Vampyr: PC Performance Benchmarks for Graphics Cards and Processors
BASIC INFORMATION ON THE GAME |
Released : 2018
Genre : Action RPG
Developer : DONTNOD Entertainment
Publisher : Focus Home Interactive
Vampyr is a dark epic that will tell about the bloodthirsty creatures from a completely new perspective. Not all vampires became such of their own free will, some turned as a result of an unfortunate accident. One of the nocturnal predators who lost their humanity against their will is the protagonist of the game named Jonathan Reid, who is also a brilliant doctor.
THE GRAFICAL PART |
In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects.
SUPPORTED OC AND GRAPHICS API |
Vampyr is supported by Windows 7/8 and Windows 10.
The priority and primary graphics API for Vampyr is DirectX 11 .
GAME ENGINE |
The basis for Vampyr was the Unreal Engine 4 game engine, developed and supported by Epic Games.
Thanks to his work, each playthrough of the game is unique and inimitable, which increases the replayability of the game. The first game created on the engine - Unreal - appeared in 1998. Since then, various versions of this game engine have been used in over a hundred games, including Deus Ex, Dishonored, Lineage II, Thief: Deadly Shadows, Postal 2, the Brothers in Arms series, Tom Clancy's Splinter Cell, Tom Clancy's Rainbow Six, as well as in the well-known game series Unreal and Unreal Tournament from Epic Games themselves. Being adapted primarily for first-person shooters, the engine was also used to create games of other genres.
Written in the high-level C++ language, Unreal Engine 4 allows you to create games for most operating systems and platforms: Microsoft Windows, Linux, Mac OS and Mac OS X, Xbox, Xbox 360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, Dreamcast and Nintendo GameCube. In December, Mark Rein demonstrated Unreal Engine 3 on the iPod Touch and iPhone 3GS. In March 2010, the engine was demonstrated on the Palm Pre communicator based on the webOS mobile platform.
To simplify porting, the engine uses a modular system of dependent components: supports various rendering systems (Direct3D, OpenGL, Pixomatic; previously supported Glide API, S3 Metal, PowerVR SGL), sound playback (EAX, OpenAL, DirectSound3D; previously supported A3D), voice playback tools text, speech recognition (only for Xbox360, PlayStation 3, Nintendo Wii and Microsoft Windows, also planned for Linux and Mac), modules for networking and support for various input devices.
For online play, Windows Live, Xbox Live, and GameSpy technologies are supported, including up to 64 players (clients) at the same time. Despite the fact that the development tools do not officially include support for a large number of clients on a single server, the engine has been used to create MMORPG games. One of the most famous representatives of the genre, Lineage II, uses the Unreal Engine.
ADVANCED GAME SETTINGS |
Vampyr has a sufficient range of graphic settings - only two sub-items of graphic menus are available.
Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings.
DIFFERENT QUALITY MODES |
The difference in quality is visible to the naked eye.
COMPARISON OF SMOOTHING MODES |
The highest quality mode is TXAA, which performs much better than FXAA.
GENERAL VISUAL DESIGN AND GAME PHYSICS |
The graphics in Vampyr are pretty standard for most Unreal Engine 4 games.
Well, then we will go directly to the gaming tests and determine what impact this game has on modern computer hardware.
TEST PART |
Test configuration | |
test stands |
Benchmark #1 based on the Intel Socket 2011 v3 Testbed #2 based on the Intel Socket 2011 platform Test stand #3 based on the Intel Socket 1155 platform Test Bench #4 Based on AMD Socket AM3+ Platform Testbed #5 based on the Intel Socket 1150 platform |
multimedia equipment | Monitor Philips 241P6 |
Software configuration |
|
operating system | Windows 10 Pro |
Graphics driver |
Nvidia GeForce/ION Driver Release 397.93 AMD Radeon Crimson Edition 18.5.2 |
Monitoring program |
MSI Afterburner 4.5 FRAPS |
Our video cards were tested at resolutions of 1920x1080, 2560x1600 and 3840x2160 with the selected maximum graphics quality settings. The game has a frame rate lock of 60 FPS, which is changed by editing the graphics config.
GPU TEST |
In the test of video cards, the default resolution is 1920x1080, other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also choose any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected).
At a resolution of 1920x1080, an average FPS of 25 frames was shown by video cards of the Radeon RX 460 or GeForce GTX 750 Ti level. A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 460 or GeForce GTX 1050 Ti . A comfortable average FPS of 60 frames can be provided by solutions like the Radeon RX 480 or GeForce GTX 780 Ti.
At a resolution of 2560x1440, an average FPS of 25 frames was shown by video cards of the level Radeon R9 380X or GeForce GTX 1050 Ti . A minimum FPS of at least 25 frames can be provided by video cards of the Radeon R9 380X or GeForce GTX 1050 Ti level. A comfortable average FPS of 60 frames can be provided by solutions like Radeon RX Vega 56 or GeForce GTX 980 Ti.
At a resolution of 3840x2160, an average FPS of 25 frames was shown by video cards of the Radeon R9 Nano or GeForce GTX 980 level . A minimum FPS of at least 25 frames can be provided by video cards of the Radeon R9 Fury X or GeForce GTX 980 Ti level.
VIDEO MEMORY CONSUMPTION |
Testing of the video memory consumed by the game was carried out by the MSI Afterburner program. The results on video cards from AMD and NVIDIA at resolutions of 1920x1080 and 2560x1440 with various anti-aliasing settings were taken as the indicator. By default, the graph displays the most up-to-date solutions. Other graphics cards are added and removed from the chart at the reader's request.
GameGPU
At a resolution of 1920x1080, video memory consumption for video cards with 3 gigabytes of on-board memory is 1600 megabytes, with 4 gigabytes 1800 megabytes, with 6 gigabytes 1800 megabytes, with 8 gigabytes 1800 megabytes and with 11 gigabytes 2300 megabytes .
At a resolution of 2560x1440, video memory consumption for video cards with 3 gigabytes of on-board memory is 1900 megabytes, with 4 gigabytes 2100 megabytes, with 6 gigabytes 2100 megabytes, with 8 gigabytes 2200 megabytes and with 11 gigabytes 2700 megabytes.
At a resolution of 3840x2160, video memory consumption for video cards with 3 gigabytes of on-board memory is 2500 megabytes, with 4 gigabytes 3000 megabytes, with 6 gigabytes 3000 megabytes, with 8 gigabytes 3000 megabytes and with 11 gigabytes 3500 megabytes.
CPU TEST |
Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove and add any positions of the processors. You can also select any tested video card from the list in the drop-down menu, comparing its performance to the given processor tests (by default, the most productive solution from NVIDIA is selected).
When using NVIDIA video cards , FX-4100 or Core i 3 2100 processors showed an acceptable rate of at least 25 frames, and solutions of the Ryzen 5 2400 or Core i 3 6100 level can provide an average FPS of 60 frames.
When using AMD video cards , FX-4300 or Core i 3 2100 processors showed an acceptable rate of at least 25 frames , and Ryzen 3 2200G or Core i 7 4770 solutions can provide an average FPS of 60 frames .
GameGPU
The game uses a maximum of 8 computing threads. But still, only 4 threads are effectively involved.
RAM TEST |
The test was conducted on the base configuration Core i 7 5960X @ 4.6 GHz with the amount of pre-installed memory 32 GB DDR4 2400 MGz. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without running extraneous applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.
GameGPU
At a resolution of 1920x1080, the RAM consumption of the system by a video card with 3 gigabytes of onboard memory is 4700 megabytes, with 4 gigabytes 6400 megabytes, with 6 gigabytes 6100 megabytes, with 8 gigabytes 6200 megabytes and with 11 gigabytes 6000 megabytes .
At a resolution of 2560x1440, the RAM consumption of the system by a video card with 3 gigabytes of on-board memory is 4800 megabytes, with 4 gigabytes 6800 megabytes, with 6 gigabytes 6800 megabytes, with 8 gigabytes 6700 megabytes and with 11 gigabytes 6100 megabytes .
At a resolution of 3840x2160, the RAM consumption of the system by a video card with 3 gigabytes of on-board memory is 5300 megabytes, with 4 gigabytes 6800 megabytes, with 6 gigabytes 6800 megabytes, with 8 gigabytes 6700 megabytes and with 11 gigabytes 6300 megabytes .
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