Forspoken: PC Performance Benchmarks for Old Graphics Cards and Processors
BASIC INFORMATION ON THE GAME |
Release Date : January 24, 2023
Genre : Action, Adventure, RPG
Developer : Luminous Productions
Publisher : Square Enix
If the world is on the brink of destruction, urgent action must be taken. Someone will stop as a hero, someone will use the help of magical creatures, but our heroine of today's adventure is full of hatred for enemies. They destroyed most of her people and now she lives in revenge and the desire for the total destruction of these creatures.
IRON IN TESTS |
With all possible support in expanding the test bench for this type of testing, GIGABYTE kindly helped us .
THE GRAFICAL PART |
In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects.
SUPPORTED OC AND GRAPHICS API |
Forspoken is supported by Windows 10/11.
The priority and primary graphics API for Forspoken is DX 12 .
GAME ENGINE |
Luminous Engine is a game engine developed by the Japanese company Square Enix for internal use. The engine was created as a cross-platform - compatible with IBM PC-compatible computers running Microsoft Windows and game consoles. Announced in 2010, the Luminous Engine replaced the studio's previous internal engines, including Crystal Tools, which had become obsolete by the time Final Fantasy XIII-2 was developed, and the company feared that its continued use would hinder the expected transition to the eighth generation of gaming systems. The new engine was supposed to significantly increase the efficiency and speed of developing computer games of various genres.
Final Fantasy XV was the only released Luminous Engine game. The company also released tech demos showing the engine's capabilities, Agni's Philosophy in 2012 and Witch Chapter 0 in 2015. In 2018, Square Enix established an in-house studio, Luminous Productions, specifically to develop AAA games on the Luminous Engine.
One of the main priorities in the development of Luminous Studio was multiplatform (cross-platform), as a result of which the engine supports any platform that has programmable shaders.
Luminous Studio supports many features for editing and processing game content and assets: visual editing, real-time editing, collaborative parallel editing, automatic assembly and testing of objects, asset management system, task management, and so on.
Graphics engine
The graphics engine used in the PC version of Luminous Studio has native support for Direct3D 11, including tessellation. In addition, many other technologies are supported, including various ones, including diffuse, real-time reflections, refraction and ray distortion. It is stated that the graphics engine will stand out with "strikingly realistic visual fidelity".
Animation engine
The Luminous Studio development team pays great attention to character animation. They believe that animation is one of the most important components of creating photorealistic graphics, and unnatural animation stands out and breaks photorealism. Particular attention is paid to procedural animation, in particular, methods such as inverse kinematics for the whole body, etc.
Luminous Studio will use a combination of pre-recorded motion capture animation along with procedurally generated animation. A special database contains many pre-recorded animations for many movements and actions (for example, walking or swinging a sword). When creating a character animation, the most relevant animation entries are retrieved from the database and adjusted based on the character's current conditions and/or environment. The developers gave several examples, the first one describes the overlay of a procedural approach on the recorded walking animation in the case when the character is walking on an uneven surface. In the following example, the animation engine can change the pre-recorded sword swing animation depending on how heavy it is,
Physics engine
The physics engine included with Luminous Studio supports the simulation of tissues and fluids.
Game AI
Engine developers pay a lot of attention to game artificial intelligence. According to Yoichiro Miyake, lead developer and game AI researcher at Luminous Studio, the previous AI mechanisms are based on reactive loops, while here the developers want to implement a new scalable AI that can recognize game scenes. Miyake gave an example where the level editor communicates with the AI, and the latter can recognize its terrain and structures, intelligently using them when fighting a human player. If these algorithms can be implemented, then such AI will become universal, suitable for games of many genres. According to Miyake, the developers are aiming to create an AI that will be tightly coupled with other subsystems of the engine, and not taken out as a separate independent module. Also an important priority is the creation of scalable AI,
QUALITY MODES |
Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings.
TEST PART |
Our video cards were tested at resolutions of 1920x1080, 2560x1600 at low, medium and high graphics quality settings. The Radeon RX 4XX/ Radeon RX 5XX family of video cards is not supported by the game.
GPU TEST |
In the test of video cards, the default resolution is 1920x1080, other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is carried out on the most productive CPU in this game and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.
Low
At a resolution of 1920x1080, an average FPS of 25 frames was shown by video cards of the level Radeon RX 5500 XT or GeForce GTX 1060 . A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 5500 XT or GeForce GTX 1060 . A comfortable average FPS of 60 frames can be provided by Radeon RX 5700 XT or GeForce GTX 1080 FSR solutions .
At a resolution of 2560x1440 , an average FPS of 25 frames was shown by video cards of the level Radeon RX 5500 XT FSR or GeForce GTX 1660 . A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 5500 XT FSR or GeForce GTX 1660 FSR . A comfortable average FPS of 60 frames can be provided by Radeon RX 5700 XT FSR solutions .
Medium
At a resolution of 1920x1080, an average FPS of 25 frames was shown by video cards of the level Radeon RX 5500 XT or GeForce GTX 1060 FSR . A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 5500 XT FSR or GeForce GTX 1660 . A comfortable average FPS of 60 frames can be provided by Radeon RX 5700 XT FSR solutions .
At a resolution of 2560x1440 , an average FPS of 25 frames was shown by video cards of the level Radeon RX Vega 64 or GeForce GTX 1660 Ti FSR . A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 5700 or GeForce GTX 1080 .
High
At a resolution of 1920x1080, an average FPS of 25 frames was shown by video cards like the Radeon RX 5500 XT FSR or GeForce GTX 1660 Ti. A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 5600 XT or GeForce GTX 1070 . A comfortable average FPS of 60 frames can be provided by Radeon RX 5700 XT FSR solutions .
At a resolution of 2560x1440 , an average FPS of 25 frames was shown by video cards of the level Radeon RX Vega 64 or GeForce GTX 1660 Ti FSR . A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 5700 XT or GeForce GTX 1070 FSR .
VIDEO MEMORY CONSUMPTION |
Testing of the video memory consumed by the game was carried out by the MSI Afterburner program. The results on video cards from AMD and NVIDIA at resolutions of 1920x1080, 2560x1440 and 3840x2160 with various anti-aliasing settings were taken as the indicator. By default, the graph displays the most up-to-date solutions. Other graphics cards are added and removed from the chart at the reader's request.
GameGPU
Low
At a resolution of 1920x1080, video memory consumption for video cards with 6 gigabytes will be 6 gigabytes , with 8 gigabytes it will be 7 gigabytes .
At a resolution of 2560x1440, video memory consumption for video cards with 6 gigabytes will be 6 gigabytes , with 8 gigabytes it will be 7 gigabytes .
Medium
At a resolution of 1920x1080, video memory consumption for video cards with 6 gigabytes will be 6 gigabytes , with 8 gigabytes it will be 7 gigabytes .
At a resolution of 2560x1440, video memory consumption for video cards with 6 gigabytes will be 6 gigabytes , with 8 gigabytes it will be 7 gigabytes .
High
At a resolution of 1920x1080, video memory consumption for video cards with 6 gigabytes will be 6 gigabytes , with 8 gigabytes it will be 7 gigabytes .
At a resolution of 2560x1440, video memory consumption for video cards with 6 gigabytes will be 6 gigabytes , with 8 gigabytes it will be 8 gigabytes .
CPU TEST |
Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove and add any positions of the processors. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the results of processor tests (by default, the most productive solution from NVIDIA is selected). Testing takes place on the most productive NVIDIA and AMD video cards and scales up to lower models.
Low
When using NVIDIA video cards , an acceptable rate of at least 25 frames per second was shown by Ryzen 5 1400 or Core i 5 2500 processors .
When using AMD video cards, R yzen 5 1400 or Core i 3 2100 processors showed an acceptable rate of at least 25 frames per second .
Medium
When using NVIDIA video cards , an acceptable rate of at least 25 frames per second was shown by Ryzen 5 1400 or Core i 5 4670 processors .
When using AMD video cards, R yzen 5 1400 or Core i 3 4330 processors showed an acceptable rate of at least 25 frames per second .
High
When using NVIDIA video cards , an acceptable rate of at least 25 frames per second was shown by Ryzen 5 1400 or Core i 5 4670 processors .
When using AMD video cards, R yzen 5 1400 or Core i 5 4670 processors showed an acceptable rate of at least 25 frames per second .
GameGPU
The game can download up to 16 threads. The game uses 12 threads as efficiently as possible.
RAM TEST |
The test was conducted on the base configuration Core i 7 5960X with 16GB DDR4 3200 MHz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without running extraneous applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.
GameGPU
Low
At a resolution of 1920x1080, the consumption of RAM for video cards with 6 gigabytes will be 12 gigabytes , with 8 gigabytes it will be 12 gigabytes .
At a resolution of 2560x1440 , the consumption of RAM for video cards with 6 gigabytes will be 12 gigabytes , with 8 gigabytes it will be 12 gigabytes .
Medium
At a resolution of 1920x1080, the consumption of RAM for video cards with 6 gigabytes will be 12 gigabytes , with 8 gigabytes it will be 12 gigabytes .
At a resolution of 2560x1440 , the consumption of RAM for video cards with 6 gigabytes will be 12 gigabytes , with 8 gigabytes it will be 12 gigabytes .
High
At a resolution of 1920x1080, the consumption of RAM for video cards with 6 gigabytes will be 13 gigabytes , with 8 gigabytes it will be 13 gigabytes .
At a resolution of 2560x1440 , the consumption of RAM for video cards with 6 gigabytes will be 13 gigabytes , with 8 gigabytes it will be 13 gigabytes .
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