Battlefield 1 Open Beta APU Performance Test
Release Date : October 21, 2016
Publisher : EA
Developer : DICE
Genre : FPS
Fight in epic battles, from street fighting and a besieged French city to the expanse of the Italian Alps and the Arabian sand dunes. Control infantry and vehicles on land, in the air and at sea: tanks, motorcycles, biplanes and giant battleships are waiting for you.
Discover a new world in an exciting campaign or join massive multiplayer battles with up to 64 players. Develop strategy and tactics in the midst of total destruction.
In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects.
Battlefield 1 is only supported on Windows 7/8/10. Other operating systems are currently not supported by developers and are unlikely to receive support.
The primary and primary graphics API for Battlefield 1 is DirectX 11/12 .
Battlefield 1 uses Frostbite Engine 3.5 at its core. Frostbite Engine is a game engine developed by EA Digital Illusions CE; used both in their own developments and projects of other branches of Electronic Arts. The first game created using this engine was Battlefield: Bad Company in 2008. The engine was designed to replace the technically obsolete Refractor Engine technology used in the firm's previous games.
There are many versions of the engine - 1.0, 1.5, 2, 3, 3.5 as well as a special version of the engine for mobile systems - Frostbite Go. The engine refers to a type of sub-software and is a bundle of several components, such as a graphics engine, a sound engine, etc. In the Microsoft Windows operating system, the game engine supports graphics display using DirectX 9, DirectX 10, DirectX 10.1, and starting from version 1.5 - and DirectX 11. One of the announced features is optimization for multi-core processors.
The technology is able to handle the destructibility of the landscape and environment. Supports dynamic lighting and shading with HBAO, procedural shading, various post-effects (such as HDR and depth of field), a particle system, and texturing techniques such as bump mapping. The maximum location size is limited to 32 × 32 kilometers of display area and 4 × 4 kilometers of play space.
In addition, it is claimed that the maximum draw distance allows you to see the level up to the horizon. It also has its own sound engine, which does not require the use of specialized tools like EAX.
The difference between AMD and Intel solutions is almost imperceptible.
Test configuration | |
test stands |
Intel Core i7-4770K Intel Core i7-5775C Intel Core i7-6700K AMD A10-Series A10-7850K AMD A10-Series A10-7870K 8 Gb DDR3-2666 Kingston HyperX Predator ASUS A88X-PRO Asus Z87-A Asus H97-PLUS Asus H110M-C |
multimedia equipment | Samsung 2333T LS23CMZKFZ |
Software configuration | |
operating system | Windows 10 Pro |
Graphics driver |
Intel Iris and HD Graphics Driver for Windows 15.36.14.64.4080 AMD Radeon Software Crimson Edition Display Driver 16.9.1 |
Monitoring program |
MSI Afterburner 4.2 FRAPS |
Our APUs were tested at 1920x1080 resolution with the low and high graphics quality settings allowed by Battlefield 1 in DX11 mode.
Testing at low quality settings 1280x720
With these settings, an acceptable FPS was shown by the 7XXX series AMD and the latest Intel.
Testing at low quality settings 1920x1080
With these settings, no solution showed an acceptable FPS.
Testing of the video memory consumed by the game was carried out by the MSI Afterburner program. The results were taken on Core i 7 5775C and AMD A10-7870K systems at 1280x720 and 1920x1080 resolutions with low quality settings.
Testing at low memory GPU quality settings
At a resolution of 1280x720, the APU video memory consumption is 1600 MB of video memory, and at 1920x1080 - 1800 MB.
Loading of processor cores at low quality settings 1920x1080 %
When using integrated graphics solutions, the game is capable of supporting up to 8 computational threads.
The test was conducted on the base configurations Core i 7 5775C and AMD A10-7870K with 8 GB DDR3/4 2666 MGz pre-installed memory. The test of RAM on the entire system was carried out without running extraneous applications (browsers, etc.).
Testing system RAM consumption
With a Core i 7 5775C system, Battlefield 1 Open Beta consumes all 7.5 gigabytes of RAM. In the presence of a system based on AMD A10-7870K, the RAM consumption of all RAM was also 4.5 gigabytes.
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