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AMD Showcases Enhanced Rendering with Work Graphs on Radeon RX 7900 XTX

AMD Work Graphs

AMD has flipped the script on graphics rendering with its latest demonstration of Work Graphs on the Radeon RX 7900 XTX GPU, showcasing a significant leap in rendering efficiency and speed. Developed in collaboration with Microsoft and other partners, Work Graphs is set to transform graphics processing by delegating tasks traditionally handled by the CPU directly to the GPU, thereby streamlining rendering workflows and boosting performance across applications and games.

At GDC 2024, AMD revealed an early look at how Work Graphs, integrated with Mesh Nodes within the DirectX 12 API, can optimize draw calls and scene processing. This advancement was exhibited through a demo on the Radeon RX 7900 XTX, where complex scenes, excluding the UI and skybox, were rendered seamlessly using a single work graph dispatch, marking a substantial performance uptick.

DirectX 12 Work Graphs With Mesh Shaders

Test results from AMD on March 15, 2024, utilizing a pre-release driver, highlighted the Radeon RX 7900 XTX’s prowess in executing Work Graphs with mesh nodes extension, showing a 1.64 times speed advantage over traditional rendering methods. With 6600 draw calls per frame and a detailed scene comprising 13 million triangles, the demo underscored the GPU's capability to handle intensive workloads efficiently.

As Work Graphs prepare to enter the DirectX 12 API later this year, with support from industry giants like NVIDIA and Intel, this technology is poised to redefine the landscape of graphics rendering, offering developers and gamers alike a glimpse into the future of high-fidelity, efficient graphical performance.