Days Gone: PC Performance Benchmarks for Graphics Cards and Processors
BASIC INFORMATION ON THE GAME |
Release Date : April 26, 2019
Genre : Action, 3D
Developer : SCE Bend Studio
Publisher : Sony Interactive Entertainment
Days Gone is an open-world adventure that survived a devastating global pandemic two years ago. The player takes on the role of Deacon St. John, a drifter and bounty hunter who travels the world, fighting for survival and trying to find the meaning of life. Days Gone tells about the survivors and what makes them human - despair, loss, madness, betrayal, friendship, regret, love and, most importantly, hope. The plot conveys the main idea - even in such a hopeless situation, people find the meaning of life. Hope never dies.
THE GRAFICAL PART |
In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects.
SUPPORTED OC AND GRAPHICS API |
Days Gone is supported by Windows 7/8/10 .
The priority and primary graphics API for Days Gone is DX11 .
GAME ENGINE |
Days Gone is based on the Unreal Engine 4 game engine, developed and maintained by Epic Games.
Thanks to his work, each playthrough of the game is unique and inimitable, which increases the replayability of the game. The first game created on the engine - Unreal - appeared in 1998. Since then, various versions of this game engine have been used in over a hundred games, including Deus Ex, Dishonored, Lineage II, Thief: Deadly Shadows, Postal 2, the Brothers in Arms series, Tom Clancy's Splinter Cell, Tom Clancy's Rainbow Six, as well as in the well-known game series Unreal and Unreal Tournament from Epic Games themselves. Being adapted primarily for first-person shooters, the engine was also used to create games of other genres.
Written in the high-level C++ language, Unreal Engine 4 allows you to create games for most operating systems and platforms: Microsoft Windows, Linux, Mac OS and Mac OS X, Xbox, Xbox 360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, Dreamcast and Nintendo GameCube. In December, Mark Rein demonstrated Unreal Engine 3 on the iPod Touch and iPhone 3GS. In March 2010, the engine was demonstrated on the Palm Pre communicator based on the webOS mobile platform.
To simplify porting, the engine uses a modular system of dependent components: supports various rendering systems (Direct3D, OpenGL, Pixomatic; previously supported Glide API, S3 Metal, PowerVR SGL), sound playback (EAX, OpenAL, DirectSound3D; previously supported A3D), voice playback tools text, speech recognition (only for Xbox360, PlayStation 3, Nintendo Wii and Microsoft Windows, also planned for Linux and Mac), modules for networking and support for various input devices.
For online play, Windows Live, Xbox Live, and GameSpy technologies are supported, including up to 64 players (clients) at the same time. Despite the fact that the development tools do not officially include support for a large number of clients on a single server, the engine has been used to create MMORPG games. One of the most famous representatives of the genre, Lineage II, uses the Unreal Engine.
TEST PART |
Test configuration | |
test stands |
GIGABYTE G1 Sniper Z97 GIGABYTE GA-X99-Gaming 7 WIFI GIGABYTE GA-AX370-Gaming 5 GIGABYTE X570 AORUS MASTER MSI MPG Z490 GAMING CARBON WIFI MSI MPG Z590 GAMING CARBON WIFI Asus Rog Maximus Z690 Hero |
multimedia equipment |
Power Supply Seasonic PRIME TX-1000 32 GB DDR4 3200 CL15 ZEN1 32 GB DDR4 3600 CL16 ZEN2 32 GB DDR4 4000 CL18 ZEN3 32 GB DDR4 4400 CL18 Comet Lake 32 GB DDR4 3600 CL16 Rocket Lake 32 GB DDR5 5600 CL42 Alder Lake |
Software configuration |
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operating system | Windows 10 21H2 |
Graphics driver |
Nvidia GeForce/ION Driver Release 466.27 AMD Radeon Adrenalin Edition 21.5.1 |
Monitoring programs |
MSI Afterburner |
Our video cards were tested at resolutions of 1920x1080, 2560x1600 and 3840x2160 at maximum graphics quality settings.
NVIDIA GeForce RTX and GTX graphics cards provided by LLC Business Development Center.
GPU TEST |
In the test of video cards, the default resolution is 1920x1080, other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is carried out on the most productive CPU in this game and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.
At a resolution of 1920x1080, an average FPS of 25 frames was shown by video cards of the Radeon RX 5790 or GeForce GTX 1060 level. A minimum FPS of at least 25 frames can be provided by video cards of the Radeon RX 570 or GeForce GTX 1060 level . A comfortable average FPS of 60 frames can be provided by Radeon RX 590 or GeForce GTX 107 0 solutions.
At a resolution of 2560x1440 , an average FPS of 25 frames was shown by video cards of the level Radeon RX Vega 570 or GeForce GTX 1060. A minimum FPS of at least 25 frames can be provided by video cards of the Radeon RX 570 or GeForce GTX 1060 level . A comfortable average FPS of 60 frames can be provided by Radeon RX Vega 64 or GeForce GTX 108 0 solutions.
At a resolution of 3840x2160 , an average FPS of 25 frames was shown by video cards of the level Radeon RX Vega 56 or GeForce GTX 1070. A minimum FPS of at least 25 frames can be provided by video cards of the Radeon RX Vega 56 or GeForce GTX 1080 level . A comfortable average FPS of 60 frames can be provided by Radeon RX 6800 or GeForce RTX 307 0 solutions.
Testing of the video memory consumed by the game was carried out by the MSI Afterburner program. The results on video cards from AMD and NVIDIA at resolutions of 1920x1080, 2560x1440 and 3840x2160 with various anti-aliasing settings were taken as the indicator. By default, the graph displays the most up-to-date solutions. Other graphics cards are added and removed from the chart at the reader's request.
GameGPU
At a resolution of 1920x1080 , video memory consumption for video cards with 8 gigabytes is 5 gigabytes , with 12 gigabytes 5 gigabytes , with 16 gigabytes 5 gigabytes .
At a resolution of 2560x1440 , the consumption of video memory for video cards with 8 gigabytes is 6 gigabytes, with 12 gigabytes 6 gigabytes , with 16 gigabytes 6 gigabytes .
At a resolution of 3840x2160 , video memory consumption for video cards with 8 gigabytes is 7 gigabytes, with 12 gigabytes 7 gigabytes , with 16 gigabytes 7 gigabytes .
CPU TEST |
Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove and add any positions of the processors. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the results of processor tests (by default, the most productive solution from NVIDIA is selected). Testing takes place on the most productive NVIDIA and AMD video cards and scales up to lower models.
When using NVIDIA video cards , Ryzen 3 1200 or Core i 3 4330 processors showed an acceptable rate of at least 25 frames per second , and Ryzen 5 1400 or Core i 7 4770 solutions can provide an FPS rate of at least 60 frames per second .
When using AMD video cards, Ryzen 5 1400 or Core i 7 477 0 processors showed an acceptable rate of at least 25 frames per second , and Ryzen 5 3600 or Core i 5 10600 solutions can provide an FPS rate of at least 60 frames per second .
GameGPU
The game can download up to 12 threads. The game uses 8 threads as efficiently as possible.
RAM TEST |
The test was conducted on the base configuration Core i 9 11900K with 32 GB DDR4 3600 MHz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without running extraneous applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.
GameGPU
At a resolution of 1920x1080 , the consumption of RAM for video cards with 8 gigabytes is 9 gigabytes , with 12 gigabytes 10 gigabytes , with 16 gigabytes 9 gigabytes .
At a resolution of 2560x1440 , the consumption of RAM for video cards with 8 gigabytes is 10 gigabytes , with 12 gigabytes 10 gigabytes , with 16 gigabytes 9 gigabytes .
At a resolution of 3840x2160 , the consumption of RAM for video cards with 8 gigabytes is 11 gigabytes , with 12 gigabytes 11 gigabytes , with 16 gigabytes 9 gigabytes .
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