f2 X icon 3 y2 steam2
 
 Search find 4120

Heaven Benchmark DirectX 11

The generation of AMD Evergreen graphics chips is already available to users in at least two price ranges - medium and high. The Radeon HD 5800 series differs significantly from the Radeon HD 5700 series in terms of performance, but at the same time, they have one thing in common - support for all the functions from the DirectX 11 API set (for more information about this progressive API from Microsoft, see our material ) . However, there is support, but there are still very few gaming applications using DirectX 11. Of course, this is a matter of time, but still I really want to look at the same hardware tessellation right now.

Unigin Corp. announced the first benchmark with support for DirectX 11 - Heaven Benchmark. This software product to some extent challenges Futuremark, which has not yet submitted its product for the new API. Heaven Benchmark is based on the Unigine engine, which provides support for both DirectX 9/10/11 and OpenGL. Brief characteristics of the novelty are as follows:

  • Benchmark mode;
  • Polygon display mode.
  • Using tessellation technology;
  • SSAO (Screen-Space Ambient Occlusion) algorithm;
  • The ability to take a walk through the virtual world of Heaven Benchmark;
  • Clouds are generated according to a new physically accurate algorithm.

Before proceeding directly to testing, we suggest using several screenshots to get acquainted with the capabilities of tessellation technology.

Heaven Benchmark DirectX 11: first impressions

When tessellation is enabled, the picture becomes completely different. The first thing that catches your eye is the tiles. Moreover, it not only became more voluminous, or rather, realistic, it also correctly casts a shadow. The chimney has also been changed, as well as the brickwork. In general, everything looks much more believable.

Heaven Benchmark DirectX 11: first impressions

Another great screenshot. Pay attention to the bolts. Now it's not just a texture, but an object. The corrugated hose looks new, and the shadow from it has changed its shape. The "correct" tile is drawn in the background. And now a series of screenshots that will show how such beauty is achieved.

Heaven Benchmark DirectX 11: first impressions

The number of polygons with tessellation enabled is simply amazing.