BASIC GAME INFORMATION |
release year: 2010
Genre: MMO action, arcade tank simulator
Developer: Wargaming.net
Developer: Wargaming.net
World of Tanks is a client-based massively multiplayer online game in real time in the genre of an arcade tank simulator in the historical setting of World War II, developed by the Belarusian studio Wargaming.net. The developers position the game as an MMO action game with elements of a role-playing game, shooter and strategy. The concept of “World of Tanks” is based on team tank battles in PvP mode.
A new Japanese map “Hidden Village” has been added to World of Tanks 0.8.10, the size of which is 1000×1000 m, the season is spring, the location is a village in a mountain valley.
THE GRAFICAL PART |
This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.
Supported OS and graphics API |
World of Tanks is supported by the main Windows operating systems, which include XP, Vista, Windows 7 and Windows 8. Other operating systems are not currently supported by the developers and will not receive support.
The priority and main graphics API for World of Tanks is DirectX 9.
Game engine |
The game is based on the BigWorld game engine, which was developed by Wargaming for use in its own products.
We did not find any more detailed information about the game engine, except for the data listed above…
Advanced Game Settings |
The graphical menu in World of Tanks remains virtually unchanged. There are several levels of graphics quality available for all types of settings: ultra, high, medium, low and very low. You can also flexibly manipulate individual settings.
Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between minimum, medium, high and maximum graphics quality settings.
Low quality settings | |||||||||
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Medium quality settings | |||||||||
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Very high settings | |||||||||
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FXAA enabled/disabled | |||||||||
As we can see, the picture quality between different quality settings changes significantly and at maximum settings, as you would expect, World of Tanks is at its most enjoyable. FXAA is the only type of anti-aliasing, but it also gives positive results.
4K in World of Tanks makes it possible to see the game from a new perspective, striking in its large scale and incredible detail. |
General visual design and game physics |
Well, we can somewhat please some of our readers with the fact that we have returned to the topic of World of Tanks, having tested the game beta version 0.8.10, the release of which will take place very soon. The latest models of video cards were added to the test, as well as a new 4K resolution that can bring any video card to its knees.
World of Tanks has undergone some graphical improvements. The lighting on all maps has been reworked, the lighting model has been changed, brightness, color, and contrast have been reconfigured, lighting sources have been positioned correctly, and texture clarity has been significantly increased.
The fog in the game has been completely redesigned and moving cloud shadows have been added. The ability to select from several full-screen filters with different color, brightness and contrast settings has been added to the graphic settings. The Bloom effect has been completely redesigned, adding God rays and Lens flare effects when looking at the sun, adding a background blur effect when the camera moves (Motion blur).
Next, we will move directly to gaming tests and determine what impact this game has on modern computer hardware.
TEST PART |
Test configuration |
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test stands |
Test bench No. 1 based on the Intel Socket 2 platform011 Test bench No. 2 based on the Intel Socket 2 platform011 Test bench No. 3 based on the Intel Socket 1155 platform |
Multimedia equipment |
Dell U3010 Monitor Monitor ASUS PQ321QE |
Software configuration |
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Operating system |
Microsoft Windows 7 Ultimate Edition x64 SP1 |
Graphics driver |
Nvidia GeForce/ION Driver Release 331.93 AMD Catalyst 13.11 beta 9.5 |
Monitoring program |
MSI Afterburner v3 beta 17 GPU Mist FRAPS |
GPU test |
All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. The average and minimum FPS were taken as performance indicators. Below is a video of the test segment:
Our video cards were tested at different screen sizes of 1920×1080, 2560×1600 and 3840×2160 with maximum graphics quality settings allowed by the World of Tanks 0.8.10 beta test. Tests were carried out in various anti-aliasing modes. Multi-chip configurations NVIDIA showed some increase in performance (except for 4K), and AMD currently has some problems with this issue.
Tests of processors and video cards were carried out using different methods. Since the game is very processor-dependent, the video card test was carried out on a training card in order to avoid a catastrophic drop in CPU performance and to determine more or less comparable results. The processor test was carried out on a standard gaming card. For testing, we took a new map “Hidden Village”, which is new and appeared in update 0.8.10.
Testing at 1920×1080 resolution |
Testing at maximum quality settings 1920×1080 no AA
With these settings an acceptable FPS indicator was shown by video cards of the Radeon HD 7770 or GeForce GTX 560 level. The optimal video cards will be solutions Radeon HD 7770 or GeForce GTX 560 and above.
Testing at maximum quality settings 1920×1080 FXAA
With these settings acceptable FPS showed level video cards Radeon HD 7770 or GeForce GTX 560. The optimal video cards will be solutions Radeon HD 6850 or GeForce GTX 560.
Testing at 2560×1600 resolution |
Testing at maximum quality settings 2560×1600 no AA
With these settings an acceptable FPS indicator was shown by video cards of the Radeon HD 6870 or GeForce GTX 560 level. The optimal video cards would be Radeon HD 7870 or GeForce GTX 660 and above.
Testing at maximum quality settings 2560×1600 FXAA
With these settings an acceptable FPS indicator was shown by video cards of the Radeon HD 67870 or GeForce GTX 560 Ti level. The optimal video cards will be Radeon HD 7870 or GeForce GTX 580 and higher.
Testing at 3840×2160 resolution |
Testing at maximum quality settings 3840×2560 no AA
With these settings an acceptable FPS indicator was shown by video cards of the Radeon HD 7970GE or GeForce GTX 680 level. The optimal video cards would be Radeon R9 290X or GeForce GTX 780 and above.
Testing at maximum quality settings 3840×2560 FXAA
With these settings acceptable FPS showed level video cardsRadeon HD 7970GE or GeForce GTX 770. The optimal video cards will be Radeon R9 290X or GeForce GTX 780 Ti and above.
VRAM test |
Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on results on top video cards from AMD and NVIDIA with separate screen sizes 1920×1080 and 2560×1600 with different anti-aliasing settings.
Testing at maximum memory GPU quality settings
The recommended amount of video memory usage for a resolution of 1920×1080 will be 1024 MB of video memory, for a resolution of 2560×1600 – 1536 MB of video memory and for a resolution of 3840×2160 about 2048 MB of video memory.
Micro-Stuttering Test |
Introducing our testing of FPS output latency on a Micro-Stuttering monitor. The indicator was based on the results on video cards from AMD ARES II and NVIDIA GTX 780 at a resolution of 1920×1080 with maximum image quality settings.
Testing at maximum quality settings Micro-Stuttering GPU
Micro-Stuttering latency performance is quite acceptable across a variety of modes.
CPU test |
We tested processor dependence on 20 models of basic configurations that are relevant today. The test was carried out in those places where the value of video cards for the game is minimal and its load was less than 99%, this time at a resolution of 1920×1080 with maximum graphics quality settings. Below is a video of the test segment:
Testing at maximum quality settings 1920×1080
Processor performance in World of Tanks has always been their weak point, and below you will find out why…
Loading of processor coresat maximum quality settings 1920×1080 Intel%
Loading of processor cores at maximum quality settings 1920×1080 AMD%
The game uses only 1,5 CPU cores – for such a large-scale project this is very little.
RAM test |
The test was carried out on the basic configuration of Core i 7 [email protected] GHz with 16GB DDR3 2400 MGz pre-installed memory. The entire used operational memory was taken as an indicator. The RAM test on the entire system was carried out on various test benches without launching third-party applications (browsers, etc.).
Testing the game’s RAM consumption at various quality settings
As we can see, with various quality settings, the amount of RAM consumed in World of Tanks 0.8.10 is at the level of 500-600 megabytes.
Testing system RAM consumption
If you have a system with 4 gigabytes, World of Tanks 0.8.10 consumes about 2.2 gigabytes of RAM. In the presence of a system with 8 gigabytes, the RAM consumption of all RAM was 2.7 gigabytes. With a 16 GB system, system memory consumption was almost 3.4 gigabytes.
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Rate the test |
Rate the graphics |
Evaluate optimization |
We apologize to our readers, but due to the large amount of work on maintaining test equipment and its gradual quantitative increase, we had to reduce its units to the most relevant gaming solutions today.