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Call Of Juarez

Call of Juarez is a fast-paced, tough and uncompromising action game based on two different stories, two unique playthroughs - a young rebel and an old master shooter.

Call Of Juarez

 

Call Of Juarez System Requirements

Official:
English version of Microsoft Windows 2000/XP;
Pentium 4 1.5 GHz or Athlon XP 1500+;
512 MB RAM;
8-speed CD-ROM;
2.2 GB of free hard disk space;
100% DirectX 9.0b compatible sound card with latest drivers
100% Windows 2000/XP compatible keyboard and mouse;
installed on a DirectX 9.0b system;
3D accelerator (Radeon 9500 - GeForce 7800).

Call of Juarez uses the third generation Chrome Engine game engine. At the time of release, the game was distinguished by advanced graphics, active use of the full range of effects of modern graphic technologies: ubiquitous overlay of normal maps, high-quality textures, shadow rendering using very high resolution shadow maps, complex effects created using particle systems (smoke and fire), support HDR rendering. The game to this day retains the status of one of the most demanding graphics components of the project computer, being a kind of quality indicator for the level of graphic gaming developments. On the PC, the engine supports older versions of DirectX, current DirectX 9/10 and the future DirectX 11. Working with locations and
objects
Static and dynamic definition of visible surfaces using manually configured occluders and portals.
An advanced resource management system that allows efficient use of GPU data processing.
Sophisticated material system that allows you to easily use various material scripts in the MaterialEditor utility available for game developers on the Chrome engine.
Support for per-pixel lighting using normal mapping, bump mapping, parallax mapping, environmental mapping, or custom Phong shading.
The system of access levels that allows you to modify all the visual aspects of the processed objects, the system of access levels for decals.
Support for levels of detail for terrains and objects.
Well-optimized geometry rendering in open spaces, extensible by polygon reduction in models or geomipmapping and polygon reduction.
Procedural vegetation and meshes that allow you to create landscapes, grass and bushes or rocks with mountain cliffs.
A flexible road system that allows you to create paths for moving objects, roads, streams or rivers of varying complexity. Using this feature, you can create large locations, such as a city, with imitation of the movement of pedestrians and cars, similar to the GTA series of games.

Effects and lighting
Post effects manager: 64-bit HDR rendering, Depth of Field, tone mapping, edge anti-aliasing, gamma correction, motion blur, bloom, glow, ambient occlusion. Support for some effects was added in the third version of the engine (Chrome Engine 3).
Advanced dynamic soft lighting techniques, including the shadow mapping method, dynamic shadows from all objects in the scene, filtering the shadow output.
Advanced particle system, customizable in the "Visual FxEditor" utility. With this function, you can create various environmental effects: city dust caused by wind, fog, solar refraction, rain, water surfaces, or fire that expands onto objects subject to burning (specified in the properties).
Animation
Skeletal animation of characters, supporting complex skeletons, morphing effects, playing multi-structure animation with different physical parameters of the object. Complex facial expressions. The ability to make moving heads and eyes of characters watching the movement of objects on the stage, for example, the actions of the player.

Physics engine

Chrome's integrated physics engine is based on the open source Open Dynamics Engine, a free software that comes as a plug-in library.

Solid state physics is supported, basic physics with predefined interaction paths. Supports player actions with various objects "lying" on the level, partially destructible environments, ragdoll physics to simulate death, vehicle physics, fabric physics to animate clothes, sound effects of interaction with objects, level of detail of physics (allows you to adjust the degree of interaction with objects , from least to most difficult to conserve resources).

Call Of Juarez