GeForce 8800 GTS 640/320 мб
We will consider its main unified architecture based on the GeForce 8800 GTX video card, since the junior GeForce 8800 GTS is, as we have already said, only a "cut" of the older GTX. The heart of the video adapter consists of 681 (!!!) million transistors (the G70 had about 300 million of them), which immediately affected the area of the crystal upwards. "Monster" operates at 575 MHz for NVIDIA GeForce 8800 GTX and at 500 MHz for NVIDIA GeForce 8800 GTS. The GPU uses a unified shader architecture that the company has pioneered. The idea of unifying GPU functional blocks is as follows: previously they were divided into vertex and shader ones, and now universal blocks are able to process any kind of instructions without significant performance losses. This will allow you to dynamically change the performance of the kernel by reallocating resources to the task that is currently needed. As a result, we get a full load of the chip and, as a result, performance increases.
The number of unified pipelines has decreased from 128 to 96, in general, the performance of these cards is still at a good level even now.
Specifications NVIDIA GeForce 8800 GTS
Name | GeForce 8800 GTS |
Core | G80 |
Process technology (µm) | 0.09 |
Transistors (million) | 681 |
Core frequency | 500 |
Memory frequency (DDR) | 800 (1600) |
Bus and memory type | GDDR3 320 Bit |
Bandwidth (Gb/s) | 64 |
Unified shader blocks | 96 |
Frequency of unified shader units | 1200 |
TMU per conveyor | 24 |
ROP | 20 |
textures per clock | 24 |
textures per pass | 24 |
Shader Model | 4.0 |
Fill Rate (Mpix/s) | 10000 |
Fill Rate (Mtex/s) | 12000 |
DirectX | 10.0 |
Anti-Aliasing (Max) | SS&MS - 16x |
Anisotropic Filtering (Max) | 16x |
Memory | 320/640 |
Interface | PCI-E |
RAMDAC | 2x400 |