Need for Speed: Hot Pursuit: PC Performance Benchmarks for Graphics Cards and Processors
Released: 2010
Genre: Arcade / Racing (Cars) / 3D
Developer: Criterion Games
Publisher: Electronic Arts
System requirements for maximum visual quality in Need for Speed. Hot Pursuit recommended by gameGPU site :
Minimum
Operating system : Vista®, Windows 7 Processor : Core 2 Duo E6850 3.0 GHz or AMD Phenom II X2 550 3.1 GHz or higher above DirectX: DirectX®9 Hard drive: 8 GB free space
Effective
Operating system: Vista®, Windows 7 Processor: Core 2 Quad Q6600 2.4 GHz or AMD Phenom X4 9850 2.5 GHz or higher RAM: 3 GB Video card: DirectX®9 compatible video card with 512 MB RAM Radeon HD 4830 or GeForce 8800 GT and above DirectX: DirectX®9 Hard drive: 8 GB free space
Optimal
Operating system : Vista®, Windows 7 Processor : Core i 5 750 2.66 GHz or AMD Phenom II X4 920 2.8 GHz or higher RAM : 3 GB Video card: DirectX®9 compatible video card with 768 MB RAM Radeon HD 5750 GeForce 8800 GTX or higher DirectX: DirectX®9 Hard drive: 8 GB free space
Overview: Playability
The Need for Speed series has long since exhausted itself and the game somehow needed to open a new breath. We do not take into account Need for Speed: Shift - this is a completely different direction of the game, which is more like a racing simulator, and not an exciting arcade game, which was originally the Need for Speed series of games. Electronic Arts has connected to the development of the game studio Criterion Games, which has proven itself in the racing field after the release of Burnout Paradise, and did not fail - the game was really a success!
Hot Pursuit returns to the roots of the Need for Speed series, bringing exotic cars and high-speed police chases back to the game. This is primarily inspiration from the original Need For Speed on 3DO. The game does not shine with a super-abstruse plot - there is practically none here, and the whole charm of the game lies precisely in the races themselves and in intense pursuits.
Hot Pursuit allows the player to play as both a cop and a race car driver and will include a full career mode for both sides. The relationship between the cops and the racers is described as "dog chasing a rabbit" with more powerful cops compared to the racers. Each side has several bonuses, including a roadblock call and radar jamming. The game takes place in a fictional location called Seacrest County. Seacrest County has over 100 miles (160 km) of open roads, four times as many as Paradise City, the city of Burnout Paradise.
In addition to the ubiquitous pluses, the game has some drawbacks. The free ride mode is somewhat boring, and if you want to ride with the breeze and mess up, arousing the interest of the police, then you will not succeed - you can rush at exorbitant speed and ram everyone and everything, but no one will care about that. After the end of the race mode, you can’t continue the pursuit, or vice versa, hide from law enforcement officers - you can only say it’s warmed up, and that’s it, the end ...
Hot Pursuit also features a new social interaction system called "Autolog", which is described as "Facebook for the game". The game provides the opportunity to play in both single and multiplayer (with up to eight players) game modes. Alternatively, in multiplayer mode, the Player can log their achievements to an Autolog channel for friends to see if they can then beat that record. Autolog also contains an experience points system called "Bounty". Other features include the ability to add custom soundtracks to the game.
We bring to your attention to evaluate part of the Need for Speed Hot Pursuit game walkthrough, where you can see for yourself about the quality of this product:
In general, the game left a very positive impression on itself, and if you have long been disappointed in the Need for Speed series, then you can safely re-purchase a new game from this series. In terms of playability, we set the game to 90% and move on to reviewing the game graphics.
Review: Game Graphics
Well, here we go directly to the very game graphics of Need for Speed: Hot Pursuit, and it turned out to be just great in the game. For a long time, arcade racing did not impress us with a high level of graphics. As stated by the developers from Criterion Games, they managed to surpass the graphic component of Burnout Paradise several times over. The only big negative is the minimum number of graphic settings and the lack of full-screen anti-aliasing, which sometimes causes some discomfort in the game.
Pleasing to the eye are licensed detailed car brands from most well-known manufacturers. Even ordinary cars on the roads and those are not "simple empty shells", but quite respectable and highly detailed cars. As for the physical behavior of cars on the roads, it is quite arcade-like and does not cause large-scale virtuoso manipulations of the gamepod when driving.
With the creation of the environment, DICE specialists helped, and about 20 employees of this studio were involved in the work on Need for Speed: Hot Pursuit. It can be seen with the naked eye that they did their best and as a result we have the opportunity to see a wide variety of environments: from deserts to mountains, from forests to coasts and so on...
In addition, the game has dynamic changes in the time of day, which really revived the game world itself, so starting the race, let's say in the evening, we can finish it at night, etc. The weather conditions are also very spectacular, but they only apply to certain stages of the races. The effect of the wet road turned out to be the most colorful for the developers, which is so mesmerizing that you involuntarily get distracted from the race and inevitably "crash"...
The damage system is conditional and serves only for beauty. All this looks amazing, enchanting, but useless and no one will let you break the car into "trash". Still, the game turned out just great in every aspect, and we'll jump right into our GPU testing.
Review: Game resource intensive
For Need for Speed: Hot Pursuit you will need a Core i 5 750 or AMD Phenom II X4 920 processor and 2 gigabytes of RAM. The game turned out to be quite demanding on the resources of the central processor, so owners of weak systems may experience some slowdowns and FPS subsidence.
Hardware configuration |
|
Processors |
Intel Core 2 Quad Q9550@ 4.25GHz 12MB L2 Cache Intel® Core™ This email address is being protected from spambots. You need JavaScript enabled to view it. 8MB L3 Cache Intel® Core™ This email address is being protected from spambots. You need JavaScript enabled to view it. 8MB L3 Cache |
motherboards |
MSI P45 Platinum 7512 socket LGA775 MSI X58 Pro socket LGA1366 product provided by MSI MSI P55-GD55 socket LGA1156 product provided by MSI |
Memory |
GOODRAM PLAY 1600MHz (8-8-8-24) product provided by GOODRAM GOODRAM Pro 2000MHz (8-8-8-29) product provided by GOODRAM |
Video cards |
GeForce 8800 GTS 640 MB |
Hard disks |
3x2 RAID0 Western Digital Caivar WD2500GL 250 GB, 7200 rpm, SATA 3 Gb/s |
Power supplies |
FSP GROUP EVEREST 800W 2xSeaSonic S12D 850 Silver 850 W product provided by SeaSonic |
System software and drivers |
|
operating system |
Microsoft Windows 7 Ultimate Edition x64 |
DirectX |
DirectX 11 |
Platform driver |
Intel INF Chipset Update Utility 9.1.0.1012 |
Graphics driver |
Nvidia GeForce/ION Driver Release 260.99 ATI Catalyst 10.10 |
All video cards were tested at maximum graphics quality by the Fraps program in the most resource-intensive part of the game. Lower performance graphics cards are tested based on the Core 2 Quad Q9550 processor, while higher performing graphics cards are based on the Core™ i7 processors.
Our video cards are tested in general at all resolutions, and you can evaluate how your video card behaves relative to other modern solutions in almost all gaming resolutions. Like all console ports, the game has an internal FPS limit of 60 frames. As we will see in a further test, most video cards will be able to provide a stable threshold of 25 FPS, but as it turned out this time it is not a performance criterion. During visual observation, it turned out that the smoothness of the picture is already disturbed at around 50 frames, and visible discomfort already sets in at around 40. So in this case, the performance criterion should be considered a threshold of at least 40 FPS ...
Testing at maximum quality settings 1024x768
A resolution of 1024x768 will require from fans of Need for Speed: Hot Pursuit video cards not lower than the level of Radeon HD 2900 or GeForce 9600 GSO and higher. But again, if we take into account the specifics of the game and a comfortable FPS of at least 40 frames, then for a comfortable game you will need higher-level video cards, namely the Radeon HD 5670 or GeForce GT 430.
Testing at maximum quality settings 1280x1024
When switching to a resolution of 1280x1024, the game's appetites will increase slightly, and you will need to have at least a Radeon HD 4670 or GeForce 8800 GS video card. Recommended video cards can be considered such accelerators as Radeon HD 3870 or GeForce GT 240 and higher.
Testing at maximum quality settings 1680x1050
At a resolution of 1680x1050, video cards of the same level as the Radeon HD 3850 or GeForce 8800 GS will be needed to ensure tolerable comfort. The most optimal for these graphics settings are cards of the Radeon HD 4830 or GeForce 8800 GT level.
Testing at maximum quality settings 1920x1080
And now, at a resolution of 1920x1080, a minimum of video cards of the Radeon HD 3870 or GeForce 9600 GT level will be required. The most optimal cards for Need for Speed: Hot Pursuit are those of the Radeon HD 5750 or GeForce 8800 GTX. Based on the purchase of a video card specifically for this game, the Radeon HD 5750 or GeForce GTS 250 are currently the most preferred. As in the case of Call of Duty: Black Ops, the lack of CPU resources can cause sudden stutters and freezes, which are caused by periodic loads locations during the game.
Conclusion : Need for Speed: Hot Pursuit includes great gameplay and excellent graphics. Other than that, the game has a modest appetite for graphics, and many players will be able to appreciate all the delights of the graphics component on most modern mid-range graphics cards.