GeForce 8800 GT
As for the rest, the GeForce 8800 GT does not fundamentally differ from the G80 - the same unified architecture, the same principles of building a 3D scene. But there are also significant changes. This video card was the first on the market to support PCI Express 2.0, a new version of this interface that allows you to increase the throughput from 2.5 to 5 Gb / s per channel. At the same time, the permissible power consumption of the device has been increased, which should in the future lead (again) to the appearance of even powerful video cards without an additional power connector. In addition, the PCI Express 2.0 specification brought some more useful innovations, but for us the most important thing is that the new version of the protocol is top-down and bottom-up compatible with the previous standard and makes it possible to use any combination of motherboards and video cards that support PCI Express 2.0 or without it.
The G92 contains 754 million transistors, more than the G80. At the same time, the area of the core has decreased due to a thinner process technology. The additional transistor budget was spent on the integration of the NVIO chip responsible for RAMDAC (in the G80, NVIO was soldered separately from the GPU), as well as on a number of architectural changes in the core.
The GeForce 8800 GT has once again returned to the technical characteristics of the usual digital expression - the memory bus width is 256 bits, and the graphics RAM itself is set to 512 MB. Note that it was the 512-MB version of the board that went on sale first, and then the 256 MB version, which, in addition to half the amount of RAM, has a memory clock frequency reduced to 1400 MHz.
Of all the changes, only a reduced number of blocks and some changes in TMU. G92 consists of seven universal computing units (shader processors), and of 112 processors. Each of the blocks, in which 8 TMUs and 16 ALUs are grouped, can execute part of a vertex, pixel or geometry shader over a block of 32 pixels, vertices or other primitives, can be engaged in other (non-graphical) calculations. Each processor has its own first level cache, which stores textures and other data. In addition to the control unit and compute shader processors, there are four ROPs that perform visibility detection, framebuffer writing, and MSAA, grouped with memory controllers, write queues, and a second-level cache.
Specifications NVIDIA GeForce 8800 GT
Name | GeForce 8800 GT |
Core | G92 (D8P) |
Process technology (µm) | 0.065 |
Transistors (million) | 754 |
Core frequency | 600 |
Memory frequency (DDR) | 900 (1800) |
Bus and memory type | GDDR3 256 Bit |
Bandwidth (Gb/s) | 57.6 |
Unified shader blocks | 112 |
Frequency of unified shader units | 1500 |
TMU per conveyor | 56 (total) |
ROP | 16 |
textures per clock | 16 |
textures per pass | 16 |
Shader Model | 4.0 |
Fill Rate (Mpix/s) | 9600 |
Fill Rate (Mtex/s) | 33600 |
DirectX | 10.0 |
Anti-Aliasing (Max) | SS&MS - 16x |
Anisotropic Filtering (Max) | 16x |
Memory | 256/512 |
Interface | PCI-E 2.0 |
RAMDAC | 2x400 |
GeForce 8800 GT, conceived as a mid-range product, unexpectedly turned out to be so good that it eclipsed everyone, except, perhaps, only the GeForce 8800 GTX/Ultra. As a result, users got a really worthwhile video card, which is a worthy candidate for purchase.