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Ghost Recon Wildlands: PC Performance Benchmarks for Graphics Cards and Processors

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GRW 2017 03 07 19 38 07 365 

Released : March 7, 2017
Genre : Action (Shooter) / 3D / 3rd Person
Developer : Ubisoft Paris
Publisher : Ubisoft Entertainment

sr sys 

Ghost Recon: Wildlands has been moved several years into the future. You lead a four-man Ghost squad tasked with taking down the Bolivian Santa Blanca drug cartel. Well, in order to do this, you will have to explore the "huge living world" filled with local legends, various factions and impressive landscapes. Fortunately, users will have a skill development system and an extensive arsenal of weapons, equipment and unmanned vehicles at their disposal.

The main thing in the shooter, according to Ubisoft, is freedom of choice. Just get ready to make decisions without delay. And keep in mind that then, in any way, you will have to deal with their consequences. The game can be played solo or in co-op.

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In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects.

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Ghost Recon Wildlands is supported on Windows 7/8 and Windows  10.

uplay 

The priority and primary graphics API for Ghost Recon Wildlands is  DirectX 11 .

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Ghost Recon Wildlands was developed on Anvi Next engine 2.0, a game engine created by Ubisoft Montreal, a subsidiary of publisher Ubisoft. "Anvil" is a commercial proprietary cross-platform game engine designed for use on a personal computer (Microsoft Windows and Apple OS X) and game consoles PlayStation 3, PlayStation 2, PlayStation Portable, Xbox 360, Nintendo DS and Nintendo Wii. First used in Assassin's Creed.

 anvil-next 

The first game to use the Anvil engine was the third-person action game Assassin's Creed, developed by Ubisoft Montreal and released in 2007 for game consoles and in 2008 for PC. In this game, the engine was called "Scimitar" Even before the release of the game "Assassin's Creed", in August 2006, Claude Lenglet, technical director of "Assassin's Creed", confirmed that a standalone game using the Scimitar engine was under development and would be shown in 2007. However, no announcement was made in 2007.

 Assassin's Creed 2007

The game turned out to be Shaun White Snowboarding, a snowboarding sim that was expected to be released before the end of 2008 for all key platforms. However, the game was released in November and December 2008. The Wii console version of the game supports the Wii Balance Board accessory.

 Prince of Persia 2008

The third game to use the engine is Prince of Persia (2008), released in December 2008, also developed by Ubisoft Montreal. In this game, the engine was renamed to Anvil. In addition, this version of the engine uses cel shaders to give the visual style of the game the effect of "fabulous".

The latest version of Anvil engine supports DX11 features. But that is not all. The engine was also equipped with high-resolution textures. 

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Ghost Recon Wildlands has a very sufficient range of graphic settings, it is gratifying that Ubisoft does not forget the PC versions of games.

GRW 2017 03 07 18 56 58 365 GRW 2017 03 07 18 57 19 684

Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings. 

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Activating anti-aliasing does not completely obliterate all surface irregularities, but it does blur the picture.

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Graphically, Ghost Recon Wildlands is good, but not without flaws. Optimization and polishing of the game is essential.

GRW 2017 02 04 12 30 46 563 GRW 2017 02 04 12 31 47 964

GRW 2017 02 04 12 33 07 300 GRW 2017 02 04 12 34 34 853

GRW 2017 02 04 12 37 31 942 GRW 2017 02 04 12 41 38 099

Next, we will go directly to the gaming tests and determine what impact this game has on modern computer hardware.   

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Test configuration
test stands

Benchmark #1 based on the Intel Socket 2011 v3

Testbed #2 based on the Intel Socket 2011 platform

Test stand #3 based on the Intel Socket 1155 platform

Test Bench #4 Based on AMD Socket AM3+ Platform

Testbed #5 based on the Intel Socket 1150 platform

multimedia equipment Monitor ASUS PQ321QE  
Software configuration
operating system Windows 10 Pro
Graphics driver

Nvidia GeForce/ION Driver Release 378.77

AMD Radeon Crimson Edition 17.3.1

Monitoring program

MSI Afterburner 4.3

FRAPS

 
All video cards were tested at the maximum graphics quality by the Action! program. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment :

Our video cards were tested at resolutions of 1920x1080, 2560x1600 and 3840x2160 at very high and maximum graphics quality settings (the maximum available for the game). SLI and  AMD CrossFireX are not fully supported by the game

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GRW 2017 03 07 18 56 56 091 GRW 2017 03 07 18 57 19 684  

Testing at  very high  quality settings 1920x1080

s.r. 1920 

With these settings, video cards of the Radeon R7 370 or GeForce GTX 950i level showed an acceptable FPS. The optimal solutions will be video cards of the level  Radeon R9 380 or  GeForce GTX 1050.

GRW 2017 03 07 18 56 58 365 GRW 2017 03 07 18 57 19 684

Testing at maximum  quality settings 1920x1080

r 1920 u

With these settings, video cards of the Radeon RX 470 or GeForce GTX 780 Ti level showed an acceptable FPS. The best solutions would be video cards like Radeon RX 480 or GeForce GTX 970.

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GRW 2017 03 07 18 56 56 091 GRW 2017 03 07 18 57 22 691

Testing at very high  quality settings  2560x1440

sr 2560 

With these settings, video cards of the Radeon R9 280X or GeForce GTX 960 level showed an acceptable FPS. The best solutions would be video cards of the Radeon RX 470 or GeForce GTX 780 level.

GRW 2017 03 07 18 56 58 365 GRW 2017 03 07 18 57 22 691

Testing at maximum quality settings  2560x1440

r2560u

With these settings, video cards of the Radeon R9 Nano or GeForce GTX 980 level showed an acceptable FPS. Video cards of the GeForce GTX 980 Ti level would be the best solutions.

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GRW 2017 03 07 18 56 56 091  GRW 2017 03 07 18 57 24 920

Testing at very high  quality settings  3840x2160

sr 3840 

With these settings, video cards of the Radeon R9 Nano or GeForce GTX 980 Ti level showed an acceptable FPS. The optimal solutions will be video cards of the GeForce GTX 980 Ti level.

GRW 2017 03 07 18 56 58 365 GRW 2017 03 07 18 57 24 920

Testing at maximum quality settings  3840x2160

r38u

With these settings, an acceptable FPS was shown by video cards of the level Radeon R9 Fury X CF or GeForce GTX 1080 . Presumably, it will be possible to play more or less adequately only on  the GeForce GTX 1080 Ti.

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msi

Testing of the video memory consumed by the game was carried out by the MSI Afterburner program. The results on top video cards from AMD and NVIDIA were taken as the indicator at resolutions of 1920x1080 and 2560x1440 with various anti-aliasing settings.

Testing at  maximum  memory GPU quality settings

sr vram 

The recommended amount of video memory usage for 1920x1080 resolution will be 6144 MB of video memory, for 2560x1440 resolution - 6144 MB of video memory and for 3840x2160 resolution about 8196 MB of video memory. 

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GRW 2017 03 07 18 56 58 365 GRW 2017 03 07 18 57 19 684 

We tested processor dependence on 16 models of basic configurations that are relevant today. The test was carried out in those places where the value of the video card for the game is minimal and its load was less than 99%, this time at a resolution of 1920x1080.

Testing at  maximum  quality settings 1920x1080 

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The performance of the processors in the game leaves much to be desired.

Loading of processor cores  at  maximum  quality settings 1920x1080 Intel % 

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Loading of processor cores  at  maximum  quality settings 1920x1080 AMD % 

sr amd 

Ghost Recon Wildlands uses up to 16 threads. 

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sys

The test was conducted on the base configuration Core i 7 5960X @ 4.6 GHz with the amount of pre-installed memory 32 GB DDR4 2400 MGz. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various test benches without running extraneous applications (browsers, etc.).

Testing the game's RAM consumption at various quality settings 

sr ram 

As we can see, at various quality settings, the amount of RAM consumed in Ghost Recon Wildlands was within 4500 megabytes.

Testing system RAM consumption  

sr ram2 

With an 8 GB system, Ghost Recon Wildlands consumed 7.8 GB of RAM, which was quite critical. In the presence of a system with 12 gigabytes, the RAM consumption of all RAM was 8.5 gigabytes. With a 16 GB system, total memory consumption was almost 8.7 GB. And with 32 gigabytes of RAM, the system consumes 10.8 gigabytes of RAM. 

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