Radeon 9800 SE
Four of the eight graphics pipelines in the Radeon 9800 were disabled by software. As a result, the Radeon 9800SE showed results at the level of the Radeon 9600 Pro.
Of course, with luck, the rest of the pipelines could be unlocked and get a full-fledged Radeon 9800 Pro, but when they were unlocked, image defects could appear in games, which indicated the presence of a faulty pipeline among the four unlocked ones.
Specifications ATI Radeon 9800 SE
Name | Radeon 9800 SE-128bit |
Core | R350 / 360 |
Process technology (µm) | 0.15 |
Transistors (million) | 115 |
Core frequency | 275-325 |
Memory frequency (DDR) | 250-290 (500-580) |
Bus and memory type | DDR-128bit |
Bandwidth (Gb/s) | 8.0 - 9.2 |
Pixel pipelines | 4 (out of 8) |
TMU per conveyor | 1 |
textures per clock | 4 |
textures per pass | 16 |
Vertex conveyors | 4 |
Pixel Shaders | 2.0 |
Vertex Shaders | 2+ |
Fill Rate (Mpix/s) | 1100 - 1300 |
Fill Rate (Mtex/s) | 1100 - 1300 |
DirectX | 9.0 |
Anti-Aliasing (Max) | MS - 6x |
Anisotropic Filtering (Max) | 16x |
Memory | 128MB |
Interface | AGP 8x |
RAMDAC | 2x400 MHz |
It only made sense to buy a Radeon 9800SE if it was guaranteed that the board would be painlessly converted into a Radeon 9800 Pro, otherwise it would have been better to give preference to the more reliable (albeit more expensive) Radeon 9800 128 MB.