3 32 GB DDR4 4400 CL18 Comet Lake 32 GB DDR4 3600 CL16 Rocket Lake 32 GB DDR5 5600 CL42 Alder Lake |
Software configuration |
|
Operating system | Windows 10 21H2/ Windows 11(Alder Lake) |
Graphics driver |
Nvidia GeForce/ION Driver Release 516.94 WHQL AMD Radeon Adrenalin Edition 22.7.1 |
Monitoring programs |
MSI Afterburner |
Our video cards were tested at different screen sizes of 1920×1080, 2560×1600 and 3840×2160 maximum graphics quality settings.
GPU TEST |
In the video card test, the default resolution is 1920×1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is carried out on the most powerful CPU in this game and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.
- Very high
When resolved 1920×1080 an average FPS of 25 frames was shown by video cards of the Radeon RX Vega 56 or GeForce GTX 1070 level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX Vega 56 or GeForce GTX 1070. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 6800 or GeForce RTX 2080
When resolved 2560×1440 an average FPS of 25 frames was shown by video cards of the Radeon RX Vega 56 or GeForce GTX 1070 level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX Vega 64 or GeForce GTX 1070. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 6800 or GeForce RTX 3070.
When resolved 3840×2160 an average FPS of 25 frames was shown by video cards of the Radeon RX 6600 XT or GeForce RTX 2060s level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6800 or GeForce RTX 2080.
VIDEO MEMORY CONSUMPTION |
Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920×1080, 2560×1440 and 3840×2160 with various anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the schedule at the request of the reader.
- Very high
GameGPU
When resolved 1920×1080 video memory consumption of video cards from 8 gigabytes to 4 gigabytes, with 12 gigabytes 5 gigabyte, with 16 gigabytes 5 gigabyte.
When resolved 2560×1440 video memory consumption of video cards from 8 gigabytes to 5 gigabytes, with 12 gigabytes 5 gigabyte, with 16 gigabytes 5 gigabyte.
When resolved 3840×2160 video memory consumption of video cards from 8 gigabytes to 6 gigabytes, with 12 gigabytes 6 gigabyte, with 16 gigabytes 6 gigabyte.
CPU TEST |
Testing was carried out at a resolution of 1920×1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor test results (by default, the most productive solution from NVIDIA is selected). Testing takes place on the most powerful NVIDIA and AMD video cards and scales to low-end models.
- Very high
When using video cards NVIDIA processors showed an acceptable indicator of at least 25 frames per second Ryzen 5 1400 or Core i 7 4770, and an FPS of at least 60 frames per second will be able to provide solutions at the level Ryzen 5 1800X or Core i 7 4770 .
When using video cards AMD acceptable figure is not less than 25 frames per second showed processors Ryzen 5 1400 or Core i 7 4770 , and FPS not lower than 60 frames per second will be able to provide level solutions Ryzen 5 3400 or Core i 7 4770 .
- Very high
GameGPU
The game can load up to 12 streams. The game uses 8 threads as efficiently as possible.
RAM TEST |
The test was carried out on the basic configuration of Core i 9 12900K with 32 GB DDR5 5400 MHz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.
- Very high
GameGPU
When resolved 1920×1080 RAM consumption for video cards from 8 gigabytes to 9 gigabytes , with 12 gigabytes 8 gigabyte , with 16 gigabytes 9 gigabyte.
When resolved 2560×1440 RAM consumption for video cards from 8 gigabytes to 9 gigabytes , with 12 gigabytes 8 gigabyte , with 16 gigabytes 9 gigabyte.
When resolved 3840×2160 RAM consumption for video cards from 8 gigabytes to 9 gigabytes , with 12 gigabytes 8 gigabyte , with 16 gigabytes 9 gigabyte .
IRON SPONSORS |
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Тeating 1 1 1 1 1 1 1 1 1 1 Rating 83% |
Graphics 1 1 1 1 1 1 1 1 1 1 Rating 54% |
Optimization 1 1 1 1 1 1 1 1 1 1 Rating 18% |