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Rage 128

 

Rage_128_1
The Rage 128 chip was released by ATI Technologies Inc. in 1999 to compete with nVidia's Riva TNT chips.

And competition was created. Initially oriented to work with 32-bit color, this chip showed a record drop in speed when switching from 16-bit to 32-bit color. Unlike the first versions of Riva TNT chips, Rage 128 supported up to 32 MB of memory. The Rage 128 supported single pass trilinear filtering, basic AGP functions and DVD functions. That is why it could be recommended not only as a 3D accelerator, but also as a video viewer.
Depending on the frequency, the chip was produced in two versions - Rage 128 VR and Rage 128 GL.

The picture quality was not very high. However, Rage128 supported a template buffer, which allowed for high-quality shadows. Support for an 8-bit pattern buffer was a definite plus for the entire Rage128 series.

Rage_128_2

The filtration quality was also not very high. Again, when compared with Savage4, Rage128 lost. However, unlike video cards based on various Riva modifications, Rage128 supported fair trilinear filtering.

128-bit GPU and 128-bit memory bus

Advanced technologies SuperScalar Rendering, Twin Cache Architecture, Single Pass MultiTexturing, Concurrent Command Engine.
Super Scalar Rendering increased rendering speed by 2x
Single Pass Multitexturing allowed textures and lightmaps to be applied at the same time without loss of speed
Twin Cache Architecture combined pixel cache and texture cache to increase video memory bandwidth.

The Rage 128 chip had a built-in triangle geometry pipeline preprocessor with a capacity of 4 Mpoly/sec.

Based on Rage 128 chips, ATI released a whole series of Xpert and Fury cards, many of which are equipped with a TV-out.

Specifications ATI Rage 128

Name Rage 128
Core ?
Process technology (µm) 0.35 / 0.25
Transistors (million) ?
Core frequency 103
Memory frequency (DDR) 103
Bus and memory type SDR-128bit
Bandwidth (Gb/s) 1.6
Pixel pipelines 2
TMU per conveyor 1
textures per clock 2
textures per pass ?
Vertex conveyors No
Pixel Shaders No
Vertex Shaders No
Fill Rate (Mpix/s) 200
Fill Rate (Mtex/s) 200
DirectX 5.0
Anti-Aliasing (Max) ?
Anisotropic Filtering (Max) ?
Memory 32MB
Interface AGP2x
RAMDAC 250MHz