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BATTLETECH: PC Performance Benchmarks for Graphics Cards and Processors

BASIC INFORMATION ON THE GAME

BattleTech 2018 04 26 15 11 46 520

Release Date : April 24, 2018
Genre : Strategy, Tactics, Pirate/Privateer, Isometric, 3D, Turn-based, Mecha
Developer : Harebrained Schemes
Publisher : Paradox Interactive

Jordan Weiman, designer of the original BATTLETECH/MechWarrior series and developers of the acclaimed Shadowrun Returns, has released a new generation of tactical turn-based combat in 'Mech combat vehicles.

The year is 3025, and the galaxy is embroiled in a cycle of perpetual war unleashed by noble houses throwing BattleMechs into battle. Take command of a squad of 'Mechs with MechWarriors pilots and try to survive in a brutal interstellar civil war. Upgrade your base, make contracts with feudal lords, repair and maintain your fleet of BattleMechs, develop and deploy devastating tactics to defeat enemies on the battlefields.

THE GRAFICAL PART

In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects. 

SUPPORTED OC AND GRAPHICS API

BATTLETECH is supported by Windows 7/8 and  Windows  10.

steam

The priority and primary graphics API for BATTLETECH is  DirectX 11 .

GAME ENGINE

BATTLETECH is powered by the Unity game engine. Unity is a 2D and 3D application and game development tool that runs on Windows and OS X operating systems. Applications built with Unity run on Windows, OS X, Windows Phone, Android, Apple iOS, Linux, and game consoles Wii, PlayStation 3, PlayStation 4, Xbox 360, Xbox One. It is possible to create applications to run in browsers using a special Unity plug-in (Unity Web Player), as well as using the implementation of WebGL technology. Previously, there was experimental implementation support for projects within the Adobe Flash Player module, but later the Unity development team made the difficult decision to drop this.

Unity

Applications built with Unity support DirectX and OpenGL. The engine is actively used by both large developers (Blizzard, EA, QuartSoft, Ubisoft) and Indie game developers (for example, Pathologic remake), Kerbal Space Program, Slender: The Eight Pages, Slender: The Arrival, Surgeon Simulator 2013, Baeklyse Apps: Guess the actor, etc.) due to the availability of a free version, user-friendly interface and ease of working with the engine.

The project in Unity is divided into scenes (levels) - separate files containing their game worlds with their own set of objects, scenarios, and settings. Scenes can contain objects (models) as well as empty game objects - objects that do not have a model ("dummy"). Objects, in turn, contain sets of components that scripts interact with. Also, objects have a name (in Unity, two or more objects with the same name are allowed), there can be a tag (label) and a layer on which it should be displayed. So, any object on the stage must have a Transform component - it stores the coordinates of the location, rotation and size of the object along all three axes. Objects with visible geometry also have a Mesh Renderer component by default that makes the object's model visible. 

In addition to free, there are four builds - standard Unity, Unity iOS Pro (for developing games for iOS), Android Pro and a team license. They differ in cost and functionality. The free version has some limitations, but it is possible to distribute games, provided that the annual income from the game does not exceed $100,000. With the release of Unity 5, many of the limitations of the Free version have been removed, but the annual income from the game must still not exceed $100,000.

ADVANCED GAME SETTINGS

BATTLETECH has a wide range of graphic settings - both basic and advanced settings are available.

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Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings. 

DIFFERENT QUALITY MODES

To be honest, I don't really see the difference...

COMPARISON OF SMOOTHING MODES

Anti-aliasing in the game apparently works, but it is extremely difficult to notice ...

GENERAL VISUAL DESIGN AND GAME PHYSICS

The graphics in BATTLETECH are absolutely not enough stars from the sky - everything is done more than at an average level. All the emphasis was placed on game mechanics and directly into the gameplay.

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Well, then we will go directly to the gaming tests and determine what impact this game has on modern computer hardware.

TEST PART

 

Test configuration
test stands

Benchmark #1 based on the Intel Socket 2011 v3

Testbed #2 based on the Intel Socket 2011 platform

Test stand #3 based on the Intel Socket 1155 platform

Test Bench #4 Based on AMD Socket AM3+ Platform

Testbed #5 based on the Intel Socket 1150 platform

Testbed #6 based on the Intel Socket 1151 platform

Test Bench #7 Based on AMD Socket AM4 Platform

multimedia equipment Monitor Philips 241P6  
Software configuration
operating system Windows 10 Pro
Graphics driver

Nvidia GeForce/ION Driver Release 397.31

AMD Radeon Crimson Edition 18.3.4

Monitoring program

MSI Afterburner 4.4.2

FRAPS

 
All video cards were tested at the maximum graphics quality by the Action! program. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment :

 Our video cards were tested at resolutions of 1920x1080, 2560x1600 and 3840x2160 with absolute maximum graphics quality settings. 

GPU TEST

BattleTech 2018 04 26 15 11 56 217

 In the test of video cards, the default resolution is 1920x1080, other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also choose any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected).

BATTLETECH : Test GPU
  • High
  • Screen resolutions 1 out of 3

  • Hide DLSS/FSR video cards

  • Loading...

At a resolution  of 1920x1080,   an average FPS of 25 frames was shown by video cards of the Radeon RX 460 or GeForce GTX 750 Ti level. A minimum FPS of at least 25 frames can be provided by video cards of the Radeon RX 4600 or GeForce GTX 1050 Ti level. A comfortable average FPS of 60 frames can be provided by solutions like the Radeon R9 290X or GeForce GTX 1060.

At a resolution  of 2560x1440,   an average FPS of 25 frames was shown by video cards of  the Radeon R9 380 or GeForce GTX 1050 Ti level.  A minimum FPS of at least 25 frames can be provided by video cards of the Radeon R9 380X or GeForce GTX 960 level. A comfortable average FPS of 60 frames can be provided by solutions of the  Radeon R9 Fury X or GeForce GTX 980 Ti level.

At a resolution  of 3840x2160,   an average FPS of 25 frames was shown by video cards of the Radeon RX 580 or GeForce GTX 1060 6G level. A minimum FPS of at least 25 frames can be provided by video cards of the Radeon R9 Nano or GeForce GTX 1060 level. A comfortable average FPS of 60 frames can be provided by solutions of the GeForce GTX 1080 Ti level.

VIDEO MEMORY CONSUMPTION

vram

Testing of the video memory consumed by the game was carried out by the  MSI Afterburner program. The results on video cards from AMD and NVIDIA at resolutions of  1920x1080 and 2560x1440 with various anti-aliasing settings were taken as the indicator. By default, the graph displays the most up-to-date solutions. Other graphics cards are added and removed from the chart at the reader's request.

BATTLETECH : Test VRAM
  • High
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE GTX 1080 Ti 11 GB
5133
3950
3502
GEFORCE GTX 1070 8 GB
4938
3668
3294
GEFORCE GTX 1070 Ti 8 GB
4938
3669
3295
GEFORCE GTX 1080 8 GB
4988
3706
3328
GEFORCE GTX 1060 6 GB
4605
3497
3121
GEFORCE GTX 980 Ti 6 GB
4899
3721
3321
GEFORCE GTX 980 4 GB
3735
3462
3260
GEFORCE GTX 970 4 GB
3630
3184
3427
GEFORCE GTX 960 4GB
3592
3151
3391
GEFORCE GTX 1050 Ti 4 GB
3660
3392
3194
GEFORCE GTX 750 Ti 4 GB
3622
3358
3162
GEFORCE GTX 780 3 GB
3023
2711
2422
GEFORCE GTX 1060 3 GB
2962
2656
2373
GEFORCE GTX 780 Ti 3 GB
3054
2739
2447
Radeon RX 580 8 GB
6135
4385
3858
Radeon RX 480 8 GB
5577
3986
3507
Radeon RX Vega 64 8 GB
5662
4240
3685
Radeon RX 460 4 GB
3742
3309
3549
Radeon R7 370 4 GB
3591
3175
3405
Radeon R9 290X 4 GB
3779
3342
3584
Radeon R9 380X 4 GB
3628
3209
3441
Radeon R9 290 4 GB
3704
3276
3513
Radeon RX 470 4 GB
3515
3109
3334
Radeon R9 Fury X 4 GB
3782
3317
3570
Radeon R9 Nano 4 GB
3631
3185
3428

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

At a resolution  of 1920x1080,  video memory consumption for video cards with 3 gigabytes of onboard memory is 2300 megabytes, with 4 gigabytes 3300 megabytes, with 6 gigabytes 3300 megabytes, with 8 gigabytes 3300 megabytes and with 11 gigabytes 3500 megabytes.

At a resolution of  2560x1440,  video memory consumption for video cards with 3 gigabytes of on-board memory is 2700 megabytes, with 4 gigabytes 3500 megabytes, with 6 gigabytes 3700 megabytes, with 8 gigabytes 3700 megabytes and with 11 gigabytes 4000 megabytes.

At a resolution of  3840x2160,  video memory consumption for video cards with 3 gigabytes of on-board memory is 3000 megabytes, with 4 gigabytes 4000 megabytes, with 6 gigabytes 5000 megabytes, with 8 gigabytes 5000 megabytes and with 11 gigabytes 5100 megabytes. 

CPU TEST

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Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove and add any positions of the processors. You can also select any tested video card from the list in the drop-down menu, comparing its performance to the given processor tests (by default, the most productive solution from NVIDIA is selected).

BATTLETECH : Test CPU
  • High
  • All screen resolutions

  • All processors

  • Loading...

When using  NVIDIA video cards  , FX-4100 or Core i 3 2100 processors showed an acceptable rate of at least 25 frames, and solutions of the  FX-4300 or Core i 3 2100 level can provide an average FPS of 60 frames .   

When using  AMD  video cards , FX-4300 or Core i 3 2100 processors showed an acceptable rate of at least 25 frames  , and solutions of the FX-8350 or Core i 5 2500 level can provide an average FPS of 60 frames . 

BATTLETECH : Test Cores
  • Epic
  • High
  • All screen resolutions

  • All processors

Intel Core i7-5960X 3.0 ГГц
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
38
27
73
13
19
16
19
11
6
8
3
6
11
8
9
13
Intel Core i7-5960X 3.0 GHz
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
43
59
50
59
43
1
1
1
19
22
18
40
16
1
1
1
Intel Core i7 6850K 3.6 ГГц
1 core
2 core
3 core
4 core
5 core
6 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
20
13
47
35
22
96
12
8
6
9
10
15
Intel Core i7 2600K 3.4 ГГц
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
36
72
52
32
24
32
26
33
Intel Core i7 4770K 3.5 ГГц
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
35
69
48
29
23
30
25
30
Intel Core i7 6700 3.4 ГГц
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
33
65
46
28
22
28
23
29
Intel Core i7 4770K 3.5 GHz
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
43
59
44
37
40
29
23
47
Intel Core i5 7600K 3.8 ГГц
1 core
2 core
3 core
4 core
48
71
61
42
Intel Core i5 2500K 3.3 ГГц
1 core
2 core
3 core
4 core
56
86
72
48
Intel Core i5 4670K 3.4 ГГц
1 core
2 core
3 core
4 core
53
80
67
45
Intel Core i5 6600 3.3 ГГц
1 core
2 core
3 core
4 core
50
75
64
44
Intel Core i5 4670K 3.4 GHz
1 core
2 core
3 core
4 core
91
89
40
11
Intel Core i3 2100 3.1 ГГц
1 core
2 core
1 HT
2 HT
74
75
69
70
Intel Core i3 4330 3.5 ГГц
1 core
2 core
1 HT
2 HT
66
68
62
64
Intel Core i3 6100 3.7 ГГц
1 core
2 core
1 HT
2 HT
63
65
59
61
Intel Core i3 4330 3.5 GHz
1 core
2 core
1 HT
2 HT
84
80
76
72
AMD Ryzen 7 1800X 3.6 ГГц
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
19
88
25
17
14
11
16
14
6
6
5
3
18
9
28
55
AMD Ryzen 7 1800X 3.6 GHz
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
23
28
31
34
26
22
19
16
48
51
23
16
8
7
9
11
AMD FX-9590 4.7 ГГц
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
39
44
44
41
39
21
23
65
AMD FX-8150 3.6 ГГц
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
46
52
53
49
48
25
28
78
AMD FX-8350 4.0 ГГц
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
43
48
48
45
44
23
25
72
AMD Ryzen 5 1600X 3.6 ГГц
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
27
84
27
25
56
41
16
14
19
13
14
15
AMD Ryzen 5 1600X 3.6 GHz
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
29
33
38
45
31
24
53
59
28
23
17
2
AMD FX-6100 3.3 ГГц
1 core
2 core
3 core
4 core
5 core
6 core
46
50
64
50
61
45
AMD FX-6300 3.5 ГГц
1 core
2 core
3 core
4 core
5 core
6 core
43
46
58
45
56
41
AMD Ryzen 5 1400 3.2 ГГц
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
31
59
63
52
30
39
25
22
AMD Ryzen 5 1400 3.2 GHz
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
51
49
51
53
57
58
38
35
AMD Ryzen 3 1300X 3.4 ГГц
1 core
2 core
3 core
4 core
67
85
53
49
AMD FX-4300 3.8 GHz
1 core
2 core
3 core
4 core
52
77
69
58
AMD FX-4300 3.8 ГГц
1 core
2 core
3 core
4 core
49
72
64
55
AMD Ryzen 3 1200 3.1 GHz
1 core
2 core
3 core
4 core
70
72
84
81

GameGPU

 - 1920x1080, %

The game uses a maximum of 8 computing threads. But still only 4 streams are maximally involved.

RAM TEST

sys

The test was conducted on the base configuration Core i 7 5960X @ 4.6 GHz with the amount of pre-installed memory 32 GB DDR4 2400 MGz. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without running extraneous applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

BATTLETECH : Test RAM
  • High
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE GTX 1080 Ti 11 GB
7649
7629
7626
GEFORCE GTX 1070 8 GB
9385
7076
6606
GEFORCE GTX 1070 Ti 8 GB
9385
7077
6606
GEFORCE GTX 1080 8 GB
9480
7148
6673
GEFORCE GTX 1060 6 GB
8010
6694
6317
GEFORCE GTX 980 Ti 6 GB
8522
7122
6721
GEFORCE GTX 980 4 GB
8790
6805
6543
GEFORCE GTX 970 4 GB
7945
6792
5840
GEFORCE GTX 960 4GB
7863
6722
5779
GEFORCE GTX 1050 Ti 4 GB
8614
6668
6412
GEFORCE GTX 750 Ti 4 GB
8526
6600
6346
GEFORCE GTX 780 3 GB
11174
8466
7873
GEFORCE GTX 1060 3 GB
10948
8295
7714
GEFORCE GTX 780 Ti 3 GB
11287
8552
7953
Radeon RX 580 8 GB
9667
8734
8172
Radeon RX 480 8 GB
8788
7940
7429
Radeon RX Vega 64 8 GB
9412
9213
8955
Radeon RX 460 4 GB
8470
7427
7286
Radeon R7 370 4 GB
8128
7127
6992
Radeon R9 290X 4 GB
8555
7502
7359
Radeon R9 380X 4 GB
8213
7202
7065
Radeon R9 290 4 GB
8384
7352
7212
Radeon RX 470 4 GB
7957
6977
6844
Radeon R9 Fury X 4 GB
8277
7076
6084
Radeon R9 Nano 4 GB
7946
6793
5841

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

At a resolution of  1920x1080,  the RAM consumption of the system by a video card with 3 gigabytes of on-board memory is 7700 megabytes, with 4 gigabytes 6500 megabytes, with 6 gigabytes 6700 megabytes, with 8 gigabytes 6700 megabytes and with 11 gigabytes 7700 megabytes .

At a resolution of  2560x1440,  the RAM consumption of the system by a video card with 3 gigabytes of on-board memory is 8300 megabytes, with 4 gigabytes 6800 megabytes, with 6 gigabytes 7100 megabytes, with 8 gigabytes 7100 megabytes and with 11 gigabytes 7700 megabytes .

At a resolution of  3840x2160,  the RAM consumption of the system by a video card with 3 gigabytes of onboard memory is 11000 megabytes, with 4 gigabytes 8800 megabytes, with 6 gigabytes 8500 megabytes, with 8 gigabytes 9500 megabytes and with 11 gigabytes 7700 megabytes . 

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