GeForce 2 Ultra
For such extreme frequencies, one had to pay with a massive heatsink with a powerful fan on the processor and additional heatsinks on the memory chips. Particular attention was paid to the power supply: "Ultra" was hung with a bunch of voltage regulators: a chip made using 0.18 micron technology required a significantly lower supply voltage (compared to that provided by the AGP supply contacts), and it also consumed a fair amount of current (the number transistors comparable to Pentium III).
Features GeForce 2 Ultra
Name | GeForce 2 Ultra |
Core | NV15A |
Process technology (µm) | 0.18 |
Transistors (million) | 25 |
Core frequency | 250 |
Memory frequency (DDR) | 230 (460) |
Bus and memory type | DDR-128bit |
Bandwidth (Gb/s) | 7.3 |
Pixel pipelines | 4 |
TMU per conveyor | 2 |
textures per clock | 8 |
textures per pass | 2 |
Vertex conveyors | No |
Pixel Shaders | 0.5 (emulation) |
Vertex Shaders | 1.0 (emulation) |
Fill Rate (Mpix/s) | 1000 |
Fill Rate (Mtex/s) | 2000 |
DirectX | 7.0 |
Anti-Aliasing (Max) | SS-4x |
Anisotropic Filtering (Max) | 2x |
Memory | 32 / 64 MB |
Interface | AGP4x |
RAMDAC | 350MHz |
NVIDIA released the most powerful accelerator of the day, with a whole range of advantages and features. NVIDIA positioned the GeForce2 Ultra as a High-End solution that few could afford, cards based on the GeForce2 Ultra were not intended for the mass market, but only for fans or "cool" players with a fat wallet.............