Call of Duty: Modern Warfare III Beta: PC Performance Benchmarks for Graphics Cards and Processors
BASIC GAME INFORMATION |
We tested Call of Duty: Modern Warfare III Beta at the highest graphics settings, on video cards from the GEFORCE RTX and RADEON RX series. Also, during the tests we conducted, we assessed the performance and quality of the graphic display of the game itself.
NEW PRODUCTS PROVIDED FOR TESTS BY ASUS |
In our review, we present to you the ASUS ROG Strix B650-A Gaming WiFi motherboard . ROG Strix B650-A Gaming WiFi includes 4 DDR5 DIMM modules with a maximum capacity of up to 64 gigabytes and a frequency of up to 6400 MHz. For the file subsystem, the motherboard supports 3 M.2 PCIe 5.0/4.0 x4 slots and 4 SATA 6 Gb/s ports. You can directly view the testing of this motherboard on our website.
In our review, we present you ASUS Z790-A GAMING DDR4 motherboards . We use this motherboard as a test bench for testing new generations of Intel processors .
This time our test involves the new ASUS TUF Gaming GeForce RTX 4080 OC video card . ASUS ROG Strix GeForce RTX 4080 OC Edition is built on the AD103 GPU with 9728 CUDA cores. Test this video card on our website.
This time our test involves the top video card from ASUS ROG Strix GeForce RTX 4070 Ti OC . The GeForce RTX 4070 Ti is based on the AD104 GPU and features 7680 CUDA cores and 12GB of GDDR6X memory. Test this video card on our website.
This time our test involves the company's top-end video card ASUS TUF Gaming Radeon RX 7900 XT OC Edition 20 GB . . This video card is based on the RDNA 3 architecture, operates at a frequency of 2500 MHz and has 20 gigabytes of video memory.
This time our test involves the company's top-end video card ASUS TUF Gaming Radeon RX 7700 XT OC Edition 12 GB . . This video card is based on the RDNA 3 architecture, operates at a frequency of 2600 MHz and has 12 gigabytes of video memory.
NEW PRODUCTS PROVIDED FOR TESTS BY DEEPCOOL |
This time we're testing the case from DeepCool CH510 WH - it's an elegant and minimalistic mid-tower case with excellent component compatibility and wide cooling power support for a truly versatile build.
Also participating in our test this time is the premium-class DeepCool LS720 WH for processors. DeepCool LS720 WH provides maximum cooling efficiency and low noise levels, as well as a sophisticated design.
NEW PRODUCTS PROVIDED FOR TESTS BY MSI |
Our test now includes the MSI GEFORCE RTX 4090 GAMING X TRIO 24 GB .This video card is based on the Ada Lovelace architecture, operates at a frequency of 2750 MHz, has 16384 stream processors and 24 gigabytes of video memory.
NEW PRODUCTS PROVIDED FOR TESTS BY GIGABYTE |
In our review, we present to you the GIGABYTE Z790 GAMING X AX motherboards . We use this motherboard as a test bench for testing new generations of Intel processors .
This time our test involves the company's top-end video card Gigabyte GeForce RTX 4060 Ti GAMING OC . Its testing on our website.
NEW PRODUCTS PROVIDED FOR TESTS BY KINGSTON |
In our review, we used RAM: 32 GB DDR4 3600 CL16 Kingston FURY Renegade , 32 GB DDR4 4000 CL18 Kingston FURY Renegade , 32 GB DDR5 6000 Kingston FURY Renegade, 16 GB DDR4 4600 CL19 Kingston FURY Renegade and 32 GB DDR5 7 200 Kingston FURY Renegade . And for gaming tests we use an external Kingston XS2000 Portable SSD 1 TB ..
THE GRAFICAL PART |
This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.
SUPPORTED OS AND GRAPHICS API |
Call of Duty: Modern Warfare III Beta is supported on Windows 10/11.
The priority and primary graphics API for Call of Duty: Modern Warfare III Beta is DX12 .
GAME ENGINE |
Call of Duty: Modern Warfare III was developed based on the IW engine 8. In 2002, the 3D shooter Medal of Honor: Allied Assault was released - one of the games in the Medal of Honor series, which takes place during World War II. This game used the id Tech 3 game engine (then known as Quake 3 Engine, after the name of the first game in which it was used) from id Software as a technological base. Allied Assault was developed by studio 2015, Inc., some of whose employees left the company after the game's release to found Infinity Ward.
Infinity Ward's first game was 2003's Call of Duty, which, like Medal of Honor: Allied Assault, is set in World War II. This game is also built on the id Tech 3 engine. The choice of this technology is obviously explained by the fact that Infinity Ward employees already had experience working with it. Compared to the original id Tech 3, the graphics component of the engine has undergone a number of changes. Thus, the game began to actively use post-effects (for example, “image blur”), water is processed using shaders, which made it possible to create realistic reflections, the lighting system was complicated and dynamic soft shadows appeared. Subsequently, an official addon was also released for Call of Duty - Call of Duty: United Offensive.
This diagram illustrates the history of the development of game engines in the “IW Engine” series. On October 25, 2005, the game Call of Duty 2 was developed by Infinity Ward, which is a full-fledged continuation of the first part. Call of Duty 2 is considered the first game to use the IW engine. Technically, this engine is a largely redesigned id Tech 3, an evolved version of the engine used in the very first part.
Compared to the original engine, this version has many improvements and changes built into it: instead of the OpenGL API, the image is processed using Direct3D, several bump texturing techniques are used, shadow processing is complicated, the particle system and post-effects are significantly improved. The next game based on the IW engine was Call of Duty 4: Modern Warfare in 2007. This game uses the third version of the engine (IW engine 3.0); the technology was once again refined and improved: facial animation, processing of water surfaces, lighting effects were complicated, new post-effects appeared, such as depth of field, and the possibilities of color correction of the image were widely used to give it a special stylization.
In 2008, the fifth part of the game series was released - Call of Duty: World at War (developer: Treyarch). The game is built on the third version of the engine (IW engine 3.0), which was modernized by Treyarch developers. Another Treyarch game, Quantum of Solace: The Game, was made using the same version of the engine. In 2009, Call of Duty: Modern Warfare 2 was released (development was again transferred to Infinity Ward). This game uses the next version of the engine, IW engine 4.0, with a number of improvements, including Streaming Textures technology.
On November 9, 2010, the seventh part of Call of Duty, Black Ops, was released. This game uses a significantly improved version of the IW engine 3.0, which was used in Call of Duty: World at War, which is likely due to the fact that the game's development began in parallel with the creation of Modern Warfare 2. Compared to previous parts of the game, the graphical code was changed Several major improvements have been made, in particular, among other things, the lighting system has been completely redesigned and the operation of the particle system has been improved.
In the same year, the game GoldenEye 007, the “spiritual successor” of the original 1997 GoldenEye 007 for the Nintendo 64, was released on the Wii console. Eurocom was responsible for the development, and Activision was in charge of publishing. This game, according to some sources, also uses an internal modification of the IW engine (the exact version is unknown).
On November 8, 2011, Call of Duty: Modern Warfare 3 was released, based on an updated version of the IW 4.0 engine (working title - MW3 Engine); Infinity Ward, Sledgehammer Games and Raven Software were responsible for development. In October, Glen Schofield, founder of Sledgehammer Games, stated in an interview that the IW engine resembles a Porsche, and that criticism of the engine in reviews of Modern Warfare 3 was unfounded, as the developers are constantly modifying the technology and reworking it.
On May 1, 2012, the ninth game in the series and the sequel to 2010's Call of Duty: Black Ops, Call of Duty: Black Ops II, was announced. The game uses an updated version of the IW 3.0 engine used to create the first Black Ops game. HDR lighting, self-shadowing, bounce lighting and reveal mapping were added to the engine, and the PC version of the game had support for DirectX 11. According to Treyarch, their main priority is 60 frames per second (FPS) on any platform. The game was released on November 13, 2012.
Call of Duty: Ghosts was released in 2013. The game was developed by Infinity Ward with the participation of Raven Software and Neversoft Entertainment. At the announcement, the game engine was described by representatives of the publishing house as “completely new”, but later the developers clarified that the engine is a development of their own engine - IW 6.0; Thus, the studio's animator, Zach Walker, said: “It is impossible to develop a new game engine from scratch in the two-year cycle that our games go through. We do things differently - we conduct research and draw conclusions about which systems and main parts of the engine are obsolete and update them, bringing them to the modern level. How much do we update them? I think enough to allow ourselves to call this engine new.”
DIFFERENT QUALITY MODES |
Minimum graphics settings reduce detail and disable many graphical effects to improve performance, while maximum settings enable all available effects and provide the highest level of detail and quality.
TEST PART |
Test configuration | |
Test benches |
ROG Strix X570-E Gaming Z490 AORUS PRO AX GIGABYTE Z590 VISION GIGABYTE Z690 AERO G GIGABYTE Z790 GAMING X AX MSI MPG Z790 Edge WiFi ASUS ROG Strix B650-A Gaming WiFi |
Sponsored video cards |
MSI GEFORCE RTX 4090 GAMING X TRIO 24 GB ASUS ROG Strix GeForce RTX 4070 Ti OC ASUS TUF Gaming Radeon RX 7900 XT 20G Gigabyte GeForce RTX 4060 Ti GAMING OC |
Multimedia equipment |
Monitor Philips 326M6VJRMB/00 Seasonic PRIME TX-1000 power supply 16 GB DDR4 4600 CL19 Kingston FURY Renegade 32 GB DDR4 3600 CL16 Kingston FURY Renegade 32 GB DDR4 4000 CL18 Kingston FURY Renegade 32 GB DDR5 5600 CL40 KingstonFURY Beast 32 GB DDR5 6000@6400 CL30 KingstonFURY Renegade 32 GB DDR5 7200@7600 CL36 KingstonFURY Renegade Kingston FURY Renegade PCIe 4.0 NVMe M.2 SSD MPG CORELIQUID K240 housing Case DeepCool CH510 WH SVO DeepCool LS720 WH |
Software configuration |
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operating system | Windows 10 21H2/ Windows 11(Alder Lake) |
Graphics driver |
Nvidia GeForce/ION Driver Release 537.58 WHQL AMD Software: Adrenalin Edition 23.10.1 |
Monitoring programs |
MSI Afterburner |
Our video cards were tested at resolutions of 1920x1080 , 2560x1440 and 3840x2160 at maximum graphics quality settings with upscale disabled.
GPU TEST |
In the video card test, the default resolution is 1920x1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is carried out on the most powerful CPU in this game and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.
At a resolution of 1920x1080, an average FPS of 25 frames was shown by video cards of the Radeon RX 6600 or GeForce RTX 2060 level . A minimum FPS of at least 25 frames can be provided by video cards of the Radeon RX 6600 or GeForce RTX 2070 level . A comfortable average FPS of 60 frames can be provided by Radeon RX 6600 or GeForce RTX 2070 solutions .
At a resolution of 2560x1440 s, an average FPS of 25 frames was shown by video cards of the Radeon RX 6600 or GeForce RTX 2060 level . A minimum FPS of at least 25 frames can be provided by video cards of the Radeon RX 6600 or GeForce RTX 2070 level . A comfortable average FPS of 60 frames can be provided by Radeon RX 6600 XT or GeForce RTX 3060 Ti solutions .
At a resolution of 3840x2160 s, an average FPS of 25 frames was shown by video cards of the Radeon RX 6600 or GeForce RTX 2080 level . A minimum FPS of at least 25 frames can be provided by video cards of the Radeon RX 6600 XT or GeForce RTX 3060 Ti level . A comfortable average FPS of 60 frames can be provided by Radeon RX 7700 XT or GeForce RTX 3080 solutions.
VIDEO MEMORY CONSUMPTION |
Testing of video memory consumed by the game was carried out by MSI Afterburner. The indicator was based on results on video cards from AMD and NVIDIA at resolutions of 1920x1080, 2560x1440 and 3840x2160 with various anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the chart at the request of the reader.
GameGPU
At a resolution of 1920x1080 , video memory consumption for video cards with 8 gigabytes is 8 gigabytes , with 12 gigabytes 11 gigabytes , with 16 gigabytes 14 gigabytes , with 24 gigabytes 15 gigabytes .
At a resolution of 2560x1440 , video memory consumption for video cards with 8 gigabytes is 8 gigabytes, with 12 gigabytes 11 gigabytes , with 16 gigabytes 14 gigabytes , with 24 gigabytes 16 gigabytes .
At a resolution of 3840x2160 , video memory consumption for video cards with 8 gigabytes is 8 gigabytes, with 12 gigabytes 11 gigabytes , with 16 gigabytes 14 gigabytes , with 24 gigabytes 17 gigabytes .
CPU TEST |
Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor test results (by default, the most productive solution from NVIDIA is selected). Testing takes place on the most powerful NVIDIA and AMD video cards and scales to low-end models.
When using NVIDIA video cards , Ryzen 3 3100 or Core i 3 10100 processors showed an acceptable rate of at least 25 frames per second , and solutions at the Ryzen 3 3100 or Core i 3 10100 level can provide an FPS rate of at least 60 frames per second .
When using AM D video cards, Ryzen 3 3100 or Core i 3 10100 processors showed an acceptable rate of at least 25 frames per second , and solutions at the Ryzen 3 3100 or Core i 3 10100 level can provide an FPS rate of at least 60 frames per second .
GameGPU
The game can load up to 16 streams. Uses up to 12 threads as efficiently as possible.
RAM TEST |
The test was carried out on the basic configuration of Core i 9 13900K with 32 GB DDR5 6400 MHz pre-installed memory. All used RAM was taken as an indicator. The RAM test for the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.
GameGPU
At a resolution of 1920x1080 , RAM consumption for video cards with 8 gigabytes is 15 gigabytes , with 12 gigabytes 15 gigabytes , with 16 gigabytes 14 gigabytes, with 24 gigabytes 14 gigabytes .
At a resolution of 2560x1440 , RAM consumption for video cards with 8 gigabytes is 15 gigabytes , with 12 gigabytes 15 gigabytes , with 16 gigabytes 14 gigabytes, with 24 gigabytes 14 gigabytes .
At a resolution of 3840x2160 , the RAM consumption for video cards with 8 gigabytes is 15 gigabytes , with 12 gigabytes 15 gigabytes , with 16 gigabytes 14 gigabytes, with 24 gigabytes 14 gigabytes .
SPONSORS TESTS |
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