f2 X icon 3 y2 steam2
 
 Search find 4120

Mass Effect 2007 APU Performance Test

1

Mass Effect 2007

Release Date : September 25, 2009
Genre : RPG (Rogue/Action) | 3D | 3rd Person
Developer : Bioware Corporation and Demiurge Studios

In 2148, artifacts of an ancient civilization were first discovered on Mars. Decades of research later, earthly scientists were finally able to fully understand the technology of aliens, which provided a serious breakthrough in the technological development of our planet - space and time obeyed man, flights to distant star systems became possible. Mankind left its cradle and came into contact with other civilizations of the Galaxy... Almost forty years have passed since the finds on Mars. The Systems Alliance is a dynamically developing interstellar state. The Normandy, the Alliance's most advanced starship, sets out on its first mission. Your name is Shepard, you are assigned as an officer on this ship. Your journey through the galaxy begins...

2

In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects.

3

Mass Effect is supported on major Windows operating systems, including Windows XP/Vista, Windows 7 and Windows 8/10. Other operating systems are currently not supported by developers and will not receive support. 

steam 

The priority and primary graphics API for Mass Effect  is  DirectX 9 .

4

Bulletstorm is based on the Mass Effect game engine. UE3 was designed with personal computers using modern rendering systems (DirectX 9/11 and OpenGL 2/3) and current generation consoles in mind. Due to the widespread use of multiprocessor systems, the engine uses two parallel main threads - the main thread (responsible mainly for the game process) and the rendering thread.

 Bioshock 2016 09 18 16 25 15 898

In addition to the two main threads, secondary threads can be called, which perform one-time tasks. Support for multi-threaded dynamic data loading (streaming) has appeared, for example, loading a “location” directly when moving around it in order to save resources. The updated graphics engine supports most modern technologies, including HDR, per-pixel lighting, dynamic shadows, shader model 4, geometry shaders. The graphics pipeline itself was transferred under the control of shaders. The physical subsystem Karma was abandoned in favor of another called PhysX from NVIDIA. Later, NVIDIA released a set of additional libraries for the game, allowing you to use all the features of the physical system (such as the effect of "fluid" or tissue). The FaceFX mechanism is responsible for the animation of the faces of the characters.

Updated EAX version to 5th. Added support for SpeedTree for generating trees. The emphasis was on additive geometry, but support for subtractive geometry was not abandoned. The disadvantage of subtractive geometry in the first place is a much longer lighting calculation. A new UnrealEd editor has been introduced, rewritten using wxWidgets.  

6

The difference between AMD and Intel solutions is almost imperceptible.

3

Test configuration
test stands

Intel Core i7-4770K

Intel Core i7-5775C

Intel Core i7-6700K

AMD A10-Series A10-7850K

AMD A10-Series A10-7870K

8 Gb DDR3-2666 Kingston HyperX Predator

ASUS A88X-PRO

Asus Z87-A

Asus H97-PLUS

Asus H110M-C

multimedia equipment Samsung 2333T LS23CMZKFZ
Software configuration
operating system Windows 10 Pro
Graphics driver

Intel Iris and HD Graphics Driver for Windows 15.36.14.64.4080

AMD Radeon Software Crimson Edition Display Driver 17.4.1

Monitoring program

MSI Afterburner 4.2

FRAPS 

 
The configurations were tested with MSI Afterburner. The purpose of the test is to determine how platforms from different manufacturers behave under the same conditions. The average and minimum FPS were taken as the performance indicator. Below is a video of the test segment:
 
              

Our APUs were tested at  1680x1050 resolution with the highest  graphics quality settings allowed by the game. For some reason, the real resolution of 16x9 is not activated in the game, the maximum is 1680x1050...

3 4

Settings

Testing at  high  quality settings 1680x1050

FPS 

AMD is slightly better suited for comfortable gaming...

15

msi

Testing of the video memory consumed by the game was carried out by the  MSI Afterburner program. The results were taken on  Core i 7 5775C and AMD A10-7870K systems at 1920x1080  resolutions   with high quality settings.

Testing at high  memory GPU quality settings 

VRAM 

At a resolution of 1280x720, the APU's video memory consumption is 350  MB of video memory. 

3 5

Loading of processor cores  at high quality settings 1680x1050  % 

mep 

When using integrated graphics solutions, the game is capable of supporting up to 8 computational threads. 

17

 dt 1

The test was conducted on the base configurations Core i 7 5775C and AMD A10-7870K with 8 GB DDR3/4 2666 MGz pre-installed memory. The test of RAM on the entire system was carried out without running extraneous applications (browsers, etc.).

Testing system RAM consumption 

RAM 

If you have a system with  a Core i 7 5775C, the game  consumes 4.5 gigabytes of RAM. With a system based on  AMD A10-7870K,  the RAM consumption of all RAM was 2.5 gigabytes. 

4

amd Seasonic 40 years logo nvidia

5




 Test score  1 1 1 1 1 1 1 1 1 1 Rating 83% [16 Votes]



Intel score   1 1 1 1 1 1 1 1 1 1 Rating 23% [19 Votes]



AMD Score 1 1 1 1 1 1 1 1 1 1 Rating 82% [20 Votes]