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GEFORCE GTX 680

GeForce GTX 680

GK104 contains 1536 CUDA cores, which is three times more than the GF110 (GeForce GTX 580), 128 texture units (twice as many) and 32 ROPs (but this is a step back, the GF110 has 48 of them). The memory bus width is 256 bits, but it operates at an effective frequency of 6008 MHz. “The neck has become thinner, but longer.” The amount of memory is 2 GB. PCI-E 3.0 interface supported

The GPU has a base clock of 1006 MHz, and the frequency of the CUDA cores is no longer doubled relative to the rest of the components. This is done to save electricity. And indeed, the card kept within the TDP of 195 watts. A rather modest figure for a flagship product (GeForce GTX 580 has 244 W, while Radeon HD 7970 has 250 W), especially in light of NVIDIA's previous "achievements" in this area. 

The GPU is manufactured using a 28 nm process technology and includes 3.54 billion transistors - "only" 0.54 billion more than in the GF110. For comparison: the Tahiti chip (Radeon HD 7970) has 4.38 billion transistors.

NVIDIA Kepler architecture

The NVIDIA GPU Kepler architecture was built from the ground up not only for maximum performance in the latest DirectX 11-enabled games, but also for optimal performance per watt. The new streaming multiprocessor structure is twice as efficient as the previous generation multiprocessor structure, and the new geometry engine builds triangles twice as fast.

 The result is world-class performance and high image quality on an elegant and energy-efficient graphics card.

GPU Boost technology

Until today, GPUs have run at a constant clock speed when playing 3D games, even if they had the potential to run faster. GPU Boost technology monitors graphics load and boosts clock speeds when possible. As a result, the GPU is always running at its peak performance and delivering the highest frame rate possible.  

New anti-aliasing modes  

Anti-aliasing evens out the jagged edges of an image, but can be very demanding on frame rates. FXAA is a new anti-aliasing technology that delivers beautifully smooth lines with minimal performance impact.

With Kepler architecture-based GPUs, you can enable FXAA in hundreds of games through the NVIDIA Control Panel. The second mode, TXAA, is an in-game option that combines MSAA, temporal filtering, and post-processing for even higher image fidelity.

Adaptive V-Sync technology
 
Nothing is more distracting than frame shake and tearing. The first occurs when the frame rate is low, the second occurs when it is too high. Adaptive V-Sync technology is a great way to process frames. 
 
 
At high frame rates, V-sync is enabled to eliminate tearing, and at low frame rates, V-sync is disabled to minimize judder. This allows you not to be distracted, so you can continue the game. 
Specifications GeForce GTX 680

Name GeForce GTX 680
Core GK104
Process technology (µm) 0.028
Transistors (million) 3500
Core frequency 1006
Memory frequency (DDR) 6008
Bus and memory type 256-bit GDDR5
Bandwidth (Gb/s) 192.256
Unified shader blocks 1536
Frequency of unified shader units 1006
TMU per conveyor 128
ROP 32
Shader Model 5.0
Fill Rate (Mpix/s) 32192
Fill Rate (Mtex/s) 128768
DirectX 11.1
Memory 2048
Interface PCI-E3.0
 
 
The GTX 680 turned out to be faster than the Radeon HD 7970, while being cheaper, but still its overclocking potential is lower than that of a competitor.