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GeForce 8500 GT

The 8500GT uses a different chip than the 8600GT. The G86 graphics controller contains a block of shader processors that is halved compared to the G84 (8600 video card chip); we also take into account the reduced clock frequency. The computing capabilities, and hence the performance in calculating shader effects, of the 8500GT video card are quite modest. In addition, along with shader units, texturing units (TMUs) have also been reduced, which are combined into one module according to the new NVIDIA architecture. Only the ROP blocks responsible for anti-aliasing, blending, clipping of invisible surfaces and recording results are preserved in full. Involuntarily, it is surprising that the suffix "GT" is present in the name of the video card, which means a productive version.
gigabyte_gv_nx85t256h_41 

What, then, can be compared to the new video card? Most likely, after all, with the 7600GS. Although the new chip is outperformed by the old one in terms of the total number of shader processors and TMUs, the 8500GT has a slight but steady advantage due to the new architecture and increased clock frequency of the shader unit.

Specifications NVIDIA GeForce 8500 GT

Name GeForce 8500 GT DDR2
Core G86
Process technology (µm) 0.08
Transistors (million) 210
Core frequency 450
Memory frequency (DDR) 400 (800)
Bus and memory type GDDR2/ GDDR3128 Bit
Bandwidth (Gb/s) 12.8
Unified shader blocks 16
Frequency of unified shader units 900
TMU per conveyor 8 (total)
ROP 8
textures per clock 8
textures per pass 8
Shader Model 4.0
Fill Rate (Mpix/s) 3600
Fill Rate (Mtex/s) 3600
DirectX 10.0
Anti-Aliasing (Max) SS&MS - 16x
Anisotropic Filtering (Max) 16x
Memory 256/512
Interface PCI-E
RAMDAC 2x400

 Some faster solutions had GDDR3 memory on board , which allowed the card to slightly increase the gaming speed of the card.